A new beta version of Minecraft for Windows 10 has been announced that will be available July 29th along with Windows 10. It will be free for those who already have Minecraft licenses and at a $10 special price from the Microsoft Store while in it's "beta" stage.
Here's the announcement:
http://blogs.windows.com/bloggingwi...ENTS_SOC_TW_ORGANIC_MINECRAFT&linkId=15318811
I'm hoping this will be a good thing but we will have to see. Maybe if enough people participate the thread could be "Stickied" as a focal point to discuss theories and opinions until the software becomes available, and reviews from those who at least give it a shot. I hope to see a lot of posts from developers who look into the coding possibilities deeper than I am qualified to do.
I will be editing this post to add information as I find it... So far, unverified reports say it is basically the Pocket Edition expanded into a duplicate version of the PC edition, and that several sections of code have been rewritten. If this is the case that means that it is based on the C/C++/C# language family.
Please add to the discussion, keeping in mind FtB's forum etiquette rules.
[Edit #1] According to more information in Mojang's forums:
1). This appears to be a version of MCPE that runs under Windows 10, at least for now.
2). It is written in C++
3). It apparently can run up to 7 users on PC, Tablet and XBox... No mention if server is needed or XBox account.
If this is written using Visual studio 2015 then it won't be long before Linux/Android or Apple versions appear, since 2015 has cross-platform libraries. The question will be how modding is handled, but with MSoft's repeated claims that they want to use MC as a tool to generate interest in kids to learn programming...
[Edit #2] I caught the end of the livestream of the modder panel at Minecon this morning hosted by Direwolf20, mostly audience questions. One young boy asked the panel about the effects of Windows 10 Minecraft on modding in general. I found Lexmanos' response very interesting:
1). There will be no modding for a bit... There is no modding interface like forge as yet, although he dropped that he was "being followed around" by Microsoft engineers asking many questions about programming interfaces.
2). At a later point (I think) someone asked if the new version would replace the Java version. His answer was that he didn't think the Java version was going away as there are too many Apple and Linux licenses out there. He also said it would be nice for all versions to be able to interact with each other but didn't know how possible that would be.
This got me thinking that, even though VS2015 is cross platform I don't know what the performance would be like... Maybe the Java version ends up outperforming a C++ version on those platforms if they have to be cross-compiled?
Here's the announcement:
http://blogs.windows.com/bloggingwi...ENTS_SOC_TW_ORGANIC_MINECRAFT&linkId=15318811
I'm hoping this will be a good thing but we will have to see. Maybe if enough people participate the thread could be "Stickied" as a focal point to discuss theories and opinions until the software becomes available, and reviews from those who at least give it a shot. I hope to see a lot of posts from developers who look into the coding possibilities deeper than I am qualified to do.
I will be editing this post to add information as I find it... So far, unverified reports say it is basically the Pocket Edition expanded into a duplicate version of the PC edition, and that several sections of code have been rewritten. If this is the case that means that it is based on the C/C++/C# language family.
Please add to the discussion, keeping in mind FtB's forum etiquette rules.
[Edit #1] According to more information in Mojang's forums:
1). This appears to be a version of MCPE that runs under Windows 10, at least for now.
2). It is written in C++
3). It apparently can run up to 7 users on PC, Tablet and XBox... No mention if server is needed or XBox account.
If this is written using Visual studio 2015 then it won't be long before Linux/Android or Apple versions appear, since 2015 has cross-platform libraries. The question will be how modding is handled, but with MSoft's repeated claims that they want to use MC as a tool to generate interest in kids to learn programming...
[Edit #2] I caught the end of the livestream of the modder panel at Minecon this morning hosted by Direwolf20, mostly audience questions. One young boy asked the panel about the effects of Windows 10 Minecraft on modding in general. I found Lexmanos' response very interesting:
1). There will be no modding for a bit... There is no modding interface like forge as yet, although he dropped that he was "being followed around" by Microsoft engineers asking many questions about programming interfaces.
2). At a later point (I think) someone asked if the new version would replace the Java version. His answer was that he didn't think the Java version was going away as there are too many Apple and Linux licenses out there. He also said it would be nice for all versions to be able to interact with each other but didn't know how possible that would be.
This got me thinking that, even though VS2015 is cross platform I don't know what the performance would be like... Maybe the Java version ends up outperforming a C++ version on those platforms if they have to be cross-compiled?
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