The pack must not use external mods to significantly change the way my mods work, such that a guide for the default setup would be misleading or useless for the pack (or vice versa), or that the mods' techtrees, if applicable, are radically altered, or that features are missing. This includes the use of MineTweaker and other similar tools to remove recipes or items!
If you can't find what it's called in the system aside from Ore Dictionary names, then maybe you should read the manual a bit more.Okay, so I am setting up a little modpack just for me and my friends, if it's good I may decide to get permission from the creators to make it a Private Pack. But that's not my problem. See, I'm using MineTweaker to do a few things:
1. Make Pig Iron from TCon not a type of Steel
2. Make the Steel from TSteelworks also usable as HSLA Steel
3. Make HSLA Steel unobtainable
This will centralize Steel Processing at a single tech level. The problem is that I can't find what the items (not the Ore Dict types) are called in the code. So I am now asking the question: is there any way to easily find these out?
Wouldn't work unless MineTweaker can edit the recipes in the Worktable(or whatever it's called) and can edit RotaryCraft machine outputs.I mean, you could delete all of the RotaryCraft recipes that use HSLA steel, as well as the ones that create HSLA steel, then just replace the recipes with the other steel.
Allow me to repeat some things said in this thread for your viewing pleasure.Well, I'm okay with just using a recipe that allows me to convert steel into HSLA if it doesn't go against reika's disclaimer thingy and just get rid of using the blast furnace because y'know, the TSteelworks blast furnace is basically the same thing
Also, I still don't know how to find the names of the items
Okay, but I can still use the Rotary configs to disable the Blast Furnace, right?
If you can't find what it's called in the system aside from Ore Dictionary names, then maybe you should read the manual a bit more.
The pack must not use external mods to significantly change the way my mods work, such that a guide for the default setup would be misleading or useless for the pack (or vice versa), or that the mods' techtrees, if applicable, are radically altered, or that features are missing. This includes the use of MineTweaker and other similar tools to remove recipes or items!
Allow me to repeat some things said in this thread for your viewing pleasure.
So again, if you want to find exact item names, you really need to read the manual more. And if you disable things from RotaryCraft, Reika will deny you the right to use his mods in your pack.
If you haven't heard of the manual, you likely haven't been to the website made by the mod author for this mod... which begs the question how you even know how to find ore dictionary names using it.Got it. Problem is, I have not heard of this "manual"
Two, okay so no disabling Rotary items... Problem is that the blast furnace is a little overpowered in my pack. But he didn't say I can't put the Blast Furnace at a higher point in the tech tree that the player cannot reach it now did he? Or is putting it at an inaccessible level by requiring bedrock but turning off craftable bedrock also a no-no?
@Reika I'd like to have a little confirmation because I love your mod, but I find the Tinker's Steelworks Blast Furnace is a bit more hardcore. Sorry for bothering you guys
But he didn't say I can't put the Blast Furnace at a higher point in the tech tree that the player cannot reach it now did he? Or is putting it at an inaccessible level by requiring bedrock but turning off craftable bedrock also a no-no?
The pack must not use external mods to significantly change the way my mods work, such that a guide for the default setup would be misleading or useless for the pack (or vice versa), or that the mods' techtrees, if applicable, are radically altered, or that features are missing. This includes the use of MineTweaker and other similar tools to remove recipes or items!
If you haven't heard of the manual, you likely haven't been to the website made by the mod author for this mod... which begs the question how you even know how to find ore dictionary names using it.
And yes, you can't shift things around the tech tree either. Seeing as the RotaryCraft Blast Furnace is needed to even make HSLA Steel, I'd wager you'd get shut down pretty friggin' fast.
That's the Spirit! And yes, that you do.Man, I guess I'll just have to keep the RC blast furnace the way it is.
That's the Spirit! And yes, that you do.
...How is the Blast Furnace overpowered in your pack, anyway? As an aside.
EDIT: Wait, do you mean the RotaryCraft Blast Furnace or the RailCraft one?
The TSteelworks Blast Furnace actually doesn't COST steel, it outputs it.Well, the TSteelworks BF takes up more space, uses more materials and costs more per steel iirc
So, now I have 3 different Blast Furnaces that will confuse the heck out of my users
If you intend to distribute this mod as part of a pack, under no circumstances may you modify or remove any feature from RC that is not present in the configs, and no machine can be disabled in the config.Okay, so I assume that making a shapeless Steel to HSLA recipe and disabling the blast furnace will not be okay?
Also, I still need to know an easy way to discern any item's call sign.
No, because I will get 500 "bug" reports about how the book does not match.In fact, you could go a step further and use MineTweaker to alter the name of HSLA Steel to avoid using the word steel if you think it'd be too confusing. Or change the name of the RotaryCraft Blast Furnace to something else(but I don't think that would change the name in its GUI). Neither of these is significantly changing the RotaryCraft mod setup, though it might make the in game books for it inaccurate, but giving each player a book when they log in and providing a recipe to get a new copy if they lose it documenting the changes on your server would make this fair game.(I think. @Reika would this be fine?)
As a reminder, bug reports pertaining to mods in modpacks are meant to be directed to the devs on the mod pack. You likely know this Reika, but if this happened, you wouldn't have to do a thing about it(except maybe report them for harassment if it got nasty).If you intend to distribute this mod as part of a pack, under no circumstances may you modify or remove any feature from RC that is not present in the configs, and no machine can be disabled in the config.
This includes changing and/or removing recipes with any other tool.
However, your main issue appears to be that RC steel makes other mods easier - you can turn off the "Allow RC steel to be used in other mods" option (which is disabled by default, but enabled in FTB).
No, because I will get 500 "bug" reports about how the book does not match.
Seriously, the steel has a visibly different name and color; if you cannot tell it from other mods' steel, you are going to have far bigger problems later.
Actually, when I was asking mod devs for permission for my pack, some of them told me to direct all bugs pertaining their mods to them.As a reminder, bug reports pertaining to mods in modpacks are meant to be directed to the devs on the mod pack.
How strange. Mosts devs I've seen with a stance on this hate this because modpacks can't always keep up to date and they often get bug reports that have been fixed already(including ones from somewhat ancient editions).Actually, when I was asking mod devs for permission for my pack, some of them told me to direct all bugs pertaining their mods to them.
Either way, it is a moot point because most players do not listen.How strange. Mosts devs I've seen with a stance on this hate this because modpacks can't always keep up to date and they often get bug reports that have been fixed already(including ones from somewhat ancient editions).
It is about far more than just errant bug reports.As a reminder, bug reports pertaining to mods in modpacks are meant to be directed to the devs on the mod pack. You likely know this Reika, but if this happened, you wouldn't have to do a thing about it(except maybe report them for harassment if it got nasty).
No offense, but your stance here is kinda odd to me. I get that you want your mod to be used "as is" but not everyone likes using this "as is", sometimes for valid reasons like gating things later in a pack. If someone wants to gate RotaryCraft behind another mod, I honestly don't see what the issue is. If it's those "Bug Reports", again, the people making the pack have to deal with that, and if you get bug reports on this sort of thing, it's not that hard to remind people that if the recipes shown don't match what you need, then the modpack they are using is editing it, is it?
(also, as an aside, I've seen a mod that can actually track what recipes it uses in a way that if they are changed at all or another option presents itself, its book reflects this. If this interests you, ask Mithion about how he does it, I haven't seen him here much but I have seen him over on the MCF)