Firstly, a little disclaimer: I do not hate Gregtech. I use Gregtech on easy mode in my Direwolf20 SSP, the configs are the ones made by Velotican and you can find them here, the only change I made to it was to rid myself of the forestry bronze nerf. This is not a rant about Gregtech nor do I want this thread to devolve into it (however I know that no matter how much I don't want it to... it inevitably will.. so meh) anyway, on with my point.
Whether you like Gregtech, love Gregtech, dismiss it or hate it, you cannot deny that out of every single mod in the FTB launcher, GT is the one that polarises the community the most.
Personally, I like the content that it adds, but dislike the changes that it makes to other mods. This is my own personal view and I am adept enough at changing configs to be able to trim GT to what I believe the mod should be.
Now the 2 main modpacks before Ultimate came out were Mindcrack and Direwolf20, both set up by youtubers and tailored to their specifications. There were some minor differences in the two packs, such as advanced vs compact solars, traincraft, mystcraft, and some voxel mods. But essentially, both packs included IC2, Buildcraft+addons, Redpower2. These are pretty much the staple mods that most have gotten used to using in the modded minecraft community. The differences up to this point were pretty minimal, however there was one more difference: Gregtech.
Now, disregarding those who would play Mindcrack just because they are avid fans of Etho, Guude, Beef, etc etc etc or just play the Direwolf20 pack because they are avid fans of Direwolf20, people had a choice when they decided to download the FTB launcher (assuming they had a basic knowledge of the mods and what they did, otherwise they'd just pick blindly)
Does one choose Mindcrack or Direwolf20?
And the answer pretty much boiled down to: Do you wish to play with Gregtech, or not?
If you did, you played Mindcrack, if you didn't you played Direwolf20.
Yes, the configs existed, and the option to add/remove certain mods also existed. But if you're going to choose a pack and edit it so that it looks just like another pack, whats the point?
The biggest polarising factor was Gregtech.
Now fast forward a couple of months and Ultimate comes out and lo and behold, the polarising mod turns up once more. And once more it is in hardmode. Yes there are plenty of other mods that join the ranks in Ultimate over the likes of Mindcrack and Direwolf20 packs, but again, none are more polarising than Gregtech.
Thanks to the ease of use of the FTB launcher, it is a simple task to remove mods that you dislike or don't use, but a little more work to add mods. You have to find the right version, make sure there are no ID conflicts, etc. So again it's pretty easy to remove the mods you dislike. However, for Gregtech, if you are like me and like the content without the edits, then you only had the option of editing configs. No matter which pack you choose, if you want GT like I do, configs were your only option.
Not everyone likes mucking around in .txt files. Looking at walls of text can get confusing for some, and that's okay. Not everyone is brilliant at everything. Some would like to just jump right into the game than spend hours looking through every mods configs and changing things to suit them personally. And again, what if those people would like to play on a server? One would have a very hard time finding one that suited their personal tastes.
Ultimate, in my opinion, has negated the usefulness of the Mindcrack pack. Both are using the same hardmode Gregtech, which I believe also uses the exact same configs for that mod. And with the ease of removing mods, why wouldn't one just go with Ultimate and remove the mods they dislike? People who dislike GT in it's entirity will still go with the Direwolf20 pack. And people who like Gregtech will now mostly go with Ultimate and disregard the Mindcrack pack as it has lost it's uniqueness. In short, Ultimate has made Mindcrack obsolete.
Originally, Ultimate was said to have gregtech but disabled, then it was said to have it but on "easy mode" (I disagree with the naming of "easy" and "hard" mode, as I believe it is ridiculous to call it "hard" when it just takes more time) however once it came out, it just mirrored the "hard" mode configs of Mindcrack.
Other than a redesign of the launcher so that when one opens Ultimate pack, one has an option of "easy" and "hard" and the appropriate configs are downloaded/used, I believe an option would be to have Ultimate use "easy" mode config settings where Mindcrack keeps the original hard settings.
Now, I made this suggestion before (not in so much detail, and I forget which thread) and was replied to that "Ultimate is supposed to be the pack that includes everything, that includes Gregtech and all the changes that it holds" or something along those lines. To which I reply, if Ultimate is supposed to have ALL the things, if it's supposed to be the be all and end all of showing off as many mods as possible, then why include a mod that fundamentally changes mods in that pack? Surely if it was so ultimate and was supposed to show as many mods as possible then you'd (as in FTB team/modmakers/etc) want Ultimate to show the mods as they were intended to be played, as original as possible without any interference or changes from another (hugely polarising) mod.
Many of you know me already on this forum, you know I'm not so well known for long posts, it's not something I'm good at and I often struggle to stop myself tripping over my own words. I have been accused of, while having the right idea and right points, lacking eloquence in my posts, to which I would wholeheartedly agree. I know my own limits and well, I'm fairly sure I surpassed them with this post. If I've failed to explain my point properly, I apologise, this is new to me and I'm trying lol
Whether you like Gregtech, love Gregtech, dismiss it or hate it, you cannot deny that out of every single mod in the FTB launcher, GT is the one that polarises the community the most.
Personally, I like the content that it adds, but dislike the changes that it makes to other mods. This is my own personal view and I am adept enough at changing configs to be able to trim GT to what I believe the mod should be.
Now the 2 main modpacks before Ultimate came out were Mindcrack and Direwolf20, both set up by youtubers and tailored to their specifications. There were some minor differences in the two packs, such as advanced vs compact solars, traincraft, mystcraft, and some voxel mods. But essentially, both packs included IC2, Buildcraft+addons, Redpower2. These are pretty much the staple mods that most have gotten used to using in the modded minecraft community. The differences up to this point were pretty minimal, however there was one more difference: Gregtech.
Now, disregarding those who would play Mindcrack just because they are avid fans of Etho, Guude, Beef, etc etc etc or just play the Direwolf20 pack because they are avid fans of Direwolf20, people had a choice when they decided to download the FTB launcher (assuming they had a basic knowledge of the mods and what they did, otherwise they'd just pick blindly)
Does one choose Mindcrack or Direwolf20?
And the answer pretty much boiled down to: Do you wish to play with Gregtech, or not?
If you did, you played Mindcrack, if you didn't you played Direwolf20.
Yes, the configs existed, and the option to add/remove certain mods also existed. But if you're going to choose a pack and edit it so that it looks just like another pack, whats the point?
The biggest polarising factor was Gregtech.
Now fast forward a couple of months and Ultimate comes out and lo and behold, the polarising mod turns up once more. And once more it is in hardmode. Yes there are plenty of other mods that join the ranks in Ultimate over the likes of Mindcrack and Direwolf20 packs, but again, none are more polarising than Gregtech.
Thanks to the ease of use of the FTB launcher, it is a simple task to remove mods that you dislike or don't use, but a little more work to add mods. You have to find the right version, make sure there are no ID conflicts, etc. So again it's pretty easy to remove the mods you dislike. However, for Gregtech, if you are like me and like the content without the edits, then you only had the option of editing configs. No matter which pack you choose, if you want GT like I do, configs were your only option.
Not everyone likes mucking around in .txt files. Looking at walls of text can get confusing for some, and that's okay. Not everyone is brilliant at everything. Some would like to just jump right into the game than spend hours looking through every mods configs and changing things to suit them personally. And again, what if those people would like to play on a server? One would have a very hard time finding one that suited their personal tastes.
Ultimate, in my opinion, has negated the usefulness of the Mindcrack pack. Both are using the same hardmode Gregtech, which I believe also uses the exact same configs for that mod. And with the ease of removing mods, why wouldn't one just go with Ultimate and remove the mods they dislike? People who dislike GT in it's entirity will still go with the Direwolf20 pack. And people who like Gregtech will now mostly go with Ultimate and disregard the Mindcrack pack as it has lost it's uniqueness. In short, Ultimate has made Mindcrack obsolete.
Originally, Ultimate was said to have gregtech but disabled, then it was said to have it but on "easy mode" (I disagree with the naming of "easy" and "hard" mode, as I believe it is ridiculous to call it "hard" when it just takes more time) however once it came out, it just mirrored the "hard" mode configs of Mindcrack.
Other than a redesign of the launcher so that when one opens Ultimate pack, one has an option of "easy" and "hard" and the appropriate configs are downloaded/used, I believe an option would be to have Ultimate use "easy" mode config settings where Mindcrack keeps the original hard settings.
Now, I made this suggestion before (not in so much detail, and I forget which thread) and was replied to that "Ultimate is supposed to be the pack that includes everything, that includes Gregtech and all the changes that it holds" or something along those lines. To which I reply, if Ultimate is supposed to have ALL the things, if it's supposed to be the be all and end all of showing off as many mods as possible, then why include a mod that fundamentally changes mods in that pack? Surely if it was so ultimate and was supposed to show as many mods as possible then you'd (as in FTB team/modmakers/etc) want Ultimate to show the mods as they were intended to be played, as original as possible without any interference or changes from another (hugely polarising) mod.
Many of you know me already on this forum, you know I'm not so well known for long posts, it's not something I'm good at and I often struggle to stop myself tripping over my own words. I have been accused of, while having the right idea and right points, lacking eloquence in my posts, to which I would wholeheartedly agree. I know my own limits and well, I'm fairly sure I surpassed them with this post. If I've failed to explain my point properly, I apologise, this is new to me and I'm trying lol