There is an evil brewing...
Warning!
This modpack can be resource intensive!
BNBPack 1.5 Edition Code : BNB15e
(this is currently missing the /libs folder. you will need to copy this in for yourself, I currently have no intentions on fixing that issue since 1.6 will be coming soon.)
This modpack can be resource intensive!
BNBPack 1.5 Edition Code : BNB15e
(this is currently missing the /libs folder. you will need to copy this in for yourself, I currently have no intentions on fixing that issue since 1.6 will be coming soon.)
Before you play this pack, i suggest you read the guide on Iguana Tweaks for TiCo and Unlit Torched and Lanterns as they change the start of the game dramatically. You may also notice I did not include a minimap mod. This is because I left the choice of which minimap mod the user would like to use so they may add it themselves. This thread is also highly recommended.
Please direct all support for this pack to this thread only!
I am not releasing a server version of this pack but feel free to make your own as long as you do NOT distribute it. I will not be offering support for any SMP.
Known Issues
I am not releasing a server version of this pack but feel free to make your own as long as you do NOT distribute it. I will not be offering support for any SMP.
Known Issues
Tessellation Errors [all versions]: Users not using the latest version of lwjgl may experience these errors. This can be remedied by manually updating your lwjgl files or importing the modpack into MultiMC and selecting "Change lwjgl..." from right clicking the instance.
Pack Code: BloodNBones
Also available on CurseForge
1.6 Modlist and Permissions
Change Logs
Adding/Removing mods is not supported in this pack.
Removing mods will break the recipes and adding mods will likely break the progression of the pack.
Please be sure to direct all support to this thread, FTB itself will not be providing support for this pack. General feedback welcome as long as you are constructive about it.
Also available on CurseForge
1.6 Modlist and Permissions
Change Logs
Adding/Removing mods is not supported in this pack.
Removing mods will break the recipes and adding mods will likely break the progression of the pack.
Please be sure to direct all support to this thread, FTB itself will not be providing support for this pack. General feedback welcome as long as you are constructive about it.
Server Note
Hostile Worlds by Corosus has been disabled server side.
While this mod is used to ramp up the difficulty of SSP after a certain period of time has gone by, it is very unfair for use on a standing server.
Once the invaders spawn, new players will not have a chance to get any sort of defenses set up.
This mod should only be enabled for Hardcore Challenge servers, you have been warned.
Recommended JVM arguments:
Hostile Worlds by Corosus has been disabled server side.
While this mod is used to ramp up the difficulty of SSP after a certain period of time has gone by, it is very unfair for use on a standing server.
Once the invaders spawn, new players will not have a chance to get any sort of defenses set up.
This mod should only be enabled for Hardcore Challenge servers, you have been warned.
Recommended JVM arguments:
-XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:+CICompilerCountPerCPU -XX:+TieredCompilation
To any streamers:
Yeah, Its dark. sorry, its part of how the pack works.
As much as I would like to see streamers stream it,I'm not going to sacrifice a mechanic for it. Much love though. <3 guess what?
v1.0.3 will contain Dynamic Lights that not only adds an awesome eerie ambiance,
you can hold a torch to see! Much love! <3
Known Issues
Client Side
*Crash when trying to add Lapis to any TiC tool using the FTBBuild of iguana tweaks for TiC (BnB 1.0.4+)To any streamers:
Yeah, Its dark. sorry, its part of how the pack works.
As much as I would like to see streamers stream it,
v1.0.3 will contain Dynamic Lights that not only adds an awesome eerie ambiance,
you can hold a torch to see! Much love! <3
Known Issues
Client Side
Server Side
Both
*Occasional crash when creating a new world with DEFAULT world gen type from the extra gases I added. Looking for a work around before removing the extra gases. ~ fixed in 1.0.4
*BoP worldgen is not generating caves. ~ .disabled BoP and added BoP biomes to vanilla world gen as a work around in 1.0.2*BoP food is set abnormally high in their code for restoration and cannot be disabled. This is currently considered an exploit until I can find a fix. ~ .disabled BoP in 1.0.2.
*TPS issues from AI. ~mostly fixed in 1.0.2
*Too much mob regen. ~ fixed in 1.0.4, reduced spawn rate of healer mobs to 1 in 140 instead of the 1 in 14ish
*TPS issues from extra gas seeds. ~ cut extra gas spawns, again in 1.0.2
It has been almost two years since the release of Blood N Bones for MC1.6. The MC1.7 Edition (2.x) looks to expand on what the 1.6 Edition (1.x) brought to the table. A coldly calculated tiered crafting system, utilizing Tinker's Construct to turn Metallurgy ores into a properly tiered system and a crafting system that leaves almost no recipe as you know it with Minetweaker. Journey through multiple dimensions and dungeons with Dimensional Control and Roguelike Dungeons in a world created with BiomeTweaker and CofHCore.
That world, however, has been corrupted by evil and is slowly dying.
The Makers look to undo the very fabric of its reality to prevent the spread of that evil.
When faced with destruction from both the light and dark, can you survive?
Or will you just be another dead soul to fuel the chaos.
Available soon on CurseForge.
Last edited: