Recent content by lenscas

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  1. lenscas

    Good vs. Evil

    62 down
  2. lenscas

    The NecroGame!

    BOO!
  3. lenscas

    The first thing....

    how?
  4. lenscas

    The first thing....

    no
  5. lenscas

    Good vs. Evil

    64 been a while since someone posted here
  6. lenscas

    Good vs. Evil

    64 Good luck. Hope things are going better soon
  7. lenscas

    Good vs. Evil

    64 I hope it isn't anything too serious and things are getting better now.
  8. lenscas

    Good vs. Evil

    66 decided to make a site I can use for progress updates for my game, as well as write my general thoughts on. First thing is written: Why on earth I am using F# together with Godot instead of GDScript or C#. https://lenscas.github.io/posts/fsharp_godot_part1/
  9. lenscas

    Good vs. Evil

    65 wrote a bit more https://docs.google.com/document/d/1ztU3uhI9fXw0nagvpTgESWwRL7hAYFMQ-Lvdk0cwvL8/edit?usp=sharing Things are finally not getting worse for the main character :)
  10. lenscas

    Moderators: They make you lose count(Longest thread still alive!)

    40 been a while since I said anything here....
  11. lenscas

    Good vs. Evil

    55 I promise I am planning a happy end for the main character.
  12. lenscas

    Good vs. Evil

    54 wrote more https://docs.google.com/document/d/1ztU3uhI9fXw0nagvpTgESWwRL7hAYFMQ-Lvdk0cwvL8/edit?usp=sharing
  13. lenscas

    Good vs. Evil

    52 yep. It also has been a while since I last posted here. So, have something I wrote while bored
  14. lenscas

    Good vs. Evil

    40 After rewriting the lua parts of my card game to teal, its now time to rewrite the client. I decided to go with Godot in combination with F# (Yes, technically Godot doesn't support F#, but there is actually an easy work around for that as C# and F# work so well together and Godot supports C#)...
  15. lenscas

    Good vs. Evil

    38 been a while since I last posted here. How is everyone? I'm doing fine, especially since I recently released a new library Its a library that extends rlua with the goal being to make it easier to embed teal , Teal being a dialect language of lua which is statically typed. Right now my...