Recent content by Ecu

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    Tech mods: Why have a power system?

    You essentially just showcased exactly why I suggest what I do. Given Minecraft, you'll always have enough power to do what you want once you've built the correct power structure. This means that the energy transfer values are pointless and only serve to restrict the speed in which you get to...
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    Tech mods: Why have a power system?

    What you're suggesting doesn't solve the problems I specifically mentioned at all. Given a period of time (generally short.. less than a week), any player on a server will generally be able to produce enough power to run any one of their machines (and in many cases, all of their machines)...
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    Tech mods: Why have a power system?

    @CreeperShift and @Type1Ninja, may I ask how your suggestions would solve the concept of power inflation, or long-term usage? As mentioned in my prior post, it is fairly common for people to create more than enough power for their current tech tier, each tech tier. So, if that is the general...
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    Tech mods: Why have a power system?

    Perhaps you misunderstood. I'm not thinking of having machines power themselves. More, that 'power' doesn't have numbers backing it beyond perhaps a strength value (which is not consumed by machines, only used to allow for tiers of power). Something more akin to what Better Than Wolves does...
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    Tech mods: Why have a power system?

    I've read quite a few of the responses here (but perhaps not all), but one thing I see missing is: How are power systems more beneficial than just a "build X structure to progress" design? Simply put, I haven't seen a power system that accurately feels like a resource. Instead you need X...