I need some help please. I am trying to make it so players cant pickup blocks with the portal gun. i run a FTB server using Direwolf20 V4 Mod pack. I have tried changing the Config files in the config folder and world folder with no luck. This is both my configs:
World Folder Config Below
Does anyone see what i am doing wrong? i set the configs and restarted server but other players can still pick up any block.
Thanks,
Slap
World Folder Config Below
# Configuration file
# Generated on 1/12/13 3:15 PM
####################
# aerialfaithplates
#===================
# Aerial Faith Plate options
#
# For Booleans
# 1 means Yes
# 0 means No
####################
aerialfaithplates {
# Boolean:
# Can the Aerial Faith Plate's power be modified when you right click it? (For use in maps)
I:afpCanBeEdited=1
# Boolean:
# Does getting launched by an Aerial Faith Plate lock your keys? (Until you hit something)
I:afpLocksKeys=0
}
####################
# highenergypellet
#===================
# High Energy Pellet options
#
# For Booleans
# 1 means Yes
# 0 means No
####################
highenergypellet {
# Boolean:
# Can the High Energy Pellet be released from its catcher (For use in maps)
I:hepCanBeReleased=1
# HEP Collision modes.
# 1 = Kill every living thing.
# 2 = Kill every living thing except players.
# 3 = Knockback every living thing.
# 4 = Knockback every living thing except players.
I:hepMode=1
}
####################
# portalgun
#===================
# Portalgun options.
# Can be changed in-game.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
portalgun {
# Do two single coloured portal guns automatically merge into a dual portal gun?
# 0 = No.
# 1 = Yes.
# 2= Yes, but from the pedestal only.
I:autoMergeGuns=2
# Boolean:
# Can you edit placed spawners?
I:canEditSpawners=1
# Boolean:
# Can the reset key of portal guns be used?
I:canResetPortals=1
# Boolean:
# Can you shoot portals through glass?
I:canShootPortalsThroughGlass=0
# Portal placement black/whitelist IDs
# Format: Refer block grabbing black/whitelist IDs + metadata above.
SortalListIDs=0
# Range of which you can shoot portals.
# Rounded off to nearest 5.
IortalRange=10000
# Boolean:
# Portal placement whitelist enabled?
IortalWhitelist=0
####################
# moonportals
#===================
# Moon Portal options.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
moonportals {
# Boolean:
# Enable moon portals?
I:enableMoonPortals=0
# Boolean:
# Can moon portals grab blocks?
I:moonPortalGrabsBlocks=0
# Can moon portals grab players?
# 0 = No.
# 1 = Yes.
# 2 = Yes, but non-creative players only.
I:moonPortalGrabsPlayers=0
# Range (in blocks) of moon portals?
I:moonPortalRange=0
# Boolean:
# Do moon portals use the block grabbing black/whitelist when grabbing blocks?
I:moonPortalUsesGrabList=0
}
####################
# graboptions
#===================
# Portalgun grabbing options.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
graboptions {
# Block grabbing black/whitelist IDs + metadata
# Format: id: meta: meta, id: meta, id, id ...
# Example: You don't want ID 1, 2, 3 and 4 to be grabbed, but only metadata 5 and 7 for ID 1, and only metadata 9 for ID 2.
# Example: grabBlockListIDs = 1: 5: 7, 2: 9, 3, 4
# If you need a more proper explanation visit: http://www.minecraftforum.net/topic/199391-/page__view__findpost__p__13392100
S:grabBlockListIDs=0
# Block grabbing mode (How a grabbed block turns into a block again)
# 1 = Blocks snap to surroundings
# 2 = Blocks fall to the ground
# 3 = Blocks float when released
I:grabBlockMode=1
# Boolean:
# Block grabbing whitelist enabled?
I:grabBlockWhitelist=1
# Entity grabbing mode
# 1 = Most entities
# 2 = Living entities and Portal entities only
# 3 = Portal entities only
I:grabEntityMode=1
# Boolean:
# Can players be grabbed by the portalgun?
I:grabablePlayers=0
}
####################
# fuel
#===================
# Portalgun fuel options (If enabled).
#
# For Booleans
# 1 means Yes
# 0 means No
####################
fuel {
# Boolean:
# Enable custom portal gun fuel?
I:customFuel=0
# Amount of items used.
I:customFuelAmount=0
# Block/Item ID (after shifting) to use as fuel.
I:customFuelId=331
# Damage/Metadata to use for the fuel.
I:customFuelMetadata=0
}
####################
# potatogun
#===================
# Potatogun options.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
potatogun {
# Boolean:
# Allow the PotatOS to speak?
IotatosSpeech=1
# Cooldown time for PotatoOS speech (in ticks)
IotatosSpeechCooldown=450
}
####################
# pedestal
#===================
# PortalGun pedestal options
#
# For Booleans
# 1 means Yes
# 0 means No
####################
pedestal {
# Boolean:
# Do Pedestals drop as an items if broken?
I:apgDrops=1
# How do Pedestals give players portalguns?
# 0 = Disabled
# 1 = Collision and right clicking
# 2 = Right clicking
# 3 = Collision
I:apgGiveMode=2
# Boolean:
# Are Pedestals invincible? (Cannot change to item form.)
I:apgIsInvincible=0
# Boolean:
# Can Pedestals be used only once?
I:apgSingleUse=0
}
}
####################
# turrets
#===================
# Sentry Turret options
#
# For Booleans
# 1 means Yes
# 0 means No
####################
turrets {
# Chance of a sentry turret to change into an oracle turret.
# 0 = Every time.
# 1 = 50% chance
# 2 = 33% chance... etc
# Set to -1 to disable.
I:differentChance=-1
# What is the range of the turret's serenade? (in blocks)
I:serenadeRange=64
# Boolean:
# Do oracle turrets only serenade when they see the player?
I:serenadeWhenSeen=1
# Can turret bullets break glass?
# 0 = No.
# 1 = Yes, glass panes only
# 2 = Yes, glass panes and blocks
I:turretBulletsBreakGlass=1
# Turret's Damage
# Default: 2
I:turretDamage=4
# Boolean:
# Does a turret drop an item when it dies?
I:turretDrops=1
# Additional turret exceptions
# Written in string form of the class (including package).
# Note that using net.minecraft.src will not actually work.
# Format: <classname>, <classname>, <classname>
# Eg: thaumcraft.world.EntityThaumSlime, thaumcraft.world.EntityWisp, net.minecraft.src.gb_EntityGibs
S:turretExceptions=
# Turret's explosion magnitude when on fire
# Default: 15
I:turretExplosionMag=15
# Boolean:
# Are turrets invincible?
I:turretIsInvincible=0
# Turret Exception modes. (Larger number = more exceptions)
# Turrets will not attack players on peaceful.
# 1 = Attacks everything
# 2 = Ignores players and tamed pets
# 3 = Ignores animals and villagers
# 4 = Ignores mobs
I:turretMode=1
# Turret's range of fire (in blocks)
I:turretRange=40
# Can turrets see through glass?
# 0 = No.
# 1 = Yes, but it doesn't fire.
# 2 = Yes, and it fires at target.
I:turretSeesThroughGlass=1
# Boolean:
# Can turrets see through (only) wall portals?
I:turretSeesThroughPortals=1
}
####################
# weightedcubes
#===================
# Weighted cube Mod Part options.
# This also includes the redirection cube from TDBs
#
# For Booleans
# 1 means Yes
# 0 means No
####################
weightedcubes {
# Boolean:
# Can Weighted Cubes break glass panes on collision?
I:cubeBreaksGlassPanes=1
# Boolean:
# Are Weighted Cubes invincible? (Cannot change to item form. Cubes from deployers are intentionally invincible)
I:cubeIsInvincible=0
# Boolean:
# Can the radio be turned off?
I:radioCanBeTurnedOff=1
# Boolean:
# Can the radio take damage?
I:radioIsInvincible=0
}
# Generated on 1/12/13 3:15 PM
####################
# aerialfaithplates
#===================
# Aerial Faith Plate options
#
# For Booleans
# 1 means Yes
# 0 means No
####################
aerialfaithplates {
# Boolean:
# Can the Aerial Faith Plate's power be modified when you right click it? (For use in maps)
I:afpCanBeEdited=1
# Boolean:
# Does getting launched by an Aerial Faith Plate lock your keys? (Until you hit something)
I:afpLocksKeys=0
}
####################
# highenergypellet
#===================
# High Energy Pellet options
#
# For Booleans
# 1 means Yes
# 0 means No
####################
highenergypellet {
# Boolean:
# Can the High Energy Pellet be released from its catcher (For use in maps)
I:hepCanBeReleased=1
# HEP Collision modes.
# 1 = Kill every living thing.
# 2 = Kill every living thing except players.
# 3 = Knockback every living thing.
# 4 = Knockback every living thing except players.
I:hepMode=1
}
####################
# portalgun
#===================
# Portalgun options.
# Can be changed in-game.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
portalgun {
# Do two single coloured portal guns automatically merge into a dual portal gun?
# 0 = No.
# 1 = Yes.
# 2= Yes, but from the pedestal only.
I:autoMergeGuns=2
# Boolean:
# Can you edit placed spawners?
I:canEditSpawners=1
# Boolean:
# Can the reset key of portal guns be used?
I:canResetPortals=1
# Boolean:
# Can you shoot portals through glass?
I:canShootPortalsThroughGlass=0
# Portal placement black/whitelist IDs
# Format: Refer block grabbing black/whitelist IDs + metadata above.
SortalListIDs=0
# Range of which you can shoot portals.
# Rounded off to nearest 5.
IortalRange=10000
# Boolean:
# Portal placement whitelist enabled?
IortalWhitelist=0
####################
# moonportals
#===================
# Moon Portal options.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
moonportals {
# Boolean:
# Enable moon portals?
I:enableMoonPortals=0
# Boolean:
# Can moon portals grab blocks?
I:moonPortalGrabsBlocks=0
# Can moon portals grab players?
# 0 = No.
# 1 = Yes.
# 2 = Yes, but non-creative players only.
I:moonPortalGrabsPlayers=0
# Range (in blocks) of moon portals?
I:moonPortalRange=0
# Boolean:
# Do moon portals use the block grabbing black/whitelist when grabbing blocks?
I:moonPortalUsesGrabList=0
}
####################
# graboptions
#===================
# Portalgun grabbing options.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
graboptions {
# Block grabbing black/whitelist IDs + metadata
# Format: id: meta: meta, id: meta, id, id ...
# Example: You don't want ID 1, 2, 3 and 4 to be grabbed, but only metadata 5 and 7 for ID 1, and only metadata 9 for ID 2.
# Example: grabBlockListIDs = 1: 5: 7, 2: 9, 3, 4
# If you need a more proper explanation visit: http://www.minecraftforum.net/topic/199391-/page__view__findpost__p__13392100
S:grabBlockListIDs=0
# Block grabbing mode (How a grabbed block turns into a block again)
# 1 = Blocks snap to surroundings
# 2 = Blocks fall to the ground
# 3 = Blocks float when released
I:grabBlockMode=1
# Boolean:
# Block grabbing whitelist enabled?
I:grabBlockWhitelist=1
# Entity grabbing mode
# 1 = Most entities
# 2 = Living entities and Portal entities only
# 3 = Portal entities only
I:grabEntityMode=1
# Boolean:
# Can players be grabbed by the portalgun?
I:grabablePlayers=0
}
####################
# fuel
#===================
# Portalgun fuel options (If enabled).
#
# For Booleans
# 1 means Yes
# 0 means No
####################
fuel {
# Boolean:
# Enable custom portal gun fuel?
I:customFuel=0
# Amount of items used.
I:customFuelAmount=0
# Block/Item ID (after shifting) to use as fuel.
I:customFuelId=331
# Damage/Metadata to use for the fuel.
I:customFuelMetadata=0
}
####################
# potatogun
#===================
# Potatogun options.
#
# For Booleans
# 1 means Yes
# 0 means No
####################
potatogun {
# Boolean:
# Allow the PotatOS to speak?
IotatosSpeech=1
# Cooldown time for PotatoOS speech (in ticks)
IotatosSpeechCooldown=450
}
####################
# pedestal
#===================
# PortalGun pedestal options
#
# For Booleans
# 1 means Yes
# 0 means No
####################
pedestal {
# Boolean:
# Do Pedestals drop as an items if broken?
I:apgDrops=1
# How do Pedestals give players portalguns?
# 0 = Disabled
# 1 = Collision and right clicking
# 2 = Right clicking
# 3 = Collision
I:apgGiveMode=2
# Boolean:
# Are Pedestals invincible? (Cannot change to item form.)
I:apgIsInvincible=0
# Boolean:
# Can Pedestals be used only once?
I:apgSingleUse=0
}
}
####################
# turrets
#===================
# Sentry Turret options
#
# For Booleans
# 1 means Yes
# 0 means No
####################
turrets {
# Chance of a sentry turret to change into an oracle turret.
# 0 = Every time.
# 1 = 50% chance
# 2 = 33% chance... etc
# Set to -1 to disable.
I:differentChance=-1
# What is the range of the turret's serenade? (in blocks)
I:serenadeRange=64
# Boolean:
# Do oracle turrets only serenade when they see the player?
I:serenadeWhenSeen=1
# Can turret bullets break glass?
# 0 = No.
# 1 = Yes, glass panes only
# 2 = Yes, glass panes and blocks
I:turretBulletsBreakGlass=1
# Turret's Damage
# Default: 2
I:turretDamage=4
# Boolean:
# Does a turret drop an item when it dies?
I:turretDrops=1
# Additional turret exceptions
# Written in string form of the class (including package).
# Note that using net.minecraft.src will not actually work.
# Format: <classname>, <classname>, <classname>
# Eg: thaumcraft.world.EntityThaumSlime, thaumcraft.world.EntityWisp, net.minecraft.src.gb_EntityGibs
S:turretExceptions=
# Turret's explosion magnitude when on fire
# Default: 15
I:turretExplosionMag=15
# Boolean:
# Are turrets invincible?
I:turretIsInvincible=0
# Turret Exception modes. (Larger number = more exceptions)
# Turrets will not attack players on peaceful.
# 1 = Attacks everything
# 2 = Ignores players and tamed pets
# 3 = Ignores animals and villagers
# 4 = Ignores mobs
I:turretMode=1
# Turret's range of fire (in blocks)
I:turretRange=40
# Can turrets see through glass?
# 0 = No.
# 1 = Yes, but it doesn't fire.
# 2 = Yes, and it fires at target.
I:turretSeesThroughGlass=1
# Boolean:
# Can turrets see through (only) wall portals?
I:turretSeesThroughPortals=1
}
####################
# weightedcubes
#===================
# Weighted cube Mod Part options.
# This also includes the redirection cube from TDBs
#
# For Booleans
# 1 means Yes
# 0 means No
####################
weightedcubes {
# Boolean:
# Can Weighted Cubes break glass panes on collision?
I:cubeBreaksGlassPanes=1
# Boolean:
# Are Weighted Cubes invincible? (Cannot change to item form. Cubes from deployers are intentionally invincible)
I:cubeIsInvincible=0
# Boolean:
# Can the radio be turned off?
I:radioCanBeTurnedOff=1
# Boolean:
# Can the radio take damage?
I:radioIsInvincible=0
}
Does anyone see what i am doing wrong? i set the configs and restarted server but other players can still pick up any block.
Thanks,
Slap