Recent content by Kmad

  1. K

    Open Missing recipe

    This is for pack version 1.2.0, and is accurate.
  2. K

    Sky Factory 3 and Chickens Mod

    If I can offer a couple suggestions... Put the chickens in a Nesting Pen. Put the nesting pen on top of a storage drawer, with a flat transfer node between them. No drops in world, moved to storage automatically w/minimal space take, and with a void upgrade on the drawer you won't need to worry...
  3. K

    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Well, it's working now... time to see if I can find a good way to regrow hair.
  4. K

    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    The server continues to run, and spits out the error in the console. The player gets disconnected almost immediately upon connecting to the server, and it gives AN error, but it's somehow cut off by the "Back to title screen" button. It seems like it would match up somewhat, though.
  5. K

    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    So, I recently started playing Simply Magic, and decided to change over my server to run it! Unfortunately, every time I (or someone else) tries to connect to my server, I get this error. [Info] playername lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal...
  6. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    While my local games are running fine with 0.9.0, my server is failing to start with the following crash-report.
  7. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    No idea what might be causing it, but I don't think it should anything to be concerned about.
  8. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yes, definitely. You say it's a crash when she's opening NEI, and I don't know that that's related directly to 64-bit Java, but modpacks as heavy as this one (or most modpacks) are too much for 32-bit Java to handle.
  9. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is she running 64-bit Java?
  10. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well, issue may or may not happen in single player. My single player problems was a matter of space. I was getting the messages from the wand. I don't get those at all in the server :\
  11. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Unless I'm mistaken, villages should not spawn naturally under any circumstances. Little ruins like these are added in for flavour, and aren't related to vanilla villages/millenaire villages.
  12. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Disabled/removed all my server mods to test it out some more, the Wand of Summoning doesn't react at all when used.
  13. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well, I've been unable to make it work in SSP, or SMP, though the SMP problem seems to be different than the SSP problem. Seems like my SSP issue is a problem of space. I'm sure the SMP problem is probably related to one or more of my serverside mods.
  14. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I thought I had that problem as well. I'm not sure where I figured it out, but what you need to do is crouch/hold shift while placing blocks to activate the Loki effect. I believe this was changed to prevent issues arising when opening inventories.