FTBlauncher v1.1.9
Minecraft Version: 1.4.6
Java version: 1.7.0_10
hello. i play FTB-mindcrack v6 singleplayer, and im having problem when trying to add mod called "Desired Blocks" by Phobophobe
after i put/instal DB into "mods" folder minecraft crashes on startup with this report:
i tryed to change DB block IDs, but with no effect.
then i was suggested to change "AutoAssign" value in RP2 config from 0 to 1, and it actualy woked, game launches, and everything seams to be working.
DB blocks are avalible, but after another launch "AutoAssign" value resets back to 0, and game crashes again (after setting it back to 1 everything is fine AGAIN, and map seams undamaged or corrupted and DB blocka are present where i left them)
Doe anyone has any ida how to fix this issue ? its annoing to switch that value all the time and risking world crash or corruption... but i dont want abbandon DB either, those blocks are just so cool
thx
Minecraft Version: 1.4.6
Java version: 1.7.0_10
hello. i play FTB-mindcrack v6 singleplayer, and im having problem when trying to add mod called "Desired Blocks" by Phobophobe
after i put/instal DB into "mods" folder minecraft crashes on startup with this report:
Code:
java.lang.NullPointerException
at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
then i was suggested to change "AutoAssign" value in RP2 config from 0 to 1, and it actualy woked, game launches, and everything seams to be working.
DB blocks are avalible, but after another launch "AutoAssign" value resets back to 0, and game crashes again (after setting it back to 1 everything is fine AGAIN, and map seams undamaged or corrupted and DB blocka are present where i left them)
Doe anyone has any ida how to fix this issue ? its annoing to switch that value all the time and risking world crash or corruption... but i dont want abbandon DB either, those blocks are just so cool
thx