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For myself, editing Better Foliage to disable the falling leaves, and add optifine helped with my framerate, and play with does settings removing/lowering the visual settings a little bit here and there. If I needed more, I would disable Mob Dismemberment.
Is there any plans on expanding Bees, like adding Extra Bees?
Might also be good to add Chicken Chunks (since Chicken Core is already in the pack).
This would be helpful in keeping the Carpenter's progress going and not resetting when leaving the chunk.
You could make a 2nd Carpenter for another liquid, or make a "Liquid Drainer" which can handle 100mb.
If you make a "Liquid Drainer", I would suggest making 2. One for water and the other for Seed Oil. And the water one would be your general use one because you can empty it by putting it in...
No worries, ever since I got my mob farm running, I've been enchanting everything. I'm just glad you can melt the tools/weapons/armor back down and resmith them. :)
Now I know where I got these vanilla chests from... confused me for a bit. LOL
Longbow from TerraMisc causes a crash if it's enchanted. Works fine if it's not-enchanted.
Tri-Bow from Twilight Forest does not shoot TFC Arrows, they do shoot arrows from Ropes+
One slight improvement for the Pirate Ship and the annoying bouncing Pigmen.
Instead of just having the Pigmen drop and stay (or jump) at the same block, make a small hallway 3 block high at the same level 2 blocks towards you.
This would have the Pigmen drop on the same block, then walk 2...
I'm on 2.0.3. I know he's been working on a way to try to get repairing items/armor, and this is one of the way he's been working around it.
For weapon, I've noticed that it has to be enchanted for it to remelt in the forge. If it is not enchanted, the NEI doesn't show anything for that item...