As per this post in the Suggest Mods for Creation thread, here is a mod that only adds an RF-powered quarry, and landmarks.
Download for 1.7.10. Immibis Core required (from here).
Quarry recipe:
Landmark recipe:
Landmarks should be set up like this, if you want to use them:
Specifically, one of the landmarks needs to be behind the quarry, and that landmark needs to be lined up with the others. The maximum distance between two landmarks is 31 blocks, but they can be "chained" to select a larger area. The quarry doesn't need to be at a corner - you could make a T shape with landmarks, and put the quarry at the top center of the T, and it should mine out both sides. Landmarks can connect through other blocks.
A default-size quarry looks like this: (the quarry ignores water)
It looks similar to a BC quarry. This picture is from before quarry arms were implemented.
If there are blocks inside the frame they will be destroyed without being dropped.
The quarry uses 3200 RF for each block mined or built. That means that if you have a single dynamo powering it, it will mine one block every two seconds (because 80 RF/t = 1600 RF/sec). It will not mine more than one block per tick (32000 RF/t, equivalent to 40 dynamos).
The quarry acts like a chest. It will store dropped items inside itself. If it is full, it will pause mining, but continue drawing power.
Important note for SMP: it currently will destroy any blocks inside the frame, even bedrock and protected blocks! Bedrock and protected blocks will not be mined if they're underneath the frame.
Visual note: Quarry arms and outlines will only be visible if you're within 64 blocks of the quarry block, since they're counted as part of the quarry block.
Download for 1.7.10. Immibis Core required (from here).
Quarry recipe:
Landmark recipe:
Landmarks should be set up like this, if you want to use them:
Specifically, one of the landmarks needs to be behind the quarry, and that landmark needs to be lined up with the others. The maximum distance between two landmarks is 31 blocks, but they can be "chained" to select a larger area. The quarry doesn't need to be at a corner - you could make a T shape with landmarks, and put the quarry at the top center of the T, and it should mine out both sides. Landmarks can connect through other blocks.
A default-size quarry looks like this: (the quarry ignores water)
It looks similar to a BC quarry. This picture is from before quarry arms were implemented.
If there are blocks inside the frame they will be destroyed without being dropped.
The quarry uses 3200 RF for each block mined or built. That means that if you have a single dynamo powering it, it will mine one block every two seconds (because 80 RF/t = 1600 RF/sec). It will not mine more than one block per tick (32000 RF/t, equivalent to 40 dynamos).
The quarry acts like a chest. It will store dropped items inside itself. If it is full, it will pause mining, but continue drawing power.
Important note for SMP: it currently will destroy any blocks inside the frame, even bedrock and protected blocks! Bedrock and protected blocks will not be mined if they're underneath the frame.
Visual note: Quarry arms and outlines will only be visible if you're within 64 blocks of the quarry block, since they're counted as part of the quarry block.
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