The FTB Forum is now read-only, and is here as an archive.
To participate in our community discussions, please join our Discord! https://ftb.team/discord
What about a mod or plugin that can limit some animal spawns (like sheep in middle earth). Or limit all the drops the golems at the farm make. Without accidentally deleting Needed NPC and pets though.
I have a server for me and my friends. It has 6Gb of memory. I was wondering if there is anything the I can config with the mods or take off or add to increase performance? For the server not client.
How far under? i've tried right under and a couple blocks under. I even hooked up a HP turbine. I have got to be missing something... You can see I have steam in the line.
I've tried a couple different heights from the steam grates. I put together a HP turbine and it works off the steam...
Is there a trick to the steam grate? I hook it to the steam line and nothing happens. There is over 300m3 in the line. Tried lever and redstone. Has this been changed?
I have been even looking at using an outside generator. I'm surprised there isn't a Biome customizing app or mod. Number of hills, lakes, villages, terrain height, Biomes and ect. (Dreaming)
But back to my current workings.
i'm currently working with Climate Control. It works ok. But doesn't completely get rid of Oceans or Rivers. Plus I'm not sure how it does it to get rid of the other biomes but it cuases more lag then however BlastOff is doing it. From watching the output it looks like stopping the Biome as...
Ex. I want only one type of Biome to generate. With no villages or other type of structures.
Lockdown will "lock-down" the Map once I get it generated.
Almost like how Crash landing or Blast Off. I kinda figured out how regrowth does but it does not work all the time. BiomeTweaker was...
Ok so that was what is was. I was kinda hoping it was optional. With the way you have to connect the pipes to the middle of the magnet. I think it take away from the awesome look of the reactor.
I hope he makes some changes to the way some of the blocks work. Ex. it would be nice to rotate...
I noticed that in some of the photos I've seen but I could not find any documentation. is this a must for the magnets or optional for more efficiency? For now I'll try it with some creative tanks and see if it works.