This pack has been awarded the second place in the jampacked II
pack code: storkman
Current recommend version: 1.1.10
Current manual update version: 1.1.10
Current manual server version: 1.1.10
Current ftb launcher version: 1.1.10
Current ftb launcher server version:1.1.10
Current manual server version: 1.1.10
Current ftb launcher version: 1.1.10
Current ftb launcher server version:1.1.10
I am Storkman101 and made this map Void World. I have invested a lot of time in this map and I really hope you guys like it. We are now a listed pack in the FTB launcher, so you can find this pack under the thrid-party modpacks from the FTB laucher
Description
Hello I am you, you probably want to know a lot of me but first I talk a bit about where I live now. I live in a city floating somewhere in space. The strange thing is that there is enough oxygen to breath. But to be sure we brought up a shield which seperate us from the outer space. It was a very lively but small society. But then on one day we were attacked. Everything was different after that day. We were attacked almost every day. The citizens died one by one. We could do nothing about it. Some of us were able to build shelters from the bombs but we are almost out of food, materials and we have no real place to live. I have to find the evil person behind those strikes and take him out so our society can live happy with no worries again.
This Map is based of ProjectE, so you will get everything with this mod. Also you have to interact with custom made NPC's to get further in the map, this way you have to explore and talk to people (kind of like a RPG)
Manual updates
You can also do a manual update since the FTB guys are sometimes slow (and I am publishing new versions to fast sometimes or I am messing things up stupid me ) see the spoiler below. This way you can always play on the newest version with the latest bugfixes
Single Player V 1.1.10:https://www.dropbox.com/s/80fn0j1ln6eq9cu/Void World 1.1.10 - V2.zip?dl=0
Extract these files and put them into your ftb void world folder. These will update the template (for if you start a new world), your config files to update the quests and some other config files, the minetweaker scripts and the mod folder. This should not damage your save where you are playing on
Server V 1.1.10: https://www.dropbox.com/s/ft8otjefzzi667k/Server V 1.1.10 - V2.zip?dl=0
Extract these files and put them into your ftb void world folder. These will update the template (for if you start a new world), your config files to update the quests and some other config files, the minetweaker scripts and the mod folder. This should not damage your save where you are playing on
Server V 1.1.10: https://www.dropbox.com/s/ft8otjefzzi667k/Server V 1.1.10 - V2.zip?dl=0
Map/CustomNPC Resets
Sometimes to implement new features of fix some bugs I need to change the blocks in the map itself so these fixes wont be in the map unless you do a map reset.
Version list that acquire a map reset. It has only effect if you started the world on a lower version then the newest map.
Sometimes You might have to update the map itself to play the pack to the fullest extent or to not experience any annoying bugs. If you want to do a map reset this is how you have to do it:
First: Do not delete your old world in case something goes wrong
Second: do not MOVE the files but COPY them so you can always play on your old world in case something goes wrong
-Get all your stuff and put it in your player inventory, since you have to make a new world everything you want to take with you has to be in your inventory. A golden bag of holding can help you if you have not enough inventory space.
-Make sure you close the world before you go further
-Make a new world
-COPY (if you just movethem you might loose all your data if something went wrong) all the files listed in the spoiler below from your old world to the new world(both can be found in your ftblauncher folder/VoidWorld/minecraft/saves.
If it didnt do it properly or you don't like it because some stuff got lost you can always use your old world if you COPIED the files to the new world, so you always can go back. If something didnt work with the map reset notice me and I will help you(I can react the fastest on my github page (see bugs for the link to that)
First: Do not delete your old world in case something goes wrong
Second: do not MOVE the files but COPY them so you can always play on your old world in case something goes wrong
-Get all your stuff and put it in your player inventory, since you have to make a new world everything you want to take with you has to be in your inventory. A golden bag of holding can help you if you have not enough inventory space.
-Make sure you close the world before you go further
-Make a new world
-COPY (if you just movethem you might loose all your data if something went wrong) all the files listed in the spoiler below from your old world to the new world(both can be found in your ftblauncher folder/VoidWorld/minecraft/saves.
It was easier to list all the folders/files that dont need to be moved, otherwise they might make the new world corrupted.
the AE2 folder
the Aroma1997 folder
the DIM folders (these store the dimension info so you dont want to copy these)
The RedstoneEther, contains some dimension info
the region folder
the scripts folder
any of the .dat files that are in the first folder, not in the subfolders
the AE2 folder
the Aroma1997 folder
the DIM folders (these store the dimension info so you dont want to copy these)
The RedstoneEther, contains some dimension info
the region folder
the scripts folder
any of the .dat files that are in the first folder, not in the subfolders
First of all, update to the newest version
Go to the Void World folder
Go to template
Copy the customnpc folder in the template folder
Copy them to your world you are playing on
All the CustomNPC's, dialogs and quests are updated, you might have to redo some quests/diaglogs to get back to the point you were
Go to the Void World folder
Go to template
Copy the customnpc folder in the template folder
Copy them to your world you are playing on
All the CustomNPC's, dialogs and quests are updated, you might have to redo some quests/diaglogs to get back to the point you were
Some features of the pack
This map should be playable with all texturepacks listed in the FTB laucher and have a 1.7.10 version for it.
The City
Your starterbase
Some NPC's
Quest System
Your starterbase
Some NPC's
Quest System
Another One Bites The Dust
Applied Energistics 2
AromaBackup
Baubles
Bibliocraft
Big Reactors
Chickenchunks
Chisel 2
Computercraft
Custom Npcs
Ender IO
Ender Zoo
EnderStorage
EnderTech
EnderZOO
Extra Utilities
Extra TiC
Fast leaf decay
HQM
Iguana tinker Tweaks
Inventory Tweaks
Ironchest
Jabba
Journeymap
Lockdown
Mantle
Metallurgy
Minefactory Reloaded
Minetweaker
NEI + NEI addons (intergration, not enough items, not enough recources)
Openblocks
Openmods
Perfect Spawn
Peripherals++
ProjectE
ProjectRed, with almost all the addons
Redstone Arsenal
Simply Jetpacks
Solar Expansion
The Twilight Forest
Thermal Expansion
TiC Tooltips
Tinkers Construct
Tinkers Mechworks
Translocator
Waila
Wireless Redstone
Applied Energistics 2
AromaBackup
Baubles
Bibliocraft
Big Reactors
Chickenchunks
Chisel 2
Computercraft
Custom Npcs
Ender IO
Ender Zoo
EnderStorage
EnderTech
EnderZOO
Extra Utilities
Extra TiC
Fast leaf decay
HQM
Iguana tinker Tweaks
Inventory Tweaks
Ironchest
Jabba
Journeymap
Lockdown
Mantle
Metallurgy
Minefactory Reloaded
Minetweaker
NEI + NEI addons (intergration, not enough items, not enough recources)
Openblocks
Openmods
Perfect Spawn
Peripherals++
ProjectE
ProjectRed, with almost all the addons
Redstone Arsenal
Simply Jetpacks
Solar Expansion
The Twilight Forest
Thermal Expansion
TiC Tooltips
Tinkers Construct
Tinkers Mechworks
Translocator
Waila
Wireless Redstone
Sadly none
Bugs and Changelogs
Mapbreaking bugs:
-Pumpkins quest line is a bit bugged right now will be fixed later when i can play with SpiritofMC again
-Capacitor problem
Issue Tracker
Have you found a bug in my pack? Please list you issue here (https://github.com/Storkman101/Void-World/issues) you issue can fix problems in my pack which will help anyone who will play it. If possible put a [Version X.X.X] in your title so I can see which version you are playing on,
In case there is a bug with the HQM book you can do /hqm edit *your playername* to get a cheat version for yourself so you can skip the bugged quests, but still plz report the bugs so I can fix them for other persons
World got corrupted?
Try a aroma backup and get one of the latest save which does not let you loose all your progress (some of it will probably be lost though). Currently it is set to make a backup twice in an hour
You can find your backup in your FTB folder/ Void World / minecraft / backups
-Pumpkins quest line is a bit bugged right now will be fixed later when i can play with SpiritofMC again
-Capacitor problem
Directly quoted from PiHung Liu in the comment of biffa's playthrough ep 31
I'll just paste what I've said in a reply to a comment in ep.10 here: The Power Plant quest line has a quest that needs you to submit 64 Vibrant Capacitor with full power. Since it detects full power (ie. checks for NBT data) there's a chance that a full Vibrant Capacitor is rejected by the quest book. This is because whether the vertical power gauge is shown on faces (those shown when you place the Capacitors down) is also stored as NBT data and is not cleared when it is picked up. I finally submitted them by discovering that you can manually clear that by changing the face configuration one full cycle. This is also why at around 30:00 the "Submit" is not taking that charged Vibrant Capacitor, although it is fully charged. (Consume tasks accept partial completion, it will take whatever you have when you submit it in and tally up all it gets.) This NBT data problem can also be observed when all 64 tanks are filled up and you pick them up, they will not all stack together but forms a couple stack by their NBT data. What I said "change the face configuration one full cycle" is: place down the tank, using wrench to configure the face with vertical bar until it is back to "Normal" or whatever it originally was, except that now the vertical bar disappeared. When all faces are cleared it is ready to be submitted to the book.
I'll just paste what I've said in a reply to a comment in ep.10 here: The Power Plant quest line has a quest that needs you to submit 64 Vibrant Capacitor with full power. Since it detects full power (ie. checks for NBT data) there's a chance that a full Vibrant Capacitor is rejected by the quest book. This is because whether the vertical power gauge is shown on faces (those shown when you place the Capacitors down) is also stored as NBT data and is not cleared when it is picked up. I finally submitted them by discovering that you can manually clear that by changing the face configuration one full cycle. This is also why at around 30:00 the "Submit" is not taking that charged Vibrant Capacitor, although it is fully charged. (Consume tasks accept partial completion, it will take whatever you have when you submit it in and tally up all it gets.) This NBT data problem can also be observed when all 64 tanks are filled up and you pick them up, they will not all stack together but forms a couple stack by their NBT data. What I said "change the face configuration one full cycle" is: place down the tank, using wrench to configure the face with vertical bar until it is back to "Normal" or whatever it originally was, except that now the vertical bar disappeared. When all faces are cleared it is ready to be submitted to the book.
Have you found a bug in my pack? Please list you issue here (https://github.com/Storkman101/Void-World/issues) you issue can fix problems in my pack which will help anyone who will play it. If possible put a [Version X.X.X] in your title so I can see which version you are playing on,
In case there is a bug with the HQM book you can do /hqm edit *your playername* to get a cheat version for yourself so you can skip the bugged quests, but still plz report the bugs so I can fix them for other persons
World got corrupted?
Try a aroma backup and get one of the latest save which does not let you loose all your progress (some of it will probably be lost though). Currently it is set to make a backup twice in an hour
You can find your backup in your FTB folder/ Void World / minecraft / backups
Changelog Patch 1.1.6
Version 1.1.6 The Reward Bag Update
Main points of this patch:
This patch I am focused around balancing and updating the reward bag system. Since especially in the early game luck is soo good since you can get a lot of emc in the start and you are settled for a while. Also I went through my mod list and updated all mods where updates were available to the newest (stable) release versions. At the same time I have been busy with the Storage and Storage + quests and they are almost finished.
Bug fixes:
-Fixed the bug where you had to craft instead of detect the proccesing units of AE
Bug Fixes only implemented by map reset:
-
Balance Changes:
-Disables the confusion creepers. This is mostly because they can teleport the npcs around which makes you unable to find them. Now this should not happen anymore
-Reworked a big part of the Reward bag system for more rewards, less luck in the lower tiers of bags and more in the higher tiers of bags. More tweaks are coming up in future patches with the chances which bag you get in which tier. Note, since the main point of the rewardbags are free EMC I am debating if I must have more different kinds of rewards (except in the usefull tool section, there are more items coming for that one). For a good balancing in the pack I need your feedback. But you cannot get as much EMC anymore with the lowest 2 tiers of bags and you have to be even more lucky to get a high tier reward in the third tier bag
-Added more quests in the Storage and Storage + section. They are almost finished. Some quests might be changed and everything and I still need to make the big hoarding quests in AE2
Balance Changes only implemented by a map reset:
-
Other:
Mods Added
-Added Equivalent Energistics to the pack. This mod allows you to autocraft items using EMC in your AE system. Expect mayor balancing in the future though.
-Added Applied Exchange to the pack. This makes your AE system able to sort on more stuff like EMC value
-Added Modtweaker to the pack. This will help me balancing items (their recipes) using certain machines and mods. Like you have to craft a certain items of thermal expension in the AE inscriber
-Added Openperipheral for more computercraft control
-Added MRTJPcore to the pack for better ProjectRed experiences
-Added WailaPlugins for more Info in your Waila screen
-Replaced ttcore for Endercore for better reliability
Mods Updated
-Updated Anotheronebitesthedust
-Updated AE2
-Updated AromabackupCore
-Updated BiblioCraft
-Updated BigReactors
-Updated chickenchunks
-Updated Chisel 2
-Updated Codechickencore
-Updated Collective Framework
-Updated Enderstorage
-Updated Endertech
-Updated Enderzoo
-Updated ExtraTiC
-Updated ExtraUtilities
-Updated FastLeafDecay
-Updated IchunUtil
-Updated Iguana Tweaks
-Updated Inpurecore
-Updated Inventory Tweaks
-Updated Ironchest
-Updated Journeymap
-Updated Mantle
-Updated Minetweaker
-Updated MobiusCore
-Updated NEIaddons
-Updated NEIIntergration
-Updated NEI
-Updated NotEnoughKeys
-Updated Openblocks
-Updated OpenmodsLib
-Updated Peripherals++
-Updated ProjectE
-Updated ProjectRed (and all her addons)
-Updated SolarExpansion
-Updated Tinkers construct
-Updated TinkersTooltip
-Updated Waila
Version 1.1.6 The Reward Bag Update
Main points of this patch:
This patch I am focused around balancing and updating the reward bag system. Since especially in the early game luck is soo good since you can get a lot of emc in the start and you are settled for a while. Also I went through my mod list and updated all mods where updates were available to the newest (stable) release versions. At the same time I have been busy with the Storage and Storage + quests and they are almost finished.
Bug fixes:
-Fixed the bug where you had to craft instead of detect the proccesing units of AE
Bug Fixes only implemented by map reset:
-
Balance Changes:
-Disables the confusion creepers. This is mostly because they can teleport the npcs around which makes you unable to find them. Now this should not happen anymore
-Reworked a big part of the Reward bag system for more rewards, less luck in the lower tiers of bags and more in the higher tiers of bags. More tweaks are coming up in future patches with the chances which bag you get in which tier. Note, since the main point of the rewardbags are free EMC I am debating if I must have more different kinds of rewards (except in the usefull tool section, there are more items coming for that one). For a good balancing in the pack I need your feedback. But you cannot get as much EMC anymore with the lowest 2 tiers of bags and you have to be even more lucky to get a high tier reward in the third tier bag
-Added more quests in the Storage and Storage + section. They are almost finished. Some quests might be changed and everything and I still need to make the big hoarding quests in AE2
Balance Changes only implemented by a map reset:
-
Other:
Mods Added
-Added Equivalent Energistics to the pack. This mod allows you to autocraft items using EMC in your AE system. Expect mayor balancing in the future though.
-Added Applied Exchange to the pack. This makes your AE system able to sort on more stuff like EMC value
-Added Modtweaker to the pack. This will help me balancing items (their recipes) using certain machines and mods. Like you have to craft a certain items of thermal expension in the AE inscriber
-Added Openperipheral for more computercraft control
-Added MRTJPcore to the pack for better ProjectRed experiences
-Added WailaPlugins for more Info in your Waila screen
-Replaced ttcore for Endercore for better reliability
Mods Updated
-Updated Anotheronebitesthedust
-Updated AE2
-Updated AromabackupCore
-Updated BiblioCraft
-Updated BigReactors
-Updated chickenchunks
-Updated Chisel 2
-Updated Codechickencore
-Updated Collective Framework
-Updated Enderstorage
-Updated Endertech
-Updated Enderzoo
-Updated ExtraTiC
-Updated ExtraUtilities
-Updated FastLeafDecay
-Updated IchunUtil
-Updated Iguana Tweaks
-Updated Inpurecore
-Updated Inventory Tweaks
-Updated Ironchest
-Updated Journeymap
-Updated Mantle
-Updated Minetweaker
-Updated MobiusCore
-Updated NEIaddons
-Updated NEIIntergration
-Updated NEI
-Updated NotEnoughKeys
-Updated Openblocks
-Updated OpenmodsLib
-Updated Peripherals++
-Updated ProjectE
-Updated ProjectRed (and all her addons)
-Updated SolarExpansion
-Updated Tinkers construct
-Updated TinkersTooltip
-Updated Waila
Changelog Patch 1.1.7
Version 1.1.7 The small bugfix update
Main points of this patch:
This patch is mostly about fixing some small bugs and making an up to date server
Bugfixes
-Fixed too much power incompleteable since you couldnt hand in the capacitors
-Fixed not being able to craft aluminium because of a chisel 2 update
-Fixed an issue with the First Digital storage quest being asked to craft a 1k but you needed to hand in a 4k one.
-Fixed The biofuel quest, should be completable now
-Fixed the hotter than lava quest, should be completable now
-Fixed the colder than ice quest, should be completable now
Bugfixes only implemetned by a map reset
-None
Balance Changes
-Decreased the cost of the Hotter than lava quest from 1 million buckets to 10k buckets
-Decreased the cost of the colder than ice quest from 1 million buckets to 10k buckets
Balance Changes only implemetned by a map reset
-None
Other
-Updated ProjectE for fixing the height issue with dimenion switching and some other issues
Version 1.1.7 The small bugfix update
Main points of this patch:
This patch is mostly about fixing some small bugs and making an up to date server
Bugfixes
-Fixed too much power incompleteable since you couldnt hand in the capacitors
-Fixed not being able to craft aluminium because of a chisel 2 update
-Fixed an issue with the First Digital storage quest being asked to craft a 1k but you needed to hand in a 4k one.
-Fixed The biofuel quest, should be completable now
-Fixed the hotter than lava quest, should be completable now
-Fixed the colder than ice quest, should be completable now
Bugfixes only implemetned by a map reset
-None
Balance Changes
-Decreased the cost of the Hotter than lava quest from 1 million buckets to 10k buckets
-Decreased the cost of the colder than ice quest from 1 million buckets to 10k buckets
Balance Changes only implemetned by a map reset
-None
Other
-Updated ProjectE for fixing the height issue with dimenion switching and some other issues
Changelog Patch 1.1.8
Version 1.1.8, The First patch of the year
Main points of this patch:
Fixing some bugs I encounterd myself with my own playthrough which are less noticable if you don't know it is there. And fixing the storage quest line so it works decently. Plus I started looking at implieing the twilight forest into my pack
Bugfixes
-Fixed some quests appearing too early in the hqm book
-Fixed some quests of the storage quest line not being able to be completed. I tested them, but still tell me if some are still not completable
Bugfixes only implied with a map reset
-Fixed old portal energy cells not draining (you can fix this yourself by breaking the clear glass in front of it and set the bottom side to an output
-Fixed some quest gate blocks not appearing at the right time
Balance Changes
None
Balance Changes only implied with a map reset
None
Other
-Updated the custom NPC mod, which contains a lot of bugfixes in the mod itself. There might be some textures of people missing, so if you encounter that plz tell that to me
-Updated ProjectE, which mostly contains some bugfixes in the mod itself and some little changes
Other only implied with a map reset
-Moved and simplified some redstone in the starting house so you have less change to break it when you rearrange the house
Version 1.1.8, The First patch of the year
Main points of this patch:
Fixing some bugs I encounterd myself with my own playthrough which are less noticable if you don't know it is there. And fixing the storage quest line so it works decently. Plus I started looking at implieing the twilight forest into my pack
Bugfixes
-Fixed some quests appearing too early in the hqm book
-Fixed some quests of the storage quest line not being able to be completed. I tested them, but still tell me if some are still not completable
Bugfixes only implied with a map reset
-Fixed old portal energy cells not draining (you can fix this yourself by breaking the clear glass in front of it and set the bottom side to an output
-Fixed some quest gate blocks not appearing at the right time
Balance Changes
None
Balance Changes only implied with a map reset
None
Other
-Updated the custom NPC mod, which contains a lot of bugfixes in the mod itself. There might be some textures of people missing, so if you encounter that plz tell that to me
-Updated ProjectE, which mostly contains some bugfixes in the mod itself and some little changes
Other only implied with a map reset
-Moved and simplified some redstone in the starting house so you have less change to break it when you rearrange the house
Changelog Patch 1.1.9
Version 1.1.9, The Balance Update
Main points of this patch
There were some complains about how grindy the end of the pack was and that you have to build MASSIVE strucutres to get the EMC needed for those quests. So I balanced the pack a bit, I decreased the cost of a lot of "grindy" quests and added a new feature to the pack which will be costy but also rewarding with an awesome bonus, see more in the complete changelog
Bug fixes
-fixed two trigger quests being visisble in the storage quest line.
-fixed some quests being visible too early
-Something got messed up with the story line books, some text showed up earlier then needed.
-Something got messed up with some notes so there will be some changes to that.
Bug fixes implied by map reset
-Some dialogs and quests are changed of the customNPC's. See the front page and customNPC reset to apply these changes
Balance chagnes
- Removed a zero in lots of "grindy" quests to make them less grindy and less time consuming.
-Canged the crafting recipes in the all questlines for a better experience. There are still some exceptions where you have to craft your items though. The cake is painfull man. With this it almost removes a big annoyance of the shift+click bug with the pack.
-Changed the EMC of blazerods from around 1516 to 2304. Due to low cost of this EMCmachine. Now you have to invest into more EMCmachines to get the same amount of EMC as before.
(From 2.5-3 stacks blazerods out of 1 stack to around 2 - 2.5 stacks blazerods out of 1 stack, in the most common used EMC generator)
-Enabled the watch of flowing time. It will be a costy tool (around 78M EMC itself + pedestal of 45M a total cost of 123M EMC) to speed up your farms. As example, the current most used EMC generator (4 sag mills, with darksteel balls) the output is almost trippled (even after the nerf) when you put a watch of flowing time on a pedestal in the range of it. The power consumption, when the watch is enabled will be increased from 400 RF/tick to 1600 RF/tick.
BTW,if you do this on a bigger setup you might want to get another condensor just for the sulfur to blazepowder since sulfur can backlog on bigger emc gen setups with sagmills.
-Changed the recipe of the gem legging due to the now enabled watch of flowing time.
-Added an EMC value to the rubber saplings, it is worth a gold ingot
Balance changes implied by map reset
-None
Other
-Added a message in the introduction quest about the shift+click bug
-Updated ProjectE, due some fakeplayer bug
-Added a message about the equivalent energistics mod in the book
-Added two quests involving the projectE pedestal, these will show up when completed the rings of everything quest.
-Removed the watch from the ring of everything quest due to his extremly high EMC cost.
- Removed the final quest of the Enchanting done right due to bugs
- Added a knowledge quest about the NPC quests, and where to find them
- Updated journeymap
- Updated the COFH mods
Other only implied by map reset
-None
Version 1.1.9, The Balance Update
Main points of this patch
There were some complains about how grindy the end of the pack was and that you have to build MASSIVE strucutres to get the EMC needed for those quests. So I balanced the pack a bit, I decreased the cost of a lot of "grindy" quests and added a new feature to the pack which will be costy but also rewarding with an awesome bonus, see more in the complete changelog
Bug fixes
-fixed two trigger quests being visisble in the storage quest line.
-fixed some quests being visible too early
-Something got messed up with the story line books, some text showed up earlier then needed.
-Something got messed up with some notes so there will be some changes to that.
Bug fixes implied by map reset
-Some dialogs and quests are changed of the customNPC's. See the front page and customNPC reset to apply these changes
Balance chagnes
- Removed a zero in lots of "grindy" quests to make them less grindy and less time consuming.
-Canged the crafting recipes in the all questlines for a better experience. There are still some exceptions where you have to craft your items though. The cake is painfull man. With this it almost removes a big annoyance of the shift+click bug with the pack.
-Changed the EMC of blazerods from around 1516 to 2304. Due to low cost of this EMCmachine. Now you have to invest into more EMCmachines to get the same amount of EMC as before.
(From 2.5-3 stacks blazerods out of 1 stack to around 2 - 2.5 stacks blazerods out of 1 stack, in the most common used EMC generator)
-Enabled the watch of flowing time. It will be a costy tool (around 78M EMC itself + pedestal of 45M a total cost of 123M EMC) to speed up your farms. As example, the current most used EMC generator (4 sag mills, with darksteel balls) the output is almost trippled (even after the nerf) when you put a watch of flowing time on a pedestal in the range of it. The power consumption, when the watch is enabled will be increased from 400 RF/tick to 1600 RF/tick.
BTW,if you do this on a bigger setup you might want to get another condensor just for the sulfur to blazepowder since sulfur can backlog on bigger emc gen setups with sagmills.
-Changed the recipe of the gem legging due to the now enabled watch of flowing time.
-Added an EMC value to the rubber saplings, it is worth a gold ingot
Balance changes implied by map reset
-None
Other
-Added a message in the introduction quest about the shift+click bug
-Updated ProjectE, due some fakeplayer bug
-Added a message about the equivalent energistics mod in the book
-Added two quests involving the projectE pedestal, these will show up when completed the rings of everything quest.
-Removed the watch from the ring of everything quest due to his extremly high EMC cost.
- Removed the final quest of the Enchanting done right due to bugs
- Added a knowledge quest about the NPC quests, and where to find them
- Updated journeymap
- Updated the COFH mods
Other only implied by map reset
-None
If you have troubles finding the notes see here what to do
First of all, do a customnpc reset since this is based on changes made on V 1.1.9 or higher
With this list you can find your notes:
You get #1 from the questbook.
Complete some quests to unlock the first journal quest and hand in the note
You find #2 in the tower. There will be a better explanation about the note in the tower. This probably only will happen with a map reset, or customnpc file update, see the frontpage for this one. Then you give it to eldamore and you get a reward.
Complete some quests to unlock the second journal quest and hand in the note
Read the book, it gives you a hint where to find the next note
You get #3 when complete the hint given in the journal
Complete some quests to unlock the third journal quest and hand in the note
You get #4 from the questbook
Hand in note #4
With this list you can find your notes:
You get #1 from the questbook.
Complete some quests to unlock the first journal quest and hand in the note
You find #2 in the tower. There will be a better explanation about the note in the tower. This probably only will happen with a map reset, or customnpc file update, see the frontpage for this one. Then you give it to eldamore and you get a reward.
Complete some quests to unlock the second journal quest and hand in the note
Read the book, it gives you a hint where to find the next note
You get #3 when complete the hint given in the journal
Complete some quests to unlock the third journal quest and hand in the note
You get #4 from the questbook
Hand in note #4
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