Recent content by Preladon

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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    FYI - The server host team have solved it. Apparently it's a combination of me renaming the 'minecraft_server_1.7.10.jar' to 'minecraft_server.jar' instead of renaming the 'forge*.jar' file; as well as needing to including a java fix that they have access to. I'm finally playing it properly on...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    I try to help where I can :) The server provider (Nitrous Networks) are looking into it, but they have a 'reset the server' option, which installs a default Minecraft installation. I then used FTP to remove all files from that installation and uploaded the BeeHappy server files. Since other...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Just done a direct copy of the working (locally) server instance to the commercial server, started it up and had the same errors, all blocks have changed as per my original notes. This *must* be something to do with their hosting, but I don't know what - I'll see what the ticket comes back with.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Well, here's the server start-up log... A directory comparison of the server installation I've done (based on the 2.0.8 download from the FTB launcher) versus the client side installation I have running at the moment shows some differences, but they all look to be expected to me...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Okay, ignore that idiot up above. It doesn't crash when I copy a brand new single player world into the server area. I do, however, get exactly the same messages about missing tile entities, and the map looks identical to the single player screenshot I posted earlier; that is to say, Granite...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    How weird. According to the FTP client I was using, the old GalaticCraft installation had been completely removed. But you're right, now I look at the log file, it's obvious that's at least a contributing factor. I'll reset the whole server and try again. Thank you both.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Just tried that (a couple of times to be sure), and it crashes on server start with a java.lang.ArrayIndexOutOfBoundsException: 21.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    No such problem when starting a new single-player game from 2.0.8 (just tested), everything looks correct there. If it makes any difference, when I start it on a server, I don't start on the platform either, but at about Y level 20, and have to '/tp' myself up to the platform in the previous...
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Agreed - and I thought that would work, but when I start the server, I get a load of warnings about missing tile entities (TileNode, TileEntityCarpentersBlock, TileEntityCarpentersSafe etc), and then I'm presented with this... Using v2.0.8 from the FTB launcher by the way.
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    Trying to set up a private server of this one, using Nitrous Networks, but when I expand the zip file and upload it to the server, it just spawns me in a 'normal' world rather than the default map. What am I missing? Thanks!
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Hold a piece of Osmium ore in your hand - worked for me.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Anyone having problems with the induction quest in the Mekanism line? I can craft the basic casings just fine, but as soon as I try to craft the induction ports I get an immediate crash to desktop as soon as I add a casing to the crafting window. Happens whether I use AE2 crafting terminal or a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ah, wasn't aware of the tripwire (not hugely experience on vanilla, for shame). I ended up doing the comparator suggestion you've made, feeding a signal to a magical hourglass to turn on the CGAs for 3 minutes (about right for my server). This is inspired - I might have to steal this idea...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Agreed - I got that far, but that still needs a manual override for when I take the pure crystals out of the chest to use for crafting. In a 'traditional' modpack, the use of Steve's Factory Manager allows for the detection of items sitting in the water, but I can't see an analogy here. I'm...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    How are people detecting AE2 seeds in a water pool to turn on crystal growth accelerators? I assume there's something I'm missing...