Anyone else loving Factorization?

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tedyhere

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Jul 29, 2019
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I have recently started a new LP series that isn't up yet due to creating a backlog of videos so there is a steady stream of content and have decided to go the factorization route.

I feel factorization is worth the hard start up cost, I am tripling my ore output and am now working towards a silk touch pick to double the diamond output from diamond ore.

This being said, factorization is a bear to automate due to the last step of crystalization, which takes upwards of 20 minutes. I am trying to figure a way to automate this with a turtle but I need to learn some programming first and figure out where the output of the crystalizer is.. I think it is in the bottom of it.

Automating the mixer was just a simple task of a aqueous accumulator, placing a liquid transposer on top of it with a electric engine powered with a solar panel, two buckets and a pipe going from the transposer to the top of the mixer along with a pipe coming from the grinder and bam automated mixer.

So I was thinking a turtle to reduce the clean chunks in the slag furnace and than crystalize them.

Edit!

Forgot to mention I am using addition pipes mod and have an advanced wooden pipe set to empty buckets only, so only empty buckets go to the transposer, I will be editing this set up in my LP series to be mostly automated except the last step until I can wrap my head around the crystalizer
 

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Yes, the turtle makes the whole mixing step a lot easier; you could also accomplish this with some routers and the aqueous accumulator/liquid transposer combo if you think on it.

As you have found, the fun (and complex) part comes in getting the reduced chunks into the crystallizer without doing it by hand. I'm told if you're very creative with routers, there is a way to pull it off, but I haven't taken the time out to experiment with this quite yet...
 
hmmm im not sure about the crystalizer dont you just pump the reduced chunks in the side and then pull out the top?
 
Well there are Five working inventory slots in the crystalizer and one output so I haven't tested if it evenly distributes items through the work slots or not.

cxiZ0.png


As seen here
 
hmmm does it fill each slot totally full or just one per slot and than back to start and does it again?
 
fills the top slot then fills the slot at 2 aclock then 4, etc. it would be nice if it filled them in order, but im pretty sure thatssome complicated programming
 
I'm wondering if Redpower will help with this? A Manager, perhaps, so it only pulls crystallized metal out of the crystalizer? Likewise, another Manager might be set up so it only loads the crystalizer when it has 5 stacks of reduced metal chunks. One could always load it manually, if you needed a particular ore sooner, but if the system would hold stock in standby until it had a full load, that would solve a lot of headaches.

I'm hoping this will work, anyway. I've seen some of the Manager at work in Direwolf's vids, but I'd be lying if I said I understood it perfectly.
I'm looking forward to tinkering with it.
 
Production would be faster if it went ahead and got started with even just one ore slot than to wait. All it costs is Factorization energy, and considering the only source to begin with is solar, it's not finite. The acid isn't consumed. Waiting makes it take longer to get the process started, the very long process. There's no benefit to that except that it bothers OCD less.
 
Loving it, adoring it. Its bumping elbows with Forestry for the top spot in my favourite mods list already.

With the crystallizers you can use routers for the whole lot. I have a line of 16 of them with a router for each empty slot, and another one that divides all the reduced chunks between chests pumping into those five routers. Then a 7th router pulls out the crystals from the top and passes them to another that dumps them in the furnaces. If you put a stack of reduced chunks in each chest you'll end up with four in every free slot of every crystallizer. A regulator would be nice but it's possible to do a mass Factorization system without RP. Infact I'm using a grand total of seven buildcraft pipes from start to finish! Long machine is looong:

qXrOd.png


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I really need to learn routers lol Do they have upgrades on them or anything, more details pl0x!?
 
Basically my system works like this, I put the upgrades on the routers in brackets. I'm using 'Insert' and 'Extract' to mean the modes of the routers, 'eject' for ejector upgrades obviously and buildcraft pipes where mentioned.

  • Ores go from a hopper into router 1(machine filter), which inserts them into the grinders.
  • Router 2 (ejector,machine filter) extracts dirty gravel from the grinders and ejects it..
  • ..along the line to router 3(machine filter) which inserts into slot 1 of the mixers.
  • Router 4(machine filter, item filter, ejector) extracts empty buckets from the mixers and ejects them into a liquid transposer which is hooked up to some aqueous accumulators under the floor. The liquid transposer fills the buckets and ejects them into a gold pipe which leads to...
  • Router 5(machine filter), which inserts the filled buckets back into slot 0 of the routers. It's important to specify the slots for the dirty gravel and buckets so that 2 of the 4 buckets don't end up in one mixer, making another useless.
  • Router 6(machine filter, ejector) extracts clean iron chunks from the mixers and ejects them along the line to...
  • Router 7(machine filter), which inserts them into the slag furnaces.
  • Router 8(machine filter, ejector) extracts the reduced chunks from the slag furnaces and ejects them along the line to..
  • Router 9(machine filter) which divides the reduced chunks between the 5 copper chests.
  • The chunks are buildcraft piped to routers 10, 11, 12, 13 and 14(machine filters) which are then inserted into slots 0, 1, 2, 3, and 4 of the crystallizers respectively. Sulfuric acid is in slot 5.
  • Router 15(machine filter) extracts the crystallized metal which is buildcraft piped out to...
  • Router 16(no upgrades needed, since there's only furnaces in this line of machines) which distributes it amongst the furnaces. I come back and take out the metals manually for the XP. An autarchic gate was too slow for the stacks of crystals that would come out all at once so I used a stirling engine with a hopper full of logs, activated by an 'items in inventory' gate. It only has to burn a single log to take out a full batch of crystals so they won't need topping up often as long as I continue to operate in large batches. I could replace it with a router though, I'll probably do that at some point for cleanness.
Hope that was clear enough, if you like I could label one of those screenshots with the router numbers. The general idea is using machine filters I put all the machines except crystallizers in one line, and used a line of routers to move items between them. Then distributing the items into crystallizers happens coming back the other way. It was a pretty expensive system of course, lots of dark iron and enderpearls. If you've got to the end and pillaged the twilight forest's resources as much as I have it's well within reach though. I just realised there's one more router pulling out sludge and putting it in the wooden chest, but I'm not going back and changing all the numbers now so we'll call that router 17. :p
 
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Why not though if you're swimming in resources? Besides, I'd like to see you evenly distribute those reduced chunks into 5 slots of 16 crystallizers with diamond pipes. ;)
 
I love Factorization. I have have a complete ore tripling setup, including evenly distributing reduced ores to the crystallizer slots, all done with only FZ items (except for Aqueous Accumulator and Liquid Transposer).

I made it to focus on one ore, the short-metal-of-the-day (tin, most commonly) then we ran short on iron too and I made one change to have the same system do two ores. (Not set up to split more than one ore type evenly, so you do get some intermixing in the crystalizers, but they clear eventually -- and you can raarrange stacks by hand if you want to, and be set for 20 hours of ingot production at a time. Or, change the design to properly handle more than one ore ;-) )

We fired up additional quarries and the system backed-up, but degraded gracefully. Nothing getting spewed on the floor. Added more crystallizers to scale up.

With, say, 20 crystallizers -- that's roughly 2 stacks of ingots popping out each cycle.

I am using chests for the inventory connectivity, so its not the prettiest end result, but that is easily overlooked since you're so busy staring at all the extra ingots.

Greg's bonuses on the Industrial Grinder are pretty good, and that is where most ore goes. (Which led to some nice decisions. Did you want extra ingots of the same type? (FZ) Did you want the bonuses from Greg's Grinder? (GT) Or did you want more chances to get Rich Slag? (TE) )

Here is a picture. Ores enter copper chest in back. Main line heads to right from the copper chest. Left is the set of routers that spreads the reduced ores to the crystallizers.

FZ-ore_zps603072ab.png
 
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Greg's bonuses on the Industrial Grinder are pretty good, and that is where most ore goes. (Which led to some nice decisions. Did you want extra ingots of the same type? (FZ) Did you want the bonuses from Greg's Grinder? (GT) Or did you want more chances to get Rich Slag? (TE) )

If you're using GT, tin really is the only ore factorization gives a bonus with (well, and silktouched coal). Everything else, including iron can be tripled in under a minute. Silver gives more ingots total, but its trading silver for lead to do that and even with using factorization blocks, but not using it on silver, I have a couple stacks of compressed Lead blocks. Of course factorization itself doesn't process lead ores at all.

Also, vanilla furnces make good connectors for machines. You can set them backwards even and incorporate them as decoration.