Recent content by Macchiavelli

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  1. M

    [FIXED] Massive delays on SP servers (up to 5 minutes)

    Tuning down allocated RAM to 8 GB and lowering the graphical quality solved the issue, thanks a lot. :D
  2. M

    [FIXED] Massive delays on SP servers (up to 5 minutes)

    Okay, I´ll try that tomorrow Thanks a lot :)
  3. M

    [FIXED] Massive delays on SP servers (up to 5 minutes)

    okay so I´m running Java 8 What amount of ram would you recommend? What Video settings are the most important ones? And i only have rather few mods that add new mobs, but I guess my modpack will shrink anyways from now on, due to plenty of unfixable crashes, that will occur sooner or later :D
  4. M

    [FIXED] Massive delays on SP servers (up to 5 minutes)

    SSD Idk, where can I look it up? (I guess 7 or 8 ^^) More altered launcher options? No All the time so far (In first tests it seems to have gone away when exploring GC planets) FTB-Launcher highest possible not yet, i wanted to go for Invictus (or Soaetex Fanver, based on which one covers more...
  5. M

    [FIXED] Massive delays on SP servers (up to 5 minutes)

    CPU: Intel I7 4790k GPU: Nvidia GTX 960 16 GB Ram (14GB allocated) EDIT: Win 10 anything else? Yeah, I know I just kept adding Mods and tweaked things when they broke until they didn´t. I´m currently testing the playability :D
  6. M

    [FIXED] Massive delays on SP servers (up to 5 minutes)

    So I recently reinstalled FTB Infinity and modified it a lot, but during the process of adding mods I noticed something strange and extremely annoying: For some reason my Singleplayer Worlds are running behind by hundreds of seconds, which leads to the following issues: -Chunk generation can...
  7. M

    Open 1.2.1: FTB Infinity (+GregTech) crash while creating fluxed elctrum

    After some experimenting,I could manage to "solve" the problem by starting the world with TE disabled. This removes the machine that caused the crashes and the problem was gone. :) Unfortunately, this also removed my 80 magmatic engines, dozens of resonant machines, and my whole RF-driven energy...
  8. M

    Open 1.2.1: FTB Infinity (+GregTech) crash while creating fluxed elctrum

    Version: 1.2.1 What is the bug: While trying to create fluxed electrum blend, by putting electrum dust (unified by GT) into a fluid transposer (TE) filled with destabilized redstone, my client crashes and i can´t start my world again due to the fact that it also crashes while starting the...
  9. M

    Open 1.2.0: FTB Infinity extremely resource intensive

    Ah okay good to know :D hmm sad that ATG was one of the mods i really liked :( btw, is ATG also a reason for Mc being unable to create maps due to this lag?
  10. M

    FTB is awesum

    FTB is awesum
  11. M

    Open 1.2.0: FTB Infinity extremely resource intensive

    Version: 1.2.0 What is the bug: I´m not sure if it´s intended but i don´t think so: FTB Infinity (I´ve modified it a bit ->exchanged TiC with GT and added ATG) takes almost 30 minutes to start up at my pc (I allocated 3.75 GB RAM) and even after starting up, the game is still lagging a lot. I...