Recent content by Keksschleuder1

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  1. K

    [1.7.10] Material Energy^4

    I think it has something to do with the mod that forces your spawn to be in the end (the dimension the main map is in). No fix for it yet afaik.
  2. K

    [1.7.10] Material Energy^4

    You'll be fine aslong you don't use range-upgrades with the farmmanager(this would have the potential of dropping TPS to 0-1) and use the Gemcutter/refiner on moderation (FPS drops hard while they run (not sure if TPS too, has been a while since I used them) but it's still playable).
  3. K

    [1.7.10] Material Energy^4

    Now this is one of the rare occasions where "It's not a bug, it's a feature" applies. The Farmmanager accepts any powersource in the newer FC versions.
  4. K

    [1.7.10] Material Energy^4

    One way would be to copy the Dimension 1 from a fresh map over the current one. You would lose any changes you made to that dimension tho (i.e. lose all the stuff in your ae system.) Another way would be rebuilding the chamber with creative mode (cheats are enabled so you can just use /gamemode...
  5. K

    [1.7.10] Material Energy^4

    That's because the whole map except for the spatial chamber is a mushroombiome which doesn't allow hostile spawns. So those mobs that normaly spawn spread out over the whole map all spawn inside the spatial chamber. The trick is to use the overpowered weapons TiC allows. (Crossbows with...
  6. K

    [1.7.10] Material Energy^4

    The farmmanager accepts any powersource now, there are no longer seperate managers for each type. (also I'd suggest taking that Rangeupgrade out before you power it, at least till ME4 has the next version of FC, since as of now it's possible that it'll lag out your world making you unable to...
  7. K

    [1.7.10] Material Energy^4

    Rightclick the reactorcasing with an empty hand. It'll tell you exactly whats wrong.
  8. K

    [1.7.10] Material Energy^4

    its the magnet. You have to either turn it off, or live with the sideeffects. No fix for it yet. It's only a visual bug tho, iirc (you can switch to a crossbow if you want to keep using the magnet+ a ranged weapon)
  9. K

    [1.7.10] Material Energy^4

    Yea, aslong you don't touch minechem or fluxedCrystals you won't have any powerissues ;)
  10. K

    [1.7.10] Material Energy^4

    Vanilla crops? Got enough light?
  11. K

    [1.7.10] Material Energy^4

    Not sure if it's the range upgrade alone that strangles FPS/TPS to death or the combination of rangeupgrade and insufficient powersupply. Anyways after I removed a 7x7 farm with MCedit to save my map, I'm only running 3x3 Farms which don't seem to cause major lag. (The gemcutter/refiner does tho...
  12. K

    [1.7.10] Material Energy^4

    That's a known bug and one that probably never will get fixed since it's a crossmod problem which is hard to fix without removing features from one of the mods. Storage discs store their inventory in so called NBT-data. Most if not all Mods that add backpacks/satchels store their inventory in...
  13. K

    [1.7.10] Material Energy^4

    Hush! That's supposed to be a secret!
  14. K

    [1.7.10] Material Energy^4

    That is strage. It clearly says "DuplicateModsFoundException" and Chisel is the only mod that is listed twice in the details. Maybe try to delete the mods folder and force an update?
  15. K

    [1.7.10] Material Energy^4

    Still the same error. Also try to use spoiler-tags when posting crashreports here.