Botania has a flower that sorts things.
Golems are also able to sort very well.
Storage is still a fair problem (we do have Better Storage). And golems aren't nearly capable of the things Logistics Pipes can do.
Botania has a flower that sorts things.
Golems are also able to sort very well.
We have a thread for that: Suggest mods for creation hereWhat we really need is a magic-based autocrafting system. It's the one thing in Magic World 2 I have literally no way to automate. :/
Not going to lie Flipz, every time I see that you comment on this thread, I cross my fingers for no blue text We've done good as of yet though, for the most partWhat we really need is a magic-based autocrafting system. It's the one thing in Magic World 2 I have literally no way to automate. :/
Dartcraft has autocrafting, might be worth a look,What we really need is a magic-based autocrafting system. It's the one thing in Magic World 2 I have literally no way to automate. :/
Yeah, that is similar to what I was thinking of, never got into factorization as much as I wanted to. barrels and wrath lampsDartcraft has autocrafting, might be worth a look,
EDIT: Factorization has the compression crafter as well and I always thought that FZ had a bit of a magitech feel about it (that might just be me though). @VapourDrive, might this be similar to what you were thinking of?
That would be the best thing ever; shoot the grid layout is even there alreadyI will be honest, when I first saw Botania, the first thing that ran through my head was the PvZ credits song. And I was just thinking that mana-requiring plant-based mob deterrent systems would be a cool thing. Oh sure, the Tiger Lilly keeps creepers from exploding, and there's a plant that turns mobs against each other, but something like a pea shooter/repeater/gatling pea shooter/three-peater. If there's an API for Botania, I might well be inclined to write the PvZ addon. Which will, of course, also include other things for mobs to equip that players of PvZ might be familiar with.
Yea, but you aren't going to make the zombies follow straight lines. I was thinking more of a 3d version, where you'd plant your base defenses, then have a wave of spawns show up and try to get to you in your house. So you'll have to deal with lateral attacks as well.That would be the best thing ever; shoot the grid layout is even there already
There's no API for Botania, which makes it extremely difficult, and legally complicated as well. Without an API, I would have to deconstruct his mod pretty much to see how it works and tie into it. In addition to being a monumental headache, that's also kinda... shady.I think @ShneekeyTheLost just talked himself into making a mod.
Go message Vazkii then.There's no API for Botania, which makes it extremely difficult, and legally complicated as well. Without an API, I would have to deconstruct his mod pretty much to see how it works and tie into it. In addition to being a monumental headache, that's also kinda... shady.
Botania is still in beta. I think he should focus on finishing the mod before allowing for support for others.Go message Vazkii then.
What about auto sorting, I don't play magic world but I've never heard of a magic sorting machineWhat we really need is a magic-based autocrafting system. It's the one thing in Magic World 2 I have literally no way to automate. :/
Don't you mean shneekey? [DOUBLEPOST=1399853763][/DOUBLEPOST]Ok, stumbling around I came across this: http://www.minecraftforum.net/topic/2363832-172-per-fabrica-ad-astra-geologica/There's no API for Botania, which makes it extremely difficult, and legally complicated as well. Without an API, I would have to deconstruct his mod pretty much to see how it works and tie into it. In addition to being a monumental headache, that's also kinda... shady.
Ya this mod is awesome have been playing with it for months. Though I do not think a lot of people will like this because progression is hard. This also has amazing gregtech compatibility.Don't you mean shneekey? [DOUBLEPOST=1399853763][/DOUBLEPOST]Ok, stumbling around I came across this: http://www.minecraftforum.net/topic/2363832-172-per-fabrica-ad-astra-geologica/
Wow. Not sure exactly what the general idea is, but this looks like it could become a massive awesome thing.
Any thoughts?
Apparently Thaumcraft has a sorting core for golems, though I'm not sure which version it's in.What about auto sorting, I don't play magic world but I've never heard of a magic sorting machine
https://github.com/Vazkii/Botania/tree/master/MODSRC/vazkii/botania/apiThere's no API for Botania, which makes it extremely difficult, and legally complicated as well. Without an API, I would have to deconstruct his mod pretty much to see how it works and tie into it. In addition to being a monumental headache, that's also kinda... shady.
This came up in the update thread and I though some discussion may be worthwhile.I'd say that it [gregtech] was stable, but 'pretty much' complete, the only thing missing being the multiblocks (you can technically get steel just through dungeon chests, but it'll take a while). Since he hasn't made it beta, this leads to the assumption that he has way more to add than was in previous versions of GT.
This came up in the update thread and I though some discussion may be worthwhile.
If I remember correctly, the rule of thumb that a lot of people follow if they put out public alphas is that they can be experimented in creative test worlds (disposable), but beta are the first release that can be tested in survival world (also disposable, not LP worlds). Release candidates are those which can be thrown into a world that you care about without too much trouble.