Learn A Mod - Project
Assisted do it your self learning.
Assisted do it your self learning.
Learn A Mod, LAM in short, will be a map where players can learn every aspect of a specific mod, without all the distractions within a normal Minecraft map. Just think of how Portal is introducing each and every element that will be required to master a specific obstacle.
A simple room, without many distractions, a clearly visible goal and a set of tools, in this case the famous Portal Gun, to reach that goal.
The goal of LAM is, to translate that simple learning experience from portal, to the more complex Minecraft Mods.
Let us take Thaumcraft 4 as an example:
Up until this point, everything is pretty straightforward and the next few steps are fairly simple as well. But then comes the point where you have to combine different aspects, to unlock all the other aspects needed for the more advanced stuff. And unless you read the whole aspect section, you won't know that at all. You'll just keep wondering why you can't scan a simple grass block.
Some people may call that laziness, or even bad design (mechanic design), i call it a "learning wall".
LAM aim is to eliminate these "walls", i.e. smoothing the learning curve, by dividing aspects of a mod into bite size chunks and removing all the distractions. So that the player can focus on that specific aspect.
Let us take the Thaumcraft 4 example again, but this time translate it to a simple room with no distractions:
Craft a Wand - Within the chest is everything need to craft the wand... (and yes, this was a quick and dirty build!)
Craft the Thaumonomicon
Instead of just telling a player how to craft all those things, he/she can discover this on his/her own, with some subtle hints. For example the Iron Nuggets needed to craft the Iron Caps, are already correctly arrange inside the chest. The player only has to copy this arrangement on to the crafting table, to get the Caps. Simple, right?
- Craft 2 Iron Caps
- Combine those 2 Caps with a Stick, to get a Wand
- Place a Bookshelf and right click it with the newly crafted wand
- Boom, you get the Thaumonomicon
Up until this point, everything is pretty straightforward and the next few steps are fairly simple as well. But then comes the point where you have to combine different aspects, to unlock all the other aspects needed for the more advanced stuff. And unless you read the whole aspect section, you won't know that at all. You'll just keep wondering why you can't scan a simple grass block.
Some people may call that laziness, or even bad design (mechanic design), i call it a "learning wall".
LAM aim is to eliminate these "walls", i.e. smoothing the learning curve, by dividing aspects of a mod into bite size chunks and removing all the distractions. So that the player can focus on that specific aspect.
Let us take the Thaumcraft 4 example again, but this time translate it to a simple room with no distractions:
Craft a Wand - Within the chest is everything need to craft the wand... (and yes, this was a quick and dirty build!)
Craft the Thaumonomicon
Instead of just telling a player how to craft all those things, he/she can discover this on his/her own, with some subtle hints. For example the Iron Nuggets needed to craft the Iron Caps, are already correctly arrange inside the chest. The player only has to copy this arrangement on to the crafting table, to get the Caps. Simple, right?
So, what is LAM?
- A simple, distraction free learning environment, with subtle hints and/or very clear instructions.
- A way to smooth out the learning curve of complex mods.
Current State of the Project: Recruitments are open!
Current Team:
- BrainInBlack - Project Lead
- Not_Steve - Mod Expert - Steve's Factory Manager and Botania
- Wagon153 - Mod Expert - Thermal Expansion and Buildcraft
- Gideonseymour - Mod Expert - Applied Energistics 2
Preview:
- LAM Preview Map For the current DW20 ModPack
- Experienced Builders/Designers
- Mod Experts
- Server Admins/Sponsors
Contact:
- Within this Thread or PM
- IRC #LAM on Esper.net
General Requirements:
Builder Requirements:
Mod Expert Requirements:
- Teamspirit
- Mature Behavior (We don't care about age)
Builder Requirements:
- Clear and minimalistic build-style
- Ability to follow general design guidelines
- Mod experience is a plus, but not a must
Mod Expert Requirements:
- Has to know each and every aspect of a specific mod (not just the basics)
- Ability to teach a specific part of a mod, in a simplistic and clear way
How To Apply:
- Give a explanation of why you want in on the project and what position you want.
- (Builders) Post/Link some screenshots of your latest builds
- (Mod Experts) Build a room explaining one specific part of the mod you want to cover (Use either the Monster or DW20 FTB-Pack)
Any questions, suggestions? Just post them below...
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