Recent content by KhaoticPoisonIce

  1. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    He would also have to start working on the pack again, because as I recall he ended it a while ago.
  2. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    If it's any consolation, I have no idea what he's talking about either...
  3. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Did you by any chance mean "picked"? Cause that makes a lot more sense.
  4. K

    New Release - TERRA

    I have to say, I was fooled. Excellent. Though I did wonder why there were about 7 bajillion slimes and random players around. >.<
  5. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    I have to say, I really loved the pack, but thank you anyways for telling us it's ending. I'm looking forward to more of your work in the future!
  6. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    I'm pretty sure it's that way simply because the author added in the silverfish rewards after the original basic bags for normal mobs- since silverfish could spawn in the hundreds and therefore be farmed in the hundreds, he added in the silverfish drops so it would seem like you're at least...
  7. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    From what I could tell, the inability stems from the dual-wielding mod not recognizing TiC tools as tools/weapons. Not from what I've seen no. If I remember correctly, limited lives were disabled because of a conflict with how the armor-hearts were supposed to work.
  8. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Kind of, but I'll take the feeling of dread back when I stop dying every 10-20 minutes. (I am not very good at games)
  9. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    One of many commands I now start off activating thanks to packs like this one ^_^
  10. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Ahhh I can see the issue. Yeah running seems to be the best choice even with diamond weapons and armor.
  11. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    I agree with Drakyre here. My start was pretty tough too, but the best solution is to simply wait until night ends. Don't try to fight above your level and you won't die unless you get very unlucky, and running is almost always the best option. Though some mobs are overly evil (I'm looking at...
  12. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Agree on the mob turn-in as well. I don't even have the patience to set up a trap and I haven't turned in the quest for while
  13. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    I think it is a glitch- You are supposed to have infinite speed from the first (or relatively close to that) quest, so getting it every time you're hit is kinda overkill. I'm experiencing the same thing though, but I thought it might've been my command blocks til now.
  14. K

    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Yeah, I don't know about your game, but 1 regular night for every 3 blood moons makes nights quite... scary still. Not sure why, but I seem to get blood moons a whole lot more now. Not that I'm really complaining, it made me finally get my house built :D