Recent content by fredfredburger

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    Mod Feedback ChromatiCraft questions and suggestions

    I am indeed, v8b for all mods I have installed of yours (where applicable: Rotarycraft, Chromaticraft, and DragonAPI).
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    Mod Feedback ChromatiCraft questions and suggestions

    So I'm getting a "Ticking block entity" error from a crystal pylon in my world after updating Chromaticraft from v8a to v8b. It's not much of a problem for me since I can either stay with v8a or destroy the block before updating to v8b. Figured I should say something about it though.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Wait, you're saying that skipping gasoline engines and going straight for performance engines is an unacceptable jump? I tend to use gasoline engines anyway since one can power a boring machine well enough and the decrease in operation time of a performance engine isn't worth the extra supply...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Holy hell, do creative coils always explode when placed by a survival player? One of my Boring Machines got jammed on an AE2 meteorite so I re-rigged my power system to divert all power to that machine. An 8x increase in torque didn't help the jam so I ripped up the last few gearboxes and gave...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    That would be AWESOME! Pair it with the TiCon bounce pads to get self-sustaining "rides".
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Eh, I've done max speed boring machines before and it's not bad at all. You're looking at 1 layer per tick and if you have 4 machines side-by-side it takes up 2 chunks. That means you're generating 2.5 chunks per second. For comparison the mod chunkgen, used to pregenerate terrain, is set to...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Huh, I'd just planned on putting an AE2 interface next to the boring machine.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Pretty sure Buildcraft pipes detonate at 500 items per pipe. A single maxed borer generates 700 per second. Not really practical.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Well, it does make for an interesting challenge to design around.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    In the typical implementation it's not a problem. If you have generators powered by some power source feeding to a single line which you then use to power all your machinery, you probably have some machine which can use the excess power like a boring machine or something. It gets to be a...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Electricraft is tremendously useful with Rotarycraft and for the most part, it's pretty simple to figure out by screwing around in creative. The only thing I really wish was listed somewhere was the resistor codes. Here is an explanation of resistors by @Pyure that gets into the color codes...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Rumor has it that if you feed a machine 50GW, you can get it to perform two operations per tick.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    From the v25 changelog: ReactorCraft: High-pressure turbine can now run on ammonia
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Fair enough. Rotarycraft is one of the most extensive mods out there and you need to draw the line somewhere on what should be included. It's a great mod as it stands so do whatever holds your interest.