RedPower2 ID conflict crashing on startup ?

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Karimiri

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Jul 29, 2019
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FTBlauncher v1.1.9
Minecraft Version: 1.4.6
Java version: 1.7.0_10

hello. i play FTB-mindcrack v6 singleplayer, and im having problem when trying to add mod called "Desired Blocks" by Phobophobe

after i put/instal DB into "mods" folder minecraft crashes on startup with this report:
Code:
java.lang.NullPointerException
    at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
    at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:456)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
i tryed to change DB block IDs, but with no effect.
then i was suggested to change "AutoAssign" value in RP2 config from 0 to 1, and it actualy woked, game launches, and everything seams to be working.
DB blocks are avalible, but after another launch "AutoAssign" value resets back to 0, and game crashes again (after setting it back to 1 everything is fine AGAIN, and map seams undamaged or corrupted and DB blocka are present where i left them)

Doe anyone has any ida how to fix this issue ? its annoing to switch that value all the time and risking world crash or corruption... but i dont want abbandon DB either, those blocks are just so cool :)

thx
 

Karimiri

New Member
Jul 29, 2019
103
0
0
fixed: it spears that this is the way RedPower2 says there is and id conflict.
swapping some IDs solved this problem :)
 

Karimiri

New Member
Jul 29, 2019
103
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should be in the crash report. then you go into config files and compare those 2 mentioned there
 

Slind

Well-Known Member
Mar 8, 2013
492
73
53
i cant understand what happend.

but i took the configs folder from an 2 days old backup and the server is back online.
ty
 
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