Preface
I my time here on this forum I have had the pleasure of writing a lot of long winded explanations of stuff. But often when the same question get asked again later I can never find the old explanation again and have to write it all over again Or sometimes there is just something that I think other people might benefit from seeing, but I have had trouble finding a suitable place to post it. And I think I might try and follow the trend and try and document my newest build a bit as I go. So I am creating this thread for these purposes.
Navigation
The first part of this thread revolves around my adventures in the Monster modpack.
If you instead are interested in my more recent excursions into the 1.6.4 TPPI modpack you can jump directly to it here:
Jump to first post from 1.6.4 TPPI world
If you are instead interested in my 1.7.10 TPPI2 world you can jump to the first post here:
Jump to first post of 1.7.10 TPPI2 Castle world
Full album of finished world
Or the sci-fi/futuristic build based on the 1.7.10 Nuts and Bolts pack:
Jump to first post of 1.7.10 Nuts and Bolts world
If you are interested in some older stuff here is an album of my 1.5.2 Unleashed Natura Redwood base:
1.5.2 Unleashed world album
1.6.4 FTB Monster World
I am not 100% sure of the format of the thread yet, but the main red line will be the ongoing projects in 1.6 Monster. I will not be describing every step in detail. I am not a fan of the "watching someone else playing a game for you" approach, but I will post highlights and special points of interest. And whenever there is a topic that that interests me in particular(automation, in particular AE etc.) and I believe is suitable I will do some small guides. Guides and explanations that I write for other threads that revolve around the present build I will also include here to make it easier to find.
The main build will take place in survival 1.6 FTB Monster pack with so far only a slightly altered modlist(qCraft, Mimicry and dyetrees disabled. Gravisuite and Redstone in Motion added).
[DOUBLEPOST=1394662480][/DOUBLEPOST]First thing first: Seed.
I am playing with the ATG+BoP+Highlands worldgen, and spawned a lot of world to get the right seed to start with. The reason why I want to point this out is because I think the seed I ended up finding is spectacular and has a very rich variety and amazing landmarks in very close proximity to the spawn.
I am playing with Dyetrees disabled and that might have an effect on worldgen. But I have tried generating this world with Dyetrees enabled as well and as far as I could see it was identical around spawn.
The seed is as follows: -1096234791096024491
1: Spawn location on a sandy beach. Nothing out of the ordinary before you look slightly south and see your first high mountain:
2: Tall mountain that is partly Dunes, Mesa and Cliffs. This is where I made my first home that is going to serve as my first station for gathering materials for initiating any big projects. The natural plateau serves as a garden/animal farm:
3: Very deep underwater trenches. IMO ideal for an underwater base build into the side of the canyon walls and on the see bed:
4: Very distinct red mountain. Quite the landmark with its position visible from the low savannah surrounding it:
5: Lake with Autumn biome on one side and Tropical jungle(very tall mountanside) on other side:tall:
6: Lake surrounded by magical forested slopes. Village on the waters edge(partly on the water too sometimes):
7: Very deep canyon with lake at the bottom. Tall trees(forgot the kind right now) and a Roguelike dungeon just off shot(very picturesque location of the dungeon):
I my time here on this forum I have had the pleasure of writing a lot of long winded explanations of stuff. But often when the same question get asked again later I can never find the old explanation again and have to write it all over again Or sometimes there is just something that I think other people might benefit from seeing, but I have had trouble finding a suitable place to post it. And I think I might try and follow the trend and try and document my newest build a bit as I go. So I am creating this thread for these purposes.
Navigation
The first part of this thread revolves around my adventures in the Monster modpack.
If you instead are interested in my more recent excursions into the 1.6.4 TPPI modpack you can jump directly to it here:
Jump to first post from 1.6.4 TPPI world
If you are instead interested in my 1.7.10 TPPI2 world you can jump to the first post here:
Jump to first post of 1.7.10 TPPI2 Castle world
Full album of finished world
Or the sci-fi/futuristic build based on the 1.7.10 Nuts and Bolts pack:
Jump to first post of 1.7.10 Nuts and Bolts world
If you are interested in some older stuff here is an album of my 1.5.2 Unleashed Natura Redwood base:
1.5.2 Unleashed world album
1.6.4 FTB Monster World
I am not 100% sure of the format of the thread yet, but the main red line will be the ongoing projects in 1.6 Monster. I will not be describing every step in detail. I am not a fan of the "watching someone else playing a game for you" approach, but I will post highlights and special points of interest. And whenever there is a topic that that interests me in particular(automation, in particular AE etc.) and I believe is suitable I will do some small guides. Guides and explanations that I write for other threads that revolve around the present build I will also include here to make it easier to find.
The main build will take place in survival 1.6 FTB Monster pack with so far only a slightly altered modlist(qCraft, Mimicry and dyetrees disabled. Gravisuite and Redstone in Motion added).
[DOUBLEPOST=1394662480][/DOUBLEPOST]First thing first: Seed.
I am playing with the ATG+BoP+Highlands worldgen, and spawned a lot of world to get the right seed to start with. The reason why I want to point this out is because I think the seed I ended up finding is spectacular and has a very rich variety and amazing landmarks in very close proximity to the spawn.
I am playing with Dyetrees disabled and that might have an effect on worldgen. But I have tried generating this world with Dyetrees enabled as well and as far as I could see it was identical around spawn.
The seed is as follows: -1096234791096024491
1: Spawn location on a sandy beach. Nothing out of the ordinary before you look slightly south and see your first high mountain:
2: Tall mountain that is partly Dunes, Mesa and Cliffs. This is where I made my first home that is going to serve as my first station for gathering materials for initiating any big projects. The natural plateau serves as a garden/animal farm:
3: Very deep underwater trenches. IMO ideal for an underwater base build into the side of the canyon walls and on the see bed:
4: Very distinct red mountain. Quite the landmark with its position visible from the low savannah surrounding it:
5: Lake with Autumn biome on one side and Tropical jungle(very tall mountanside) on other side:tall:
6: Lake surrounded by magical forested slopes. Village on the waters edge(partly on the water too sometimes):
7: Very deep canyon with lake at the bottom. Tall trees(forgot the kind right now) and a Roguelike dungeon just off shot(very picturesque location of the dungeon):
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