What's new in modded minecraft today?

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Yusunoha

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While this thread is a sticky - FTB doesn't label all information as true or false, Believing it is on you.
~Lawbroken

what's new in modded minecraft today?
a minecraft community project
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Welcome to the "what's new in modded minecraft today?" topic.
This topic is a community effort to report any updates related to the modded minecraft community.
Which means people can make a post to report new mods, updates to mods, or updates related to mod developers. Anyone is free to contribute, just make a post mentioning the update, where you can name the mod, the mod version, the mod developer and the changelog with a link to the update of the mod. Mod developers are also allowed to report updates for their mod, or to announce a new mod they've been working on.
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Because this topic is based on community effort, the success of this topic relies on you, the community.
This means there might be days where the number of updates mentioned in this topic are low, while alot of mods have been updated. So feel free to report a mod update you've come across, which haven't been mentioned yet.

You're allowed to discuss any update, or discussion regarding the modded minecraft community, but try not to stray away too far from the main goal of this topic. If you like to heavily discuss a subject, feel free to create your own topic on this forum to discuss it there, and feel free to post a link to that topic.
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To help along with this topic, I'll now be posting some Do's and Don'ts for this topic, and I ask you to follow these.

Do's
  • Report any update related to the modded minecraft community.
  • Discuss about an update from the modded minecraft community in the RED thread.
  • Mention a new mod or a mod update of your own mod or another person's mod.
  • Link to other modded community effort projects posted on this forum, or elsewhere on the internet.
  • Be kind and polite to eachother.
Don'ts
  • Don't flame or attack another member of the community in this topic, this post will be reported.
  • Start a heavy discussion about a topic. Feel free to create your own topic and post a link to that in this topic.
  • Advertise websites or projects that have absolutely nothing to do with the modded minecraft community.
  • Make alot of posts about the same thing which has already been reported or discussed, as this counts as spam.
  • Do not start a discussion about Gregtech. You're allowed to post updates from Gregtech, but you're not allowed to discuss them. This is to prevent this topic from turning into a Gregtech flamewar. However, you are allowed to create a new topic to discuss about Gregtech, and you're allowed to post a link to that discussion in this topic.
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For those wanting to contribute with this community project, but don't really know what they should be posting, be sure to read the following.
If you come across an update related to the modded minecraft community, and you haven't seen it posted in this topic yet, you can be the one to report that update. Everyone would appreciate it if you'd provide as much information as possible. This includes the name of the mod for the update you've found, a possible mod version, a mention to the mod developer, a link to the mod update and a changelog of that version.
With that posted, everyone has all the information they need to know for that update.
If you want to post an update that's not a mod update, but rather an update concerning the modded minecraft community, try to provide information such as the person who announced it, what they announced, a link to their announcement and a possible quote of their announcement.
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For the people who're interested in what template I always use to report the updates, I'm using this temple
Code:
@Mod-Developer [url=Link to the update]Mod name[/url]
[quote="Mod-Developer"]Changelog
[/quote]

Mod-Developer: The name of the mod developer, or the developer group
Link to the update: a link to the update this report post is for
Mod name: the name, or names of the mods
Changelog: the posted changelog for the mod, or posted announcement by the mod developer
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In the time that this topic has been going, there have been other community members doing a spin-off of this topic. I'd like to now mention those members and advise you to check those out aswell to stay updated with news about the modded minecraft community.
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The first person is @dmillerw who has created a Twitter to report any mod updates.
The twitter is called @ModdingUpdates and is updated frequently. So if you're a twitter user, and love to stay updated with the modded minecraft community news, be sure to follow him.
@dmillerw is also working on a project that'll combine the updates posted in this topic, with his @ModdingUpdates twitter.
With that, updates posted in a certain format in this topic would automatically be posted on his twitter.
For now this project is still under developement, so stay tuned for that. But for those interested in already posting their reports in the format that'll be used for this project, you can use the following format to post your updates
Code:
NAME
LINK
VERSION
C
H
A
N
G
E
L
O
G
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The second person who's done a spin-off is @Bevo with his Modded Minecraft News, which will be a weekly youtube series reporting all the updates to the modded minecraft community of the past week. His first video of this youtube series went online yesterday which can be seen here


If you're already a Bevo-follower, be sure to follow this series if you want to stay updated with modded minecraft news, and if you haven't yet, give @Bevo a follow on his youtube channel called BevoLJ
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I'd like to now thank all of the community members and their effort to contribute with this project.
I'd also like to thank all the mod developers for doing what they do, and giving us, the community, the chance to do a project like this.
With that said, I'd also like to thank you, yes you, the one reading this, for coming by this topic and showing your interest in the modded minecraft community.​
 
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Yusunoha

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Jul 29, 2019
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how about we have a topic, where anyone can post any new updates/releases information from mods? I thought it would be a good idea... so here I am :D

to start it of... first some sad news from mdiyo

mDiyo said:
It's been a few days. I've had some family issues, done some thinking, explored no less than 300 topics this past month, and I've been designing something else for the past few days. Forge is taking a lot longer than I'd like this time around, so now is probably a good time to say this.

I am no longer actively creating TConstruct. The team will keep things updated and I'll still be around, but I've shifted into phase 3 entirely now. I'm spending time enjoying the mod I've made, playing with other mods, and making videos all the while. For reference:

Phase 1: Create the mod. Estimated time was a year. Actual time was about 13.5 months.
Phase 2: Mod integration. Grab all the mods we can and work well with them.
Phase 3: Mapping or video creation.

I'll still reply to people and be amicable. Don't be sad; all good projects must be completed some time. Enjoy what's there and what others make. TConstruct is a finished mod now... but like all finished mods, new things may be added occasionally and updates to new versions will still happen.

For those requesting armor: it was not in the original design. I still don't think it's needed and the exo-armor just confirmed that. There is a framework if someone else wants to create modifiers or new armor though; I invite anyone with interest to code up something nice.

Also, a new TCon addon has appeared: http://www.minecraft...aluminium-v100/

what does this mean? it pretty much means that mdiyo has reached that point with Tinker's Construct where he thinks it's complete. it's sad to hear, but this doesn't mean he's dropping Tinker's Construct. he'll still update it, but he won't release anything new for Tinker's Construct anymore. maybe we could get lucky and he may add some new things in the future, but let's all be honest with eachother, Tinker's Construct is already as awesome as it is right now.

this doesn't apply to TMechworks though, he'll still be adding new things to that, it's just Tinker's Construct which is complete.

and some more sad news for us who love to use the watering can from Extra Utilities, posted in a tweet by Tema

RWTema said:
Oh dear, I've upset r/forgecraft with news that the watering should not be usable by fake players. Sorry but the nerf hammer is coming down.

so soon we won't be able to use the watering can in Thermal Expansion's autonomous activators anymore. it's sad to see this happen, but come on, that was OP as hell :p

and for those who loved growthcraft in MagicFarm, rejoice, as the 1.6 version has been released this week which can be found here http://www.minecraftforum.net/topic...wthcraft-jan-20-2014-202-more-crash-fixing-d/
do note though that there may still be some bugs that need to be ironed out, but it's looking great so far

the mod developer of gany's surface/nether/end now has a new mod for those who like their aluminium, cobalt and ardite, but don't like to use the smeltery. he's made a new mod called AOBD, meaning Another One Bites the Dust. what does this mod do? why not let ganymedes01 explain it himself

ganymedes01 said:
It always annoyed me that I wasn't able to process aluminium, cobalt and ardite on TE3 and IC2 machines. Since you can already double them using the smeltery, it wouldn't really be an exploit...
With Another One Bites the Dust you'll finally be able to pulverise all those ores! Using the IC2, TE3 and Railcraft's Rock Crusher!

downloads can be found here http://www.minecraftforum.net/topic...-on-process-cobalt-ardite-and-aluminium-v100/

and for the lovers of Computercraft, dan200 has some very exciting new changes in store for us, which he explains in a recent post on his website

dan200 said:
They say nothing makes a website look unmaintained like Santa Hats in the new year, so it’s time for a ComputerCraft status update: For the past month, I’ve been working solidly on a huge feature update for ComputerCraft that I’ve been unimaginatively calling ComputerCraft 1.6, I’ve been posting regular status updates on Twitter, but since not everybody reads that (though I recommend it!), here’s a rundown of the new stuff:


Additionally, I’ve refactored or rewritten huge parts of the codebase, the benefits to this are twofold: first up, old parts of the code that were a buggy or error prone (because I was less experienced with Minecraft when I wrote them), are now a lot more stable. Secondly: cleaner code makes a happier programmer, hence all the fun I’ve been having adding new features!

TL;DR: there’s a lot of stuff, plus more to come. It’s great to be able to devote some serious time to modding again. Expect a release for Minecraft 1.6.4 and Minecraft 1.7.4 as soon as I stop adding features and start polishing things for release. Given all the links in this post, I’ll leave it an exercise for the reader to work out where the best place is to go for updates :p

now this isn't exactly a mod update, but Mekanism has finally been added to the universal configurations :D so for those, like me, who've been wanting to play with Mekanism for a while now, but were waiting for the universal configurations, you can now finally download the universal config for Mekanism and start playing with it. the universal configurations can be found here https://drive.google.com/folderview?id=0BxjG2kerwqJec0w2SldrRktpU1U&usp=sharing

well, that's about it for now from me. anyone who also has news from a mod, or an update from a mod developer or perhaps a new mod that could use some spotlight, you can make a post about that here and share it with the rest of us

Thats really nice, i I like it :)

Send via tapatalk

thanks, I guess alot has happened this last week :p
I also updated the first post with some more information, just incase you've missed it ;)

ofcourse, anyone is free to make posts aswell if they find anything new
 
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jokermatt999

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dan200 also posted another update to reddit: portable computers with built in modems, that run while in your inventory. Gentleman*, start your coding.

*And ladies of course.
 

Pyure

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Thanks Yusunoha; I knew nothing of any of this.

I wonder if you could have justified several "Modding News: " threads, instead of one giant one; I'd watch those like a hawk.
 
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SatanicSanta

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what does this mean? it pretty much means that mdiyo has reached that point with Tinker's Construct where he thinks it's complete. it's sad to hear, but this doesn't mean he's dropping Tinker's Construct. he'll still update it, but he won't release anything new for Tinker's Construct anymore. maybe we could get lucky and he may add some new things in the future, but let's all be honest with eachother, Tinker's Construct is already as awesome as it is right now.
mDiyo has quit modding so many times. I think around 8 times or so.
 
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Yusunoha

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dan200 also posted another update to reddit: portable computers with built in modems, that run while in your inventory. Gentleman*, start your coding.

*And ladies of course.

wait... what?

uTLlvvJ.gif


Thanks Yusunoha; I knew nothing of any of this.

I wonder if you could have justified several "Modding News: " threads, instead of one giant one; I'd watch those like a hawk.

no problem, I hope this topic could become that topic where we all can chat about the new things in the modded scene *crosses fingers*

mDiyo has quit modding so many times. I think around 8 times or so.

haha, can't blame him. how many times I haven't gone back to something that I thought was done. I've edited the opening post 3 times now with new information everytime thinking "now I've everything written what I know" and a few minutes later "ooh crap, ofcourse, there's also that"
 
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MoosyDoosy

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Jul 29, 2019
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Extra utilities generators anybody?
Super hype for that, can't wait 'till it's stable. I'm gonna see how much crazy power I can make with them. Probably gonna try out all of the ways to use the generators before settling on the one that makes the most RF.
 

Wagon153

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I want to automate the one that makes power from potions, if it survives through development.
 

Pokefenn

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The potion one is seriously op XD
I made a farm with them, 80RF/t from just a netherwart and sugar cane farm! (using golems since they are power free :) )
 
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Pyure

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I know nothing about extra utilities generators as well. :( :(
Basically if its not in this branch of this forum, or in the FTB Launcher itself, I don't know about it. Hence why I demand that someone initiate a Modding News initiative purely to inform the lazy (me) of interesting changes/additions to the modding scene.

Annnnnnd go!
 

Yusunoha

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Jul 29, 2019
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Extra utilities generators anybody?

well, to be honest the generators were released last week, so I thought the news was already kind of outdated :p

I wonder if there will be compatibility with the dynamic tanks potions...

would be nice if there is. on that note, I actually want a better way of using potions then there's now... like stackable potions or something... I don't see why that should be a problem, if potions stacked...

The potion one is seriously op XD
I made a farm with them, 80RF/t from just a netherwart and sugar cane farm! (using golems since they are power free :) )

I don't know if it's already coded like that or not, but the potions generator should have different power generations depending on which potion is used. so the high the potion level, the more power it generates for a longer time

I know nothing about extra utilities generators as well. :( :(
Basically if its not in this branch of this forum, or in the FTB Launcher itself, I don't know about it. Hence why I demand that someone initiate a Modding News initiative purely to inform the lazy (me) of interesting changes/additions to the modding scene.

Annnnnnd go!

well, these kind of news items are mostly for new mod releases that have just been released. it usually takes a good 2 weeks or so before these mod versions get released in the packs due to the FTB team having to thoroughly test them

but dan200 has been really going crazy with computercraft the last week, and I think we can give a huge thanks for this to OpenComputers

also, seeing as some old news is also popular, for those loving Binnie's mods, but have been waiting for a stable release, Binnie released a stable release not too long ago

Binnie said:
Binnie's Mods has been bumped up to full release status, with 1.8.0 for Minecraft 1.6.4. Download and changelog at http://extratrees.accudio.com/downloads.html
http://t.co/c0tdfCPJpt
 
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Democretes

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I'm super excited about the portable computer. A mob spawner that turns off when you are 180 blocks away? Yes please.
 

Revemohl

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Why does nobody ever care about how Engineer's Toolbox actually lets you double, or even triple AND get a small bonus for Cobalt/Ardite? It makes me a bit sad. No, Factorization is not an option because it takes too long
And I'm actually okay with those metals not being processed by common means -- you can't even mine them with a diamond pick, after all, so it makes sense that you'd need something different to properly process them.