Getting started in MindCrack

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Kariko83

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Jul 29, 2019
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After the good reception of my last guide I have decided to do an “updated” version for Mindcrack, V8.0.1 as of writing this, as Ultimate has not been released yet. There will be repeated information from the old thread to save you from having to look it up as well. Anyways, on with the guide.


Don't Panic
I know this one seems a bit self explanatory but I feel it needs to be stressed. This mod pack has a lot of additions and there are even things in it that baffle me on how to use them, I'm looking at you Fusion reactor. This is not because these items are so complicated but instead are the result of a lack of familiarity. The more you use a mod and it's associated items and blocks the more comfortable you will become with them.

NEI is you best friend

NEI is a wonderful tool and should be your first stop when trying to figure out recipes. Some mods in the pack change the recipes of other mods a bit while a recipe may change between versions of the the same mod. The individual mod's Wikis may simply not 100% reflect your version of the mod in this pack but NEI should. Here are a few tips when working with NEI:
  • If you hover over an item and press the R key NEI will show you all the recipes that make that item as a result.
  • If you hover over an item and press the U key NEI will show you all the recipes that that item is used in.
  • If you do either of the above and get no results this does not always mean that there is no corresponding recipe, like with many Thaumcraft items. Instead there may be a different way of obtaining it, like the Thaumcraft cauldron, or there is no NEI plug-in currently for the mod at the moment, currently this applies to Forestry.
  • Many items have multiple recipes so remember to click the arrows at the top or bottom of the NEI recipe window to see them all. The top arrows cycle different devices or methods while the bottom arrows cycle through the different recipes for the current device or method.
  • While on a crafting table shaped or shapeless crafting recipes can be loaded into the table in ghost images by clicking the ? box in the NEI recipe window.
Power in Minecraft?

A large number of the more useful devices in the pack require some kind of power and depending on which mod added them they may need completely different types of power. In the pack there are two main types of power that you will use when starting out, Energy Units (EU) and Minecraft Joules (MJ).

EU is the power units used in Industrial Craft 2 and is carried along cables of different metals most of the time covered in rubber. EU is made with various types of devices from the lowly generator to the more advance nuclear reactor depending on how much you need. EU is easily store-able with many devices with ranging capacity for storage, from the batbox to the Interdimensional energy storage unit, and associated build costs. You can directly convert EU into MJ through the use of electric engines.

MJ on the other hand is the power source of of buildcraft and is produced through the use of various engines. MJ are transported to their associated machines via direct contact or redstone pipes and conduit. MJ is not nearly as easy to store early on but once you have Redstone energy storage cells and redstone conduit the systems efficency will be much better. There is no direct method to convert MJ over to EU but there are a few indirect methods like like using a magma crucible to generate lava to then use in geothermal generators.

To begin with pick one type and get used to it because the both have their positives and negatives. You will most undoubtedly use both in any major setup so you should plan accordingly.

It is good to note now that there are two more power systems in the pack that are not 100% recommended to start with your first time out and they are Redpower 2 and Factorization.

Redpower 2's bluelectricity is similar to real world electricity and is used exclusively within Redpower 2. Starting out though it offers little to give your ore processing a boost but you will use it by mid-game if you intend to do automation. There are three ways to generate bluelectricity, kinetic turbines that use wind power, Thermopiles that use heat differences to generate power and the ever common solar panel. Each has it's merits and drawbacks and I have used them all. There is also bluelectric engine that allows you to convert to MJ but as bluelectricity is mostly a low power system and MJ is a high power one you can very quickly end up with now energy in your bat boxes.

Factorization's energy on the other hand is used solely for it's ore processing setup and has only one method of generation, the solar turbine. Because it uses mirrors to heat it to generate power, power requirements for it's machines are often given in the number of mirrors used to generate that power. Factorization's ore processing tree is very time consuming so be warned but you are rewarded with 300% output.


Tools of the Trade
No matter where you start with MindCrack there are a number of tools that are staples to the mod pack. Below are some of the more useful tools that you will use early on in the game.
  • Pocket crafting table – This Item allows you to craft on the go using a portion of your inventory as crafting space. Probably one of my favorite items early on as it keeps you from running out of picks if you have the material and it's cheap to make.
  • Metal Chests – For general storage nothing is better than these chests and you can upgrade them as you go. Starting with copper and going all the way to diamond offers a range of storage capacities to suit almost any need. Best part about these are that they can be placed next to each other, unlike normal chests.
  • Barrels – The big daddy of high capacity storage are the barrels. To start with they store 64 stacks of a single item and are pretty cheap to make. With the extra dimensional storage upgrade they can store more cobble than you will ever use. In the end you are trading physical space for storage space.
  • Treetap – Treetaps are the device you will use to get resin from rubber trees to make rubber. Just click on a tap point on the tree and out pops the resin (if you don't double click it will regenerate). Resin is almost always needed in IC2 crafting and used for the Hazmat suit below.
  • Full Hazmat suit – You ever want to swim in lava and survive? With the full Hazmat suit you can! Warning, it consists of 4 parts that must be worn at the same time to provide immunity to lava. The parts are: Scuba Helmet, Hazmat suit, Hazmat suit Leggings, and Rubber boots.
  • Wrenches/screwdriver – These various basic tools are the tools of the trade for their respective mods and should be built before working with them. The correlations are thus: the iron Wrench = Buildcraft, the bronze Wrench = IC2, Screwdriver = RedPower2,
  • OmniWrench – replaces the need for Buildcraft and IC2 wrenches and is the tool of choice for Thermal Expansion but requires diamond to make. You can use it to rotate chests and levers as well.
  • Gem Tools – The gem based tools will be the staple for you for a good portion of the game because the don't consume metals, that are better used for crafting, and the gems are quite plentiful. On top of that they also don't need processing and the tools can be enchanted like normal. Gem mine at the speed of diamond but are about as tough as iron but can not mine things that require diamond tools.
  • Sickle – If you make a rubber tree farm you will want one of these because they make getting rid of leaves a breeze. Click on either leaves or tall grass and it will remove a sizable area instead of just one at a time. I keep one on me at all times when tree faming.
  • Canvas Bags – Additional storage is always nice and with a flax farm you can churn out the string required to make them in no time. They can also be colored to help with organizing them and you can carry multiple. --No you can not place then within each other--
  • Handsaw – A tool made for making purely ascetic blocks which you can use to cover up unsightly wiring or just make cool looking things. I use the resulting panels and covers to cover up Redpower piping.
A Note on Gregtech and MindCrack
MindCrack uses Gregtech's hard mode settings and as such the recipes for many IC2 items as well as a few from other mods have been changed to be more difficult. This is done to allow for a more challenging game as well as to extend the length of the tech trees provided by the various mods by intertwining them. This in effect makes it harder to make a setup that uses only one mod's machines as well as making ore processing a bit expensive and later game for an IC2 setup. It also makes automated mining a bit later in the tech tree by making the relatively cheap quarry a bit more expensive. Expect to do more manual mining or explore the other methods of automated mining like the good old IC2 Miner or turtles if you have an eye for programming.
 

Kariko83

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Jul 29, 2019
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This Post is Not Finished Yet
I will be updating the section as most of the information has changed since FTB Beta pack. I will be changing it soon though.

Pick a starting energy setup
When first starting out with the pack there are two mods that are good starting points, Industrial Craft 2 (IC2) and Thermal Expansion (TE). Both mods have a good progression for increased productivity and align themselves with one type of power or the other, IC2 uses Energy units while TE uses Minecraft Joules. In MindCrack I start with TE due to the changes within IC2 by Gregtech but you can still start with IC2. Below are a series of flowcharts and information for each mod. By request I have also added a section for factorization.


In no way are these progression charts optimized for pure efficiency. They are simply meant as a starting point for new players and minimize crossing into other mods unless there is a very good reason.


IC2
IC2 takes a larger amount of resources to get going than the other mods but it also has a wider range of tools and devices to go along with it. It also has the largest range of power options including nuclear power.

Updated Progression coming Soon

Thermal Expansion
Thermal Expansion,while not having the depth of IC2 makes up for it by with convenience and flexibility of the machines. All sides but the front of the machines can be configured for inputs and outputs and if you put the output of one machine next to the input of another or a chest it will automatically move it over. if you like setting up automated assembly lines than this is the mod for you.


Updated Progression coming soon


Factorization
If you are feeling brave, factorization can be used quite well along side the two mods listed above as it requires no fuel. Beyond the resources used to create the machines it is quite self sufficient. It is also the only way to get a 300% output for metals.
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Wait, where do I go from here?
Now that you have a foot hold in the mod pack I suggest branching out to another mod or securing a more permanent power solution, can anybody say drain the nether. The choices are really up to you and are beyond the scope of this starters guide. Let your creativeness breed efficiency and never be afraid to ask for help.






For reference here are is additional information for IC2, Thermal Expansion, Factorization, Buildcraft, and Railcraft.


I Hope that this helps those that are just starting out and will be adding to this thread in the near future to flesh it out a bit more and refine it. Please let me know if there are any errors that need correction or if there is something I should add.
 

Kariko83

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Jul 29, 2019
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Reading though it. Nice writeup so far, just needs a bit more editing.
I seem to always be in need of more editing as I always do my work on guides as I am winding down for the day. It motivates me to improve i guess.

-EDIT- I am fixing some of the worst ones now that I have noticed them.
 

TheBaz

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Jul 29, 2019
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Looks amazing thus far, I look forward to it's completion. Keep up the amazing work!
 

nohre

New Member
Jul 29, 2019
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I read your old and new guide and I can't stress enough how much of a help it is. I've spent days trying to figure stuff out on my own/with youtube, and you have all the information I need right here, condensed in an easy-to-read and EASY TO REFERENCE, 5 minute guide. Great work, man. I really appreciate it.

I played with some other modpacks and I noticed with Mindcrack in particular it requires an insanely high amount of resources to build a quarry and a macerator if you're just starting out. I know you haven't covered it yet in this new guide (it probably has something to do with GregTech like you mentioned) , but I found it so much easier to build a pulverizer and use Mining Turtle scripts to find ores (which is less than ideal because the world anchor is also expensive). Would this be a good way to start your operation? I'm still new so I have no idea what all is out there. At any rate, I'm sure you'll answer this question by the time your guide is finished.

Thanks a lot, keep up the great work!
 

Abdiel

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Jul 29, 2019
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A best way to start your operation would be not trying to rush into late game tech on day one. Build up slowly, try out different methods of doing stuff, you will enjoy the game much more.
 

Kariko83

New Member
Jul 29, 2019
36
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I read your old and new guide and I can't stress enough how much of a help it is. I've spent days trying to figure stuff out on my own/with youtube, and you have all the information I need right here, condensed in an easy-to-read and EASY TO REFERENCE, 5 minute guide. Great work, man. I really appreciate it.

I played with some other modpacks and I noticed with Mindcrack in particular it requires an insanely high amount of resources to build a quarry and a macerator if you're just starting out. I know you haven't covered it yet in this new guide (it probably has something to do with GregTech like you mentioned) , but I found it so much easier to build a pulverizer and use Mining Turtle scripts to find ores (which is less than ideal because the world anchor is also expensive). Would this be a good way to start your operation? I'm still new so I have no idea what all is out there. At any rate, I'm sure you'll answer this question by the time your guide is finished.

Thanks a lot, keep up the great work!
That is a good way to start up if you don't mind programming turtles or have found a good script online. I personally steer clear of computer craft because you can do almost all automation with it and once you start doing so there is no real incentive to try to much out in other mods for automation. Just stay curious of other ways to do things and you should rarely get bored with the pack.
 

nohre

New Member
Jul 29, 2019
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You make a really good point about the turtles. I've seen scripts for some crazy stuff, and I totally understand how having a turtle army could keep you from experiencing the rest of the pack. I'll have to keep an eye out for more guides like yours to introduce me to the other mods.