Recent content by Eunomiac

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    [1.7.10] Journey to the Core (Hardcore, HQM)

    I come here seeking help from explorers better than I: How in the name of all that is holy are you supposed to beat this pack in hardcore mode? Has anyone done it? Were you especially lucky? Do you have any general survival tips? Helpful items to craft, or mechanics I may be overlooking...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yep, after a bit of digging, that's indeed the issue---and it's reportedly been fixed for the next (and final) 1.7.10 release of AM2. Can't wait.
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    Ars Magica 2 community spellbook

    You may be right, I can't claim to be an expert: I'm an ender mage who just bamfs as needed. Contingency: Health --> Self --> Mark --> Divine intervention is probably the greatest spell ever. The number of times it's saved my ass when I go boss-fighting without remembering to change out of...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I'm having a few issues with my Hubris playthrough, and was hoping some of you fine folks may have some solutions for me :) I'm playing by myself on a server, which I let run when I am not online via Chunkloaders. I can no longer place blocks "into" Carpenter's Blocks. They simply place next...
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    Ars Magica 2 community spellbook

    I suspect you don't do much adventuring through twisty, spawner-filled dungeon corridors ;) It goes nicely in a "panic button" Contingency -> AOE spell, for situations where you're being swarmed: Skeletons drop their bows, Zombies drop their swords---both of which can be extremely threatening...
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    Ars Magica 2 community spellbook

    I think this is a great idea. With mad respect to Mithion, AM2 is one of the worst documented mods out there for communicating how much is possible---the Arcane Compendium is full of outdated and outright wrong information (e.g. the "Blind" component is utterly useless on anyone other than...
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    Ars Magica 2 community spellbook

    I might throw in an AOE+Knockback+Disarm+Slow+3x Buff Power, if you can afford it (don't use Entangle---Entangle stops mobs from being knocked back, whereas Slow + 3x Buff Power is virtually identical to Entangle, but works with Knockback). As for "better", I don't know if this counts, but I...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Awesome: Exactly what I needed. You're good people, thanks a ton! I've edited your solution into my post for others to see.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Three strategery questions for you finer and capabler folk than I. A thousand blessings upon you for reading---and even more blessings (just a few trillion shy of a quintillion) for replying :) How's My Armor? This is my current "combat gear" set. Any...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yeah, I know the feeling---a highly-levelled Iguana TiCo sword is rough, but losing your entire AM2 repertoire of spells is absurd. I play modded Minecraft with a strict "mobs no touchy my gear" rule, and set configs accordingly. (Don't get me wrong, I like the risk of me losing my gear...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I've been tinkering around in the configs, mostly with an eye to ramping up the world's hostility now that I'm a Mbit Tahoma more established, and thought I'd share my changes in case they appeal to anyone else (and to check with DrasticDemise that I'm not missing some really good reason to...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    You are a beautiful, gorgeous man, sir. While I'm here... I've still not started the Witchery chapter, because that ominous "rework Witchery quest line" entry in the front page to-do has me worried it'll all be changed/reset. I know you replied earlier on this, but I didn't quite understand...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    What Tips/Tricks Do You Think Most People Don't Know? I've been playing through Hubris very slowly---sometimes a week will go by without opening the Quest Book---just because there are so many things to explore in all the various mods... I haven't even touched Witchery, Blood Magic or that...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yeah, both are in the minecraft/config/Thaumcraft.cfg file. (And, while I'm here, I must emphasize the importance of reviewing the config files for the mods you use in any custom-built pack---it's not only helpful to customize the game to your liking, it can also help you narrow down the causes...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    To be honest, I'm starting to move away from trying to create a single Energized Node for my base, to instead creating multiple Energized Nodes where I need them. Big Aura Nodes with 100+ of a single Primal Aspect are fairly common, and it's not too hard to find a Bright one. I have a pure...