Eyamaz, Why not make fire zombies/ fire skeletons set grass, leaves and wood on fire if they touch it?
Slow down there, Satan.
Eyamaz, Why not make fire zombies/ fire skeletons set grass, leaves and wood on fire if they touch it?
The pack won't start for me. Here's the log.
It's failing on "[INFO] [ForgeModLoader] [BiomesOPlenty] Version check failed" I tried replacing BOP and redownloading the entire pack and I keep getting the same result.
Is this a Curse thing?No, due to the horrible thing that is online version checking, the pack now takes an extra amount of time to start up due to the number of version check fails the mods now go through. Killing the process yourself is not a crash.
It takes the 1.6.4 pack over twice as long for me on a fairly beefy machine to load due to the load process essentially pausing while mods fail to look up version info from locations that no longer exist.
Is this a Curse thing?
I download packs, then set them up on MultiMC. The reason i do this is i find the curse launcher cant load some packs for me. For example currently FTB Infinity Evolved wont load after i download it... BUT if i make a new profile, then copy all the contents over to that instance, it loads just fine.
Personally i still think MultiMC is the better of the two if you know what your doing.
I will, im trying to troubleshot to see if i can find out the cause exactly.There is zero difference between launchers once the VM is running unless a launcher injects something into the minecraft jar or adds java parameters without user input. It's just a pretty skin with features. With Curse, we literally just download everything and set up an instance within Mojang's Launcher.
If a pack doesn't work for you only from Curse, then report it so the CV team can see if it is a bug on our end as there is always a possibility of an error happening during the profile setup.
Also when i download Curse Voice, it also installs an older version of Java, Why is that? Is the most recent version of Java not good? I use it on that other launcher with no issues.
Ah i see, I dont think i have the vanilla launcher from mojang (other then the one CV installs.)Mojang installs it via their launcher, not us. #BlameMojang.
No, due to the horrible thing that is online version checking, the pack now takes an extra amount of time to start up due to the number of version check fails the mods now go through. Killing the process yourself is not a crash.
It takes the 1.6.4 pack over twice as long for me on a fairly beefy machine to load due to the load process essentially pausing while mods fail to look up version info from locations that no longer exist.
Just got my inventory deleted by Witchery.
Hopped into Spirit World to mine a diamond vein, ended up in a nightmare and got killed by that thing, and instead of waking up I died and had to go through a respawn which messed up my inventories. If it was hardcore it would probably be a permanent death...
I probably sound stupid saying this but where do you download this mod pack?
That's not what happened though. I was killed by the nightmare thing, and should have woken up. Instead, I had to respawn at my bed, lost the entire overworld inventory, my knapsack somehow got transported into the Spirit World and its contents scattered where I died along with the contents of the Spirit World inventory. When I respawned I found my sleeping body near the Dreamcatcher setup.When you are in the spirit world, you stay standing in the overworld. This means mobs can still spawn and attack you and destroy your stuff.
I've heard of this before. I never trusted my trips to the dreamland and always emptied my inventory of everything of value before going in either direction. Also, the knapsack is really dangerous to have in those trips.That's not what happened though. I was killed by the nightmare thing, and should have woken up. Instead, I had to respawn at my bed, lost the entire overworld inventory, my knapsack somehow got transported into the Spirit World and its contents scattered where I died along with the contents of the Spirit World inventory. When I respawned I found my sleeping body near the Dreamcatcher setup.
it only killed 2 entities, 1 skeleton and 1 poison skeleton. I went into mcedit and there appeared to be a MASSIVE amount of entities in a pool of lava in the nether, so I removed all of them. This seemed to fix the problem. I looked at the entities in question before I deleted them, and there were ~7000 trites. Why they were not deleted with /cofh killall I have no idea.Have you tried /cofh killall to see if the mobs are causing it? In my world the nighttime literally freezes sometimes until I do that.