Due to the recent string of werewolf game, I felt that a little bit of organisation for them was needed. This thread will be used to decide the order of who gets to be the GM of a game, and I'll be putting up some roles and such from each game. I won't bother to include mine, as it's a bit... crap.
Without further ado:
All rules will be decided by GMs, and will likely be unique to their game. However, there is arguably one rule which is the most important:
Do not, unless given explicit reasoning straight from the GM, post a screenshot of copy and paste from a PM. This happened a long while back, and it took all of the mystery out of the game.
To get on this list:
You must be at least a half decent werewolf player. I will judge such.
You must ask here, and here only.
Basic werewolf etiquette:
1) Bandwagoning is defined as voting for someone just because everyone else is doing it. Try and look at the evidence for yourself, and come to your own conclusions, before you vote.
2) Give reasons for voting. Don't just say "I vote for X", say "I vote for X because they acted like Y"
3) Don't vote in spite. For example, if X is trying to lynch Y, don't just vote for X because you don't like them.
4) If a GM says no ghosts, try not to ghost unnecessarily.
5) Don't just bluntly ask someone's role. Dumb move, and besides, they have no reason to trust you.
6) You act like a wolf, you die like a wolf ( as in saying "I'm going to bite you!" without naming names...).
Banned/temporarily banned list:
1)
2)
3)
4)
5)
This is those who have shown disregard for rules and/or a great disregard for basic etiquette. It can be temporary, up to three games long, then should it happen to you more than three times, it will be a complete ban. No participating GMs will allow you into their games. So far, we have never needed this, but I imagine there will come a time, soon.
Werewolf player of the game:
This will be decided by the GM of each game. This will be decided on sneakiness, good roleplaying, and being generally good at ratting out the wolves. I'll replace this with whoever Staxed decides after his game
Without further ado:
All rules will be decided by GMs, and will likely be unique to their game. However, there is arguably one rule which is the most important:
Do not, unless given explicit reasoning straight from the GM, post a screenshot of copy and paste from a PM. This happened a long while back, and it took all of the mystery out of the game.
- Shazam (FINISHED)
- Vike (FINISHED)
- Staxed (FINISHED)
- SkeletonPunk (FINISHED)
- Shazam (FINISHED)
- Exedra (FINISHED)
- the_j485 (FINISHED)
- Mevansuto (DISCONTINUED)
- Goreae (FINISHED)
- Gideon (FINISHED)
- the_j485 (FINISHED)
- Nojr (FINISHED)
- RJS ( FINISHED)
- Jus2Beast (FINISHED)
- LivingAngryCheese(SIGN UP NOT STARTED)
- Trajing
- Vike
To get on this list:
You must be at least a half decent werewolf player. I will judge such.
You must ask here, and here only.
In a werewolf game, players are divided into 2 or more groups. These are generally "good guys" (villagers) and "bad guys" (wolves) although these names and their composition will vary from game to game. There will typically be an approximate ratio of 4 villagers to 1 wolf.
Players are usually assigned further into "roles". Roles can vary greatly from game to game, and frequently have "powers" or other rules assigned to them. Some standard examples include:
When the game begins, the wolves all know who each other are. They will have a private conversation where they can coordinate and strategize with each other. The villagers on the other hand will have no idea who anyone is and must try to figure it out as the game proceeds.
Every day the town (villagers + wolves) have to vote on who they're going to lynch (kill, remove from game). The wolves are generally going to try to guide the voting so that a villager is lynched. The villagers will be trying to identify and lynch a wolf. This process involves a lot of bitching and arguing and lying and debating. Players will be having sneaky conversations pretending to be this role or that and generally trying to guide the voting their way.
At the same time, the wolves privately vote on one player to kill, who will typically (and obviously) tend to be a villager.
At the end of the 24 hour period, the GM goes over the day's activities. Depending on the rules, they'll tabulate the votes, kill someone via a lynch, kill someone via the wolves, and smite (kill) anyone caught breaking the rules. Then the next day starts. (A game day usually reflects a real-life day, and begins and ends at a time of the GM's choosing.)
The game ends when any preset victory conditions are met (all the wolves are dead, all the villagers are dead, etc).
Players are usually assigned further into "roles". Roles can vary greatly from game to game, and frequently have "powers" or other rules assigned to them. Some standard examples include:
- Seer: Every night can divine someone's true identity (Will message the GM (person running the game) and say "Tell me Bob's identity tonight")
- Bodyguard: Can opt to protect a person from being killed at night, sometimes at risk of their own life (Will message the GM and say "Would like to protect Bob tonight")
When the game begins, the wolves all know who each other are. They will have a private conversation where they can coordinate and strategize with each other. The villagers on the other hand will have no idea who anyone is and must try to figure it out as the game proceeds.
Every day the town (villagers + wolves) have to vote on who they're going to lynch (kill, remove from game). The wolves are generally going to try to guide the voting so that a villager is lynched. The villagers will be trying to identify and lynch a wolf. This process involves a lot of bitching and arguing and lying and debating. Players will be having sneaky conversations pretending to be this role or that and generally trying to guide the voting their way.
At the same time, the wolves privately vote on one player to kill, who will typically (and obviously) tend to be a villager.
At the end of the 24 hour period, the GM goes over the day's activities. Depending on the rules, they'll tabulate the votes, kill someone via a lynch, kill someone via the wolves, and smite (kill) anyone caught breaking the rules. Then the next day starts. (A game day usually reflects a real-life day, and begins and ends at a time of the GM's choosing.)
The game ends when any preset victory conditions are met (all the wolves are dead, all the villagers are dead, etc).
Basic werewolf etiquette:
1) Bandwagoning is defined as voting for someone just because everyone else is doing it. Try and look at the evidence for yourself, and come to your own conclusions, before you vote.
2) Give reasons for voting. Don't just say "I vote for X", say "I vote for X because they acted like Y"
3) Don't vote in spite. For example, if X is trying to lynch Y, don't just vote for X because you don't like them.
4) If a GM says no ghosts, try not to ghost unnecessarily.
5) Don't just bluntly ask someone's role. Dumb move, and besides, they have no reason to trust you.
6) You act like a wolf, you die like a wolf ( as in saying "I'm going to bite you!" without naming names...).
Banned/temporarily banned list:
1)
2)
3)
4)
5)
This is those who have shown disregard for rules and/or a great disregard for basic etiquette. It can be temporary, up to three games long, then should it happen to you more than three times, it will be a complete ban. No participating GMs will allow you into their games. So far, we have never needed this, but I imagine there will come a time, soon.
Werewolf player of the game:
This will be decided by the GM of each game. This will be decided on sneakiness, good roleplaying, and being generally good at ratting out the wolves. I'll replace this with whoever Staxed decides after his game
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