Recent content by Brandon3055

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    What's new in modded minecraft today?

    Potion ID Helper is now live on curse! Potion ID Helper is a simple mod designed to help pack makers sort out those pesky potion id's. And as a side bonus it will automatically extend the potion array to 2048 using asm. For more information check out my new forum thread...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Just a heads up everyone. GreatOrator asked me to let you all know he may be away for a little while because he is currently experiencing some technical difficulties with his computer. Not sure exactly when he will be back.
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    Permissions Spreadsheet

    Draconic Evolution is open for anyone to use. I appreciate a notification but it is in no way required. You can also change FTB Permission to granted.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Well if it is something like the residual heat from railcraft its possible you were just making more as fast as you were removing them. I think i will have to add a check for fake blocks.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Others have been able to get it to work. Can you please post a screenshot of your setup.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    So the core has nothing in the 3x3 area around it and you have checked for ghost blocks?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Thats something that has been discussed a lot on the DE forum. I suggest you take a look http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2093099-draconic-evolution-1-0-0e?page=7#reply
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Yea... I used some ASCII symbols for the arrows which apparently don't exist in some countries. It will be fixed in the next release. If i remember...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    The new enchant system with the books is to get past the fact that minecraft dosnt allow you to put an enchant on multiple item types e.g. I want the staff to accept both tool and sword enchants but that is not possible with the vanilla enchanting system. And sorry to ruin your fun but my system...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    It is an in game config that the player can adjust. But i can understand your concern so i will look into adding a config option for server admins.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Well everything in my mod is op as hell so it should fit right in! But how exactly is being able to adjust things like walk speed, jump boost, mining speed etc. op as hell? Edit: well except for the fact that i increased the max jump power and added depth mode to the staff and maby some other...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    That feature has already been added in the latest snapshot aswell as much much more in the form of an in game gui that allows you to configure your tools and armor.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Has anyone else encountered this problem?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I believe he respawns after a certain amount of time but im not sure how long exactly.