In our brave new Ultimate worlds, we have a mix of gregtech and TE. Gregtech also has included variants of the core machines that have automation capabilities somewhat comparable to the TE machines ("Automated ____"). Given this, and that I've built a few TE-centric workshops now, I was curious if people had advice on how to build a IC2-centric workshop in a gregtech world.
Please assume hardmode, but personally I think we're going to turn off the expensive macerator in our server because it makes a lot less sense in the mixed modpack games; especially now that AE's grindstone exists.
Specifically, I'd like some insight on these things:
Please assume hardmode, but personally I think we're going to turn off the expensive macerator in our server because it makes a lot less sense in the mixed modpack games; especially now that AE's grindstone exists.
Specifically, I'd like some insight on these things:
- In a TE-driven workshop, TE's Steam Engines and pipes are your first goal. You should then drive aggressively towards getting redstone conduits and at least one redstone energy cell so that you can capture and keep energy outputted from long-burning engines that prefer sustained workloads.
What is the Gregtech "first plan?" You aim for ore doubing but I can see several machines you want fairly fast that accept medium power. What does a reasonable early GT progression look like? - What are some cool early tricks you should aim for with GT-based machines? DoctorOr has turned me on to centrifuging lava as a solid plan. Seems centrifuging clay so you can save on refined iron (for steel) is a good call too.
- What sort of solutions are good long-term renewable power in the GregTech mixed-mod world? Probably the best Buildcraft-y solution we have in our modpacks is to use Forestry and Steve's Carts to make biofuel for a steam boiler; it arrives at easy and sustainable rigs w/ at least 72 mj/t.
- Are any of the alternative energy storage blocks in GT worth considering early on? That lapis-heavy one seems slick.