Recent content by skyblade22

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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    300 meteors and many weeks later, finally made it to the asteroids. So many diamonds.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    could add them as chest drops too
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Do i have to do a retrogen or something to get harvestcraft stuff in an existing world?
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    0.5.10 Anchors work once the dimension has been loaded the first time. It's just that first time, right after restarting the server, the dimension won't load until it is normally loaded (via rockets).
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    suhweet. just what I needed
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    So i made the mekanism teleporters, but if the server stops and comes back up, dimensions aren't loaded until someone arrives at one. Meaning, teleporters don't work after a server reset until someone gets to the other dimension by normal means (e.g. rocket). So in other words, if you make a...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Cool I'll check out AMIDST
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Jeez, need 164 meteors for 1 tier 3 rocket X_x Also has anyone found a jungle biome? Been looking for ages... They aren't disabled or anything like that right?
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Just a nice to have actually, for managing players. To be fair, it took a total of two seconds to add it to my own server, so probably not really necessary to be included.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    This too has been a source of frustration. Even the tier 3 rocket requires a ridiculous amount of meteors as well (more than 160 for both tier2 and 3 rockets). I think either reducing the amount of meteor needed in the recipes or increasing the spawn rate would be good. However, understanding...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    oh boy, endercreepers. that's just terrifying
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I don't think it's a bug, I'm finding tons of ender lily seeds in chests all over
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Cool thanks, that's really good to know. And as long as we have the option to keep witchery that's cool. Been using it a lot on my server.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Honest question, why is witchery going to be disabled by default? Also how does one retrogen, this would have spared me many a misery in previous worlds of mine...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Ok thanks. I'll keep that in mind. And last thing... TE energy frames don't connect to ender IO conduits or mekanism pipes... Is there any one pipe/cable that works for everything? Nm, didn't craft the frame all the way lol