(Everyone is free to watch, but please refrain from posting to this thread unless you are a player.)
WEREWOLF: A Game of Secret Identities & Eating People
This will be an 8-Player game, and the two teams will contain the following roles:
You will find all rules for this game here. Please make sure you understand them, and ask me any questions you have.
To add a bit more flexibility to the lynching process: If a player votes to lynch before a nomination is seconded, the voting player is assumed to also be seconding the nomination (i.e. you can skip the "seconding" step simply by voting to lynch).
Day One
The sun rises, and the fog rolls back to reveal a town under siege: Though none of you have died, two of you have been lost. Mutilated livestock, monstrous tracks on muddy roads, and deep claw-marks in strong wood soon alert your superstitious town to the threat within.
Begin by introducing yourselves: Who are you in this town?
Then, pick up your torch and your pitchfork, and join the mob: Discuss, debate and argue, then nominate a player to be lynched when you are ready.
WEREWOLF: A Game of Secret Identities & Eating People
This will be an 8-Player game, and the two teams will contain the following roles:
- The 2-player Werewolf Team will include two Werewolves, with a 25% chance that one of those Werewolves will be replaced with the Lone Wolf or the Teenage Werewolf.
- The 6-player Villager Team will include a Seer, a Bodyguard, and four Villagers
- goreae
- Gpuzzle
- Henry Link
- ICountFrom0
- jess887cp
- PeggleFrank
- Tellerofstones
- VikeStep
You will find all rules for this game here. Please make sure you understand them, and ask me any questions you have.
To add a bit more flexibility to the lynching process: If a player votes to lynch before a nomination is seconded, the voting player is assumed to also be seconding the nomination (i.e. you can skip the "seconding" step simply by voting to lynch).
Day One
The sun rises, and the fog rolls back to reveal a town under siege: Though none of you have died, two of you have been lost. Mutilated livestock, monstrous tracks on muddy roads, and deep claw-marks in strong wood soon alert your superstitious town to the threat within.
Begin by introducing yourselves: Who are you in this town?
Then, pick up your torch and your pitchfork, and join the mob: Discuss, debate and argue, then nominate a player to be lynched when you are ready.