Those Who Remain - a Post-Apocalyptic/ Modern Fantasy Roleplay (CLOSED)
The rain beats down on the boroughs of London. Puddles form in the street, the droplets rippling their surface, as a drummer's tattoo is sounded upon the rooftops across the city.
Dragging his left foot, the grizzled old man, with a long white beard, shuffled across the street, pistol in hand, eyes sweeping over the abandoned cars, the smashed windows, and the crumbling tarmac. No zombies, no, not yet. They wouldn't normally come out at day, but the overcast sky might make them a little braver. Especially the dogs.
Finally crossing the road, he stepped into a building, closing the door behind him as he turned on his torch.
Not much was to be found, here. Some rancid bread, empty tins. A disposable lighter, low on fuel was the best there was to find here, and as he finished looking around what had once been a small home, he made his way back out the door.
It was still raining, as it always seemed to be. Flicking up his rain hood, he continues into the next house. And the next. And the next. And the one after that. After the last one, he saw it was beginning to get dark, so began the slow trudge home.
The watcher steps out of its hiding place. It is patient, very patient, waiting for the right moment. The right moment to strike. Silently moving down the street, it darts from cover to cover, until it comes close enough that it can smell its prey. Soon enough, the old man hears something, and he turns around to look down the street.
Nothing. Nothing at all.
Turning around to continue, the old man came face to face with a vampire, sleek and pale, its jet-black hair plastered to its scalp. He didn't even have time to scream.
**********
Welcome, one and all, to my new roleplay, Those Who Remain! In this roleplay there will be blood and guts, zombies, vampires, decayed buildings, and lots, and lots, of death.
So then, let's get on with a little explanation:
Zombies:
These are the classic mindless, flesh-eating, slow-moving, zombies that we all know and love. Pretty easy to kill on their own, unless they bite you, in which case you have an hour to cut off where you were bitten, or three days to contemplate your next choice: become one of them, or have a game of one-man Russian roulette. Watch out for the roving packs they move in, looking for their next meal of sweet, succulent flesh, delicious.
Vampires:
These are like a zombie, but not quite the same. They smell a lot less like a rotting corpse for a start, and aren't quite as dumb. They're extremely thin and light, and their vision is completely gone, replaced by their sonar which they use to almost silently stalk and hunt their prey, biting into them and devouring their corpse with sharpened teeth. The best way to get around these is to be aware at all times, listening for the very faint clicking of their sonar. They can reproduce via infection, however this would require them to leave you alive after biting you. Which is very unlikely.
Death hounds:
No, not fluffy puppies and cuddles and licking your hand, not quite. Think more along the lines of skinless, bloodthirsty hounds, covered in plates of calcified muscle and bony spikes, with long, spike-tipped, prehensile tails, and inch-long razor-sharp claws. The teeth are probably the worst part, being able to rip a man to shreds in no time at all. They usually hunt in packs of around four or five, so have fun.
These are the classic mindless, flesh-eating, slow-moving, zombies that we all know and love. Pretty easy to kill on their own, unless they bite you, in which case you have an hour to cut off where you were bitten, or three days to contemplate your next choice: become one of them, or have a game of one-man Russian roulette. Watch out for the roving packs they move in, looking for their next meal of sweet, succulent flesh, delicious.
Vampires:
These are like a zombie, but not quite the same. They smell a lot less like a rotting corpse for a start, and aren't quite as dumb. They're extremely thin and light, and their vision is completely gone, replaced by their sonar which they use to almost silently stalk and hunt their prey, biting into them and devouring their corpse with sharpened teeth. The best way to get around these is to be aware at all times, listening for the very faint clicking of their sonar. They can reproduce via infection, however this would require them to leave you alive after biting you. Which is very unlikely.
Death hounds:
No, not fluffy puppies and cuddles and licking your hand, not quite. Think more along the lines of skinless, bloodthirsty hounds, covered in plates of calcified muscle and bony spikes, with long, spike-tipped, prehensile tails, and inch-long razor-sharp claws. The teeth are probably the worst part, being able to rip a man to shreds in no time at all. They usually hunt in packs of around four or five, so have fun.
- The year is 2045. Plasma, laser, and portable railgun weaponry has been developed and used in military purposes only, and graphene has made its way into technology such as phones and computers, as well as armour in the military . Some guy managed to make a really inefficient lightsaber, just before the gates opened. There are no shops any more, only warehouses, and cars are almost all self-driving with no wheel. Almost all military consists of RC drones, and some unmanned but not many. Same goes for the emergency services, though the ambulance service only uses them when strictly necessary. Full-immersion technology had almost been reached, with some sensations simulated via spinal chord integration.
- It's been two years since 56 gates, to another world, opened all around the globe, from which came the first zombies, vampires, and death hounds.
- Civilisation crumbled in around 10 months, and those who remain are never safe.
- There are no clean cities, only a few towns a long way away, and a fenced-off section of London near the outskirts called Haven, though your characters won't know about it yet.
- Resources are sparse, in that machine guns are nigh-on pointless, and engaging a horde is a dumb enough idea without wasting so many bullets.
- Your characters all start in London, near the centre.
- It's been two years since 56 gates, to another world, opened all around the globe, from which came the first zombies, vampires, and death hounds.
- Civilisation crumbled in around 10 months, and those who remain are never safe.
- There are no clean cities, only a few towns a long way away, and a fenced-off section of London near the outskirts called Haven, though your characters won't know about it yet.
- Resources are sparse, in that machine guns are nigh-on pointless, and engaging a horde is a dumb enough idea without wasting so many bullets.
- Your characters all start in London, near the centre.
- In every post, you must count off your equipment, including guns, other weapons, ammo, food, and medical supplies.
- When you search a room, I'll do a dice roll to determine what you find, depending on your perception stat. Searching multiple times in one place will not work.
- In your character sheet, put the date as the 25th January 2015 (super secret)
- Zombies are free to kill as much as you like, worry not for powerplaying on that, same goes for dogs. However, vampires must be treated as characters, in that you can say that you attack them, but I will tell you the reaction of the vampire(s)
-Players can be killed - for every move you make, I will do a dice roll depending on what moves you make, the scenario, and your stats. A hit landed will remove health, which can be regenerated with medical supplies, or over time slowly.
-Achievements (see next spoiler)
- When you search a room, I'll do a dice roll to determine what you find, depending on your perception stat. Searching multiple times in one place will not work.
- In your character sheet, put the date as the 25th January 2015 (super secret)
- Zombies are free to kill as much as you like, worry not for powerplaying on that, same goes for dogs. However, vampires must be treated as characters, in that you can say that you attack them, but I will tell you the reaction of the vampire(s)
-Players can be killed - for every move you make, I will do a dice roll depending on what moves you make, the scenario, and your stats. A hit landed will remove health, which can be regenerated with medical supplies, or over time slowly.
-Achievements (see next spoiler)
Achievements are unlocked by doing specific actions, like in a game. Pretty simple. They'll remain hidden until achieved, or if I feel that it's been long enough, I might reveal one. All you get for now are their names, which can act as hints. The rewards for them are either a single point added to a stat of your choice, or special equipment which is either otherwise not found elsewhere or very rare.
1) Bloodthirsty - Make your first kill - winner: Cheese
2) Heartless - ???
3) Curbstomped - Score a one-hit kill on a vampire or human - winner: RJS
4) Lucky sod - ???
5) Well that was rude - ???
6) Click-click-BOOM! - ???
7) Double team - ???
8) Impossibru - ???
9) WHAM! - ???
10) Ninja bastard - ???
More to come!
1) Bloodthirsty - Make your first kill - winner: Cheese
2) Heartless - ???
3) Curbstomped - Score a one-hit kill on a vampire or human - winner: RJS
4) Lucky sod - ???
5) Well that was rude - ???
6) Click-click-BOOM! - ???
7) Double team - ???
8) Impossibru - ???
9) WHAM! - ???
10) Ninja bastard - ???
More to come!
1) No godmodding - this is doing something that is unrealistic given the context, such as bending the bars to escape prison, or jumping ten feet to the top of a building.
2) No powerplaying vampire, NPCs, or other characters - this is controlling them in any way whatsoever, including their reaction or the success of your action upon them.
3) Try to play your character as they would act, not just as you would, and remember, they don't always have to do the rational thing or take the perfect course of action, especially under stress, which, hey, this is going to be full of for them.
4) No metagaming - this is using OOC knowledge to affect how you play your character in the RP, such as seeing that someone's character is in the same building as you, and then "coincidentally" managing to take a really long path to sneak behind them.
5) Have fun. This is punishable by character death on the first offence. You have been warned.
6) Your posts must be at least one paragraph of five sentences . I recommend writing more than this, strongly.
2) No powerplaying vampire, NPCs, or other characters - this is controlling them in any way whatsoever, including their reaction or the success of your action upon them.
3) Try to play your character as they would act, not just as you would, and remember, they don't always have to do the rational thing or take the perfect course of action, especially under stress, which, hey, this is going to be full of for them.
4) No metagaming - this is using OOC knowledge to affect how you play your character in the RP, such as seeing that someone's character is in the same building as you, and then "coincidentally" managing to take a really long path to sneak behind them.
5) Have fun. This is punishable by character death on the first offence. You have been warned.
6) Your posts must be at least one paragraph of five sentences . I recommend writing more than this, strongly.
Name:
Age: (nothing under 18)
Appearance: (photograph here, can include a short description alongside)
Personality: (one paragraph of five sentences at least)
Backstory: (two paragraphs)
Stats: (distribute 20 points here)
Perception: (scavenging, acuteness of sense, etc.)
Strength: (lifting heavy objects, melee damage)
Dexterity: (coordination, weapon accuracy)
Health: (guess)
Constitution: (resisting damage, stamina)
Starting weaponry: (up to one solid-round gun, and one non-technological melee weapon, such as a hammer, sword, etc. You can have up to 20 rounds of ammunition)
Starting equipment/resources: (nothing high-tech, maybe some walkie-talkies but that's about as high as it gets. Save for weed, but that's a bad pick, honestly. I mean, I'm not I'm saying no...)
Starting apparel: (no armour more than maybe a bulletproof vest, but that's an unlikely find)
Misc: (anything else you would like to add)
Age: (nothing under 18)
Appearance: (photograph here, can include a short description alongside)
Personality: (one paragraph of five sentences at least)
Backstory: (two paragraphs)
Stats: (distribute 20 points here)
Perception: (scavenging, acuteness of sense, etc.)
Strength: (lifting heavy objects, melee damage)
Dexterity: (coordination, weapon accuracy)
Health: (guess)
Constitution: (resisting damage, stamina)
Starting weaponry: (up to one solid-round gun, and one non-technological melee weapon, such as a hammer, sword, etc. You can have up to 20 rounds of ammunition)
Starting equipment/resources: (nothing high-tech, maybe some walkie-talkies but that's about as high as it gets. Save for weed, but that's a bad pick, honestly. I mean, I'm not I'm saying no...)
Starting apparel: (no armour more than maybe a bulletproof vest, but that's an unlikely find)
Misc: (anything else you would like to add)
In every post, please include as well as inventory your character's name at the top, and tag everyone with whom you interact, if anyone. Do also note in the post if you want to perform something like a perception check, such as when scavenging. Posting daily is required, please contact us if you have any problems like exams or a trip.
Everything here is subject to change, I will be in discussion with my co-GMs upon such subjects, and of course all throughout the subject of the RP.
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