Oh dear god, not another one!
I've always liked the idea a big wasteland, with challenges to gather even the basic resources to get going, with then eventual travel to space. There are packs out there, but I've always found they "miss the mark" with weird gates, recipes, artificial difficulty and pointless grind.
Project X (name TBC) presents the player with skybox style starting challenges, no water, no dirt, limited food, but with a technological "SCIENCE!" approach in making these resources (and more) from what the wasteland offers. "One mans Toxic Waste is another mans Treasure!"
HQM will be included as a getting started guide, and also as a simple "exchange" system using repeatable "quests". It won't have pointless quests to make things you'll never use, nor will it try and teach you how to use the mods.
Tech progression will be starting with Forestry and Railcraft, leading to Immersive Engineering, followed by GalacticCraft, Thermal Expansion and Mekanism (plus with some others).
TE and Mek will have recipes adjusted to be very expensive (to be on par with Immersive Engineering) and requiring resources which you can mainly find off planet.
While being a tech themed mod, it will include Magical Crops (recipes adjusted to be more "SCIENCE!" crafted) and Thaumcraft (as it's on the border of magic/tech).
I'd like to gather any ideas/suggestions from anyone interested, what have you enjoyed in other survival style packs, what have you hated?
I've always liked the idea a big wasteland, with challenges to gather even the basic resources to get going, with then eventual travel to space. There are packs out there, but I've always found they "miss the mark" with weird gates, recipes, artificial difficulty and pointless grind.
Project X (name TBC) presents the player with skybox style starting challenges, no water, no dirt, limited food, but with a technological "SCIENCE!" approach in making these resources (and more) from what the wasteland offers. "One mans Toxic Waste is another mans Treasure!"
HQM will be included as a getting started guide, and also as a simple "exchange" system using repeatable "quests". It won't have pointless quests to make things you'll never use, nor will it try and teach you how to use the mods.
Tech progression will be starting with Forestry and Railcraft, leading to Immersive Engineering, followed by GalacticCraft, Thermal Expansion and Mekanism (plus with some others).
TE and Mek will have recipes adjusted to be very expensive (to be on par with Immersive Engineering) and requiring resources which you can mainly find off planet.
While being a tech themed mod, it will include Magical Crops (recipes adjusted to be more "SCIENCE!" crafted) and Thaumcraft (as it's on the border of magic/tech).
I'd like to gather any ideas/suggestions from anyone interested, what have you enjoyed in other survival style packs, what have you hated?