Abdiel's definition of Renewable: "it is possible to create a machine/setup that takes up a limited, fixed amount of space, and with no external inputs is able to produce an arbitrary amount of the resource in a finite time".
In FTB, nearly every item can be completely renewable, not including the infinite world of minecraft. You can get these items from all the new recipes, such as pulverizing cobblestone to produce sand and gravel. IC2 crops can get you things like Ink Sacs, and the squid is one of few mobs that can not be turned into a soul shard, which will net you infinite coal, bones, and even Eyes of Ender. UU Matter is quite useful. It allows you to get things like Lapis, Netherrack, and Iridium. Bees are a big one. No other mods can boast the ability to get infinite platinum (if extremely slow)...And yes, the *awesome* "exploit" by Thermal Expansion is now fixed (okay, it is an exploit and did need to be fixed).
Of course, not every single item is unrenewable.
For example, the Ender Dragon Egg is not renewable, there's only one. Add to this list Soul Sand. Nikolite (though plentiful) is not renewable either. Endstone is not renewable, nor is Soladite, but the Iridium you derive from it is, so we won't count that.
List of Non-Renewable items (Items will be added and removed):
Vanilla:
Cobwebs (Only item!)
Redpower:
Marble
Traincraft:
Oil sands
Crude Oil
BuildCraft:
Twilight Forest:
Glowworm Queen
Torch Berries
Nagastone (and most other builds/dungeons)
Ironwood
Steeleaf
Ore Magnet
Peacock feather fan
Maze Wafer
Robust Twilight Oak Saplings
XL Biomes:
Red Rock
Forestry:
Apatite
Princesses (recyclable, but not infinite except for with swarmers, but the princesses or the queens made will not last)
Thaumcraft:
Obsidian Totems
Silverwood Saplings, Logs and Leaves.
Mystcraft:
Crystals
Xycraft:
Red Xychronium
Green Xychronium
Black Xychronium
Light Xychronium
Blue Xychronium
Xycraft Quartz
Other Mods:
Applied Energestics: Quartz
Prerequisites (for being renewable):
Inventory Clause
They must be able to be obtained and be put in an inventory. Silverfish blocks are a good example of an example that does not count. That means all vanilla-type mob spawners as well.
Ore Clause
This is not only about ores. There are other materials that are part of this too. Ores give you one of two things: Ingots, and Dust (okay, rich slag and stone too). The ingots are what we'll focus on, because the dust can be derived from ingots from maceration/pulverization. If Tin Ore ONLY gives out Tin, (stone and slag are renewable, doesn't matter), the Ore itself is not renewable, but since everything it gives out is renewable and can be gotten by other means, the ore will not count on the "Non-renewable" list.
Dupe Clause
Either with mod exploits, or vanilla dupes, if this is the only way to get an item, then it will not be removed from the non-renewable list.
So my question is, what other materials have you found to be non-renewable? Any on the list that are renewable and should be removed?
What of the ways to produce some of these items? For Soul Sand, some members and I were toying around the idea with using filled Soul Shards in a Soul Forge to smelt Sand into Soul Sand, removing 1 soul per Soul Sand created.
Nikolite technically is related to energy like Lapis Luizi in IC2, so it could be possible to mix Redstone with Lapis Luizi, or even Soladite, from the end. I'm sure it is derived from Lapis anyways.
I also think Cobwebs could be created by having a spider (cave or normal) stay loaded for long enough, and it would eventually make a Cobweb. It'd be slow, and you'd have to be nearby spiders, and you'd have to go there with silk touch Shears manually, but it would be possible.
So, what do you guys think?
In FTB, nearly every item can be completely renewable, not including the infinite world of minecraft. You can get these items from all the new recipes, such as pulverizing cobblestone to produce sand and gravel. IC2 crops can get you things like Ink Sacs, and the squid is one of few mobs that can not be turned into a soul shard, which will net you infinite coal, bones, and even Eyes of Ender. UU Matter is quite useful. It allows you to get things like Lapis, Netherrack, and Iridium. Bees are a big one. No other mods can boast the ability to get infinite platinum (if extremely slow)...And yes, the *awesome* "exploit" by Thermal Expansion is now fixed (okay, it is an exploit and did need to be fixed).
Of course, not every single item is unrenewable.
For example, the Ender Dragon Egg is not renewable, there's only one. Add to this list
List of Non-Renewable items (Items will be added and removed):
Vanilla:
Cobwebs (Only item!)
Redpower:
Marble
Traincraft:
Oil sands
Crude Oil
BuildCraft:
Twilight Forest:
Glowworm Queen
Torch Berries
Nagastone (and most other builds/dungeons)
Ironwood
Steeleaf
Ore Magnet
Peacock feather fan
Maze Wafer
Robust Twilight Oak Saplings
XL Biomes:
Red Rock
Forestry:
Apatite
Princesses (recyclable, but not infinite except for with swarmers, but the princesses or the queens made will not last)
Thaumcraft:
Obsidian Totems
Silverwood Saplings, Logs and Leaves.
Mystcraft:
Crystals
Xycraft:
Red Xychronium
Green Xychronium
Black Xychronium
Light Xychronium
Blue Xychronium
Xycraft Quartz
Other Mods:
Applied Energestics: Quartz
Prerequisites (for being renewable):
Inventory Clause
They must be able to be obtained and be put in an inventory. Silverfish blocks are a good example of an example that does not count. That means all vanilla-type mob spawners as well.
Ore Clause
This is not only about ores. There are other materials that are part of this too. Ores give you one of two things: Ingots, and Dust (okay, rich slag and stone too). The ingots are what we'll focus on, because the dust can be derived from ingots from maceration/pulverization. If Tin Ore ONLY gives out Tin, (stone and slag are renewable, doesn't matter), the Ore itself is not renewable, but since everything it gives out is renewable and can be gotten by other means, the ore will not count on the "Non-renewable" list.
Dupe Clause
Either with mod exploits, or vanilla dupes, if this is the only way to get an item, then it will not be removed from the non-renewable list.
So my question is, what other materials have you found to be non-renewable? Any on the list that are renewable and should be removed?
What of the ways to produce some of these items? For Soul Sand, some members and I were toying around the idea with using filled Soul Shards in a Soul Forge to smelt Sand into Soul Sand, removing 1 soul per Soul Sand created.
Nikolite technically is related to energy like Lapis Luizi in IC2, so it could be possible to mix Redstone with Lapis Luizi, or even Soladite, from the end. I'm sure it is derived from Lapis anyways.
I also think Cobwebs could be created by having a spider (cave or normal) stay loaded for long enough, and it would eventually make a Cobweb. It'd be slow, and you'd have to be nearby spiders, and you'd have to go there with silk touch Shears manually, but it would be possible.
So, what do you guys think?