Recent content by CyricV

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    MineTweaker/ModTweaker - A help and suggestions thread.

    SOLVED Hello again guys. Sorry I have so many questions, but I've done most of the easy stuff I'm striving for in the pack I'm working on and now it's down to the nitty-gritty. I'm making a recipe for EnderIO capacitor banks. They store their stored RF value in the tag storedEnergyRF. Here is...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Hopefully an easy one this time. What is the formatting for an if else control structure in ZenScript? Also the operators for logical AND, OR, NOT EQUAL etc.
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    Cold blood, warm heart.

    Cold blood, warm heart.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    OK, I got a kinda fun one. I'll state my goal first, then how I'm currently trying to accomplish it. I welcome both better ways to accomplish what I want and/or how better to do what I need. I'm presently rewriting the recipes for Projectred Bundled Cables. Here is my present code: var...
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    Weird crash when mining (some) NetherOres

    I'm getting the crash to occur with just COFH Core, Nether Ores, and Custom Items. Log Link: http://pastebin.com/0HnNimHY Disabling ore priming in Nether Ore's config is a fine temp work around. But it makes me sad.
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    Weird crash when mining (some) NetherOres

    Spent about 5 hours testing this today by stripping mods from the pack and adding them back in one at a time. I'm working on a pack with about 100 mods, and the crash does not occur while having them all active except for ProjectRed. When running solely with ProjectRed and Nether Ores the crash...
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    Weird crash when mining (some) NetherOres

    I'm experiencing what I believe to be the same crash. Log Link: http://pastebin.com/141JuUrt Details of the issue: Error has occured multiple times when mining nether ores. Also seems to be triggered by Thaumcraft hungry nodes affecting nether ores.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Feel free to PM me any questions about the Ender IO configs. I've been messing around with them quite a bit and would love to help out!
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    MineTweaker/ModTweaker - A help and suggestions thread.

    OK, I have another fun one, and I'm guessing this one might actually have a solution as it seems like it should be a fairly common problem. I'm trying to write function recipes with the goal of creating a chain of progression for armor. Here is an example of the Leather Helm to Hardened Leather...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Hey sorry to pick this old problem back up but using NEI.add() produces the following Minetweaker error: How do I go about gaining access to this add functionality? SOLVED: I spent 30 seconds reading documentation, it's actually NEI.addEntry() Sorry for bugging you about this!
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Do I need to use both in conjunction? Like hide them all first, then re-add them?
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    MineTweaker/ModTweaker - A help and suggestions thread.

    You might be able to use setLocalization to do fluid renaming. I'm pretty new to minetweaking so my advice is not always to be trusted. I'll test it out a bit. // Set translation but only if language is en_US game.setLocalization("en_US", "nei.inventory.prev", "Past"); //KEY, TEXT - You will...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    I've done tests on a few more things and it seems mods.thermalexpansion.Transposer.addFillRecipe(); treats anything you add as an input as its oredict entry. I'm not sure if this is a known bug, but are there any work-arounds?
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    MineTweaker/ModTweaker - A help and suggestions thread.

    I was wondering about that too, but I'm 1.7.10, not 1.6.4. I think I can get around it by making an NEI profile that hides individual items and then distribute that with the pack Anyway, I have a more interesting issue that's been trying me this morning. I'm creating Fluid Transposer recipes...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    It seems in my haste and sleep deprived state I was mistaking a warning for an error Q____Q Using <*>, <*> does the trick. The warning was generated by an earlier recipe removal I had written. Thank you very much for the assistance! I'm wondering if you can help me with another tidying up...