Recent content by Rodger

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    [1.7.10] AgriCraft

    You should be able to use sheers on flowers to get the flower item instead of the dye, and on cactus to get a cactus block.
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    [1.7.10] AgriCraft

    Not sure if you know about this one already, but there's some weirdness with the Botania integration. Using a drum of the wild will harvest some of the crops in it's range, but not others, and re-activating the drum only tries harvesting the same few plants again. Tested in Regrowth 0.9.1.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I hadn't noticed any flickering, but yeah it was power. couplea energy cells and it's all good now. Also, don't use b22, b18 is probably the most stable new version at the moment after b14
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So I just got my first ME system, but it's being a bit weird shift-clicking into a terminal and out of the crafting terminal... When I was putting all my items into my drive of 1ks by shift clicking from my inventory into the terminal, it only moved about 6 stacks or so at once, so took multiple...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, there's nothing in the log. No errors or 'can't keep up' entries... I just re-added fastcraft after updating to 0.7.2, but I had fastcraft in 0.7.1, and still had the problem...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've been getting some odd... I guess input lag? post 0.65. Sometimes my E key won't bring up my inventory, but after a few seconds it's back to working normally. The strange thing is the B key brings up my baubles inventory still while the E key isn't working, and I can move around with WASD...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So what mod makes villagers go to 'bed' at night? haha
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    @thephoenixlodge, there isn't any way currently to get shimmerleaf or cinderpearl plants from TC. Maybe agricraft seeds for them would be useful? Or at least the shimmerleaf, as it's semi-needed to unlock some researches (though I'm guessing using knowledge fragment research notes could work too)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Has anyone else tried tree breeding? I've got 5 bee houses running fairly often next to an oak and a birch, but haven't had any crossbreeding yet, after many hours. Do they have to be forestry saplings to start with now, instead of being able to mutate from vanilla leaves? I've done that a few...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just a quick note about the Flugel Tiara, it now requires an ender air bottle to craft, so requires a trip to the end, and killing the dragon. Just might be worth adding a quest before the Flugel Tiara quest to explain how to get the bottle.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Anyone know what the enchant Brilliance does? Or what mod it's from? Just got a book with it at level 3, and never seen it before
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I think so re boiler, but it's not too hard to just never have it run out. And i was thinking of just disabling the script, but good call just re-enabling them when I need them In the dev branch of forestry you can fully automate it properly, I've upgraded with no problems.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    No explosions anymore, but they can overheat. When they overheat they just stop running until you whack em with a wrench. The steam boiler is safe unless you heat one up without water in it, then add water to it. Just keep water in it at all times and there's no problem. And I keep getting...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I made mine no problem... The slab in the middle needs to be a kind of stone, not wood.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    @thephoenixlodge, Found a slight progression-break to get redstone a little early, though you need the alchemy catalyst and netherrack. But blood wood leaves have a small chance to drop redstone. Also, I was thinking it would be cool if the quests for crafting magic seeds unlocked on detection...