Recent content by Luke100000

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  1. L

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I have this mod now, and most of the time it works. But sometimes it reach 40 ms for an avg tick and some seconds after back to 4-7 ms. The next problem: If I destroy a block, it takes 5 seconds until he disappears. Bad Internet connection? In this moments the server is not overloaded.