Recent content by Darkhax

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    Open World goes dark when huds are hidden using F1

    Summary of the problem World goes dark when huds are hidden using F1 Pack Version 3.0.0 What is the bug? When you press the F1 key, the world will go completely dark. Will include a gif in the log file section. Mod & Version Not sure who is causing it. Link to log file...
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    FTB Mage Quest {ALPHA} Bug Reports

    Mod Pack: FTB Mage Quest 1.2.0 Mod & Version: Blood Magic: Alchemical Wizardry, Sanguimancy, Thaumic Tinkerer. Pastebin link to crash log: No crash generated. Whats the bug? Duplicate potion IDs being used. Can it be repeated? Yes, it is an issue with the mod configurations. Known Fix: Change...
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    Horizons: Daybreaker Released

    Looks like there is a duplicate mod issue with the latest version. (fresh install of the pack using Curse Voice Launcher). ModularArmour, AOBDBB, EssentialCraft, Malisiscore, Malisisdoors, rftools and rfwindmill. Seems like an issue where previous versions of mods have not been cleared from the...
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    Horizons: Daybreaker Released

    I see a lot of people complaining about all of the various bugs and crashes, but next to nobody has actually provided crash logs. Without a crash log it becomes exponentially harder for the pack team or the mod authors involved to fix the issue. Nobody wants their mod(pack) to be unstable...
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    #BlameMojang

    I completely agree that Forge has the responsibility to handle this, however Mojang has implemented similar checks within the constructors for Enchantments, Items, Blocks and so on. There would be just as much of a need for them to implement this check in potions and biomes as there was for...
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    Mod Dev Title Request

    Would I be able to get the FTB Mod Dev title? I am the author of Wawla which is contained in both the Infinity pack and the Resurection pack. If proof is needed, here is a gist which points to this ftb forum account and was created by the same account as the official repo. The FTB Wiki page on...
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    #BlameMojang

    Very true. At least with entities and Enchantments it will throw an exception. I don't get how Mojang could overlook such a critical issue that is also extremely simple to implement.
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    #BlameMojang

    One thing that constantly annoys me is how unfinished the systems which they implement can be. One of the most notable examples is from an int based id system to a string based one. There are many places in the code which still reference internal numeric ids rather than the new string system...
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    Really stupid things that people have said about Modded MC(Off topicness makes moderators tired)

    Yes, the type of people posted about on this thread can be devious, ignorant and/or outright moronic, however that is not justification for us to publicly shame them (regardless of if they feel shame or not). While I fully agree that channeling such posts into entertainment can be beneficial...
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    Really stupid things that people have said about Modded MC(Off topicness makes moderators tired)

    Like the others have mentioned, I think this thread has gotten out of hand. As much as I have found many of these posts amusing, they have been unjustified. While the ignorance of some people can serve as a fun conversation piece, it is not right for us to actively shame people who have made...
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    Mod Feedback Wawla - What are we looking at? Suggestion Thread.

    I think I have the addon for your mod finished, however I think I may have stumbled upon a bug/issue with how the smelter is keeping track of melted ingots. I will leave an issue on your github page talking about it in greater detail.
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    Mod Feedback Wawla - What are we looking at? Suggestion Thread.

    I have a fairly large screen, so it doesn't actually take up that much space. I normally have this code commented out, except for when I am working on Wawla. Wawla mostly parses nbt data and presents it into a user friendly format, so it's beneficial for me to be able to see all of it. It's...
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    Mod Feedback Wawla - What are we looking at? Suggestion Thread.

    That is because I don't actually have it pushed yet. I have a data collection feature in Wawla that goes through all of the villagers and enchantments in the users instance, and generates the translation keys. I then compare that key against the users language file, and the language file on my...
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    Mod Feedback Wawla - What are we looking at? Suggestion Thread.

    I will look into adding some special support for JewelyrCraft. I already have support for the villager profession(s) although the names I gave them not match what you had in mind. Right now the villager is called a Jeweller which is based from the texture name.
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    Mod Feedback Wawla - What are we looking at? Suggestion Thread.

    Ah, right, I probably should have included one :p The CurseForge page can be found here. I will also add it to the OP.