DW20 1.6.4 Autocrafting high voltage array = 512 solar Panels (Math Check)?

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WuffleFluffy

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Jul 29, 2019
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Hi all,

I decided to set up a little side project whilst trying to follow DW's stuff with the force fields, I decided I would auto craft the High Volate Array with the AE autocrafting cube thing.

2014-04-09_20.44.18.png

Then I did some maths...it's doing my head in..

1 HV Solar Array needs 8 MV Solar Arrays
1 MV Solar Array needs 8 LV Solar Arrays
1 LV Solar Array needs 8 Solar Panels

So.. that's 1 x 8 x 8 x 8 which is ... 512 Solar Panels in total?

Think it's gonna take a while... It is quite fun though to watch all the machines light up and begin whirring away :)

-Wuffle
 

WuffleFluffy

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Jul 29, 2019
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Thanks! I just watched the video.

I was watching the video and he ran into the SAME issue I did withe re-battery, the same issue exists with lapotron crystals and energy crystals. You need to ensure that any pattern that uses:

RE-Battery
Advanced RE-Battery
Lapotron Crystal
Energy Crystal

Use the 'uncharged' version..

Manually craft one sample of each then whenever you shift-click a recipie on the pattern encoder, you replace the 'full' battery/crystal with the shadow of the empty one you manually crafted.

That way the ME Crafter can happily craft everything for IC2 that it needs.

I hope that I explained that properly :)

The other thing that's fun is going to the power room and watching the dials bounce around on the Steam Turbine Housing, i didn't know that they actually worked and showed the actual percentage of utilisation, I thought they were just a graphic, that's a nice touch from the Author(s) of Railcraft :)

2014-04-09_21.32.47.png


-Wuffle
 
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malicious_bloke

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That sounds painful to even watch.

Especially since the new IC2 machines seem to intermittently have a bug with AE autocrafting.

OK it's pretty much just the metal former and only when it's set to cutting mode, but just occasionally when I'm making a large batch of something that calls for tin or copper cables it'll get halfway through the stack and then stick unexpectedly. Nothing in the machines blocking input, no shortage of materials, it just sort of stops.

Cancelling the job and restarting seems to fix it but not sure why it was happening in the first place. Wouldn't want to sit through 512 of the same job if it was doing that all the time...
 
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WuffleFluffy

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I've noticed this myself... it looks like the job has become 'stuck'...

But when I go down to my machine room I still see all of the machines actually working, I think.. that the crafting monitor sometimes is not getting all of the crafting requests to display and in my case it is actually the crafting monitor that is stuck / frozen, at least some of the time..

*Update*

I have shifted some of my overclock upgrades from the metal former machines over to the extractor machine, I noticed the extractor was becoming seriously backlogged with requests to extract rubber from rubber wood, I suspect that this may have been causing issues with rubber requests not being met and an item that was expecting rubber (like various cables) never being met and then having the crafting request just hanging...

This is the same issue that I had with Logistics pipes if I ever ordered more than 64 of anything or had a sub-crafting request overload a crafting table slot, the auto crafting system (log pipes or AE) will not 're-request' sub items, it will just sit there and the job will need to be re-started.

I'll need to look at a more efficient means of producing rubber other than using rubber wood, like perhaps automating tree sap farming?

Oh well, i'll let it run overnight and see what happens! :)
 

Zaflis

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The battery, lapotron crystal problem is annoying but fixable by changing the crafting patterns with right items. Like if you mainly have Oak planks in ME system, then you must specifically set all recipes that use wood, to use oak planks, not jungle wood or something else.

As for ME system getting stuck crafting, if shift-clicking progressing items in Crafting monitor doesnt help, place 1 cable anywhere in the system and break it off. It does somekind of "refresh" on the system which should resume all craftings, and you can see that by all Terminals doing the startup animation.

And last thing is, absolute best way to automate IC2 is to use ME interface on top, and Ejector upgrade in the machine itself. No need for any import bus's, yay.
 
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GoldenGamerUK

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I've noticed this myself... it looks like the job has become 'stuck'...

But when I go down to my machine room I still see all of the machines actually working, I think.. that the crafting monitor sometimes is not getting all of the crafting requests to display and in my case it is actually the crafting monitor that is stuck / frozen, at least some of the time..

*Update*

I have shifted some of my overclock upgrades from the metal former machines over to the extractor machine, I noticed the extractor was becoming seriously backlogged with requests to extract rubber from rubber wood, I suspect that this may have been causing issues with rubber requests not being met and an item that was expecting rubber (like various cables) never being met and then having the crafting request just hanging...

This is the same issue that I had with Logistics pipes if I ever ordered more than 64 of anything or had a sub-crafting request overload a crafting table slot, the auto crafting system (log pipes or AE) will not 're-request' sub items, it will just sit there and the job will need to be re-started.

I'll need to look at a more efficient means of producing rubber other than using rubber wood, like perhaps automating tree sap farming?

Oh well, i'll let it run overnight and see what happens! :)
If you've managed to iron out all the bugs that he had as well, the autocraft should pass with flying colours, let us know if there is any problems!
 
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WuffleFluffy

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No problem... :)

I think I found another issue, I can't prove for 100% that this is an actual issue but thought i'd post it here.

I found that even after fiddling with overclocker upgrades that my AE build was freezing or becomming 'stuck', after cancelling and resubmitting the job I went and had a look at the machine room.. at one point in time every machine was on (I have 20 crafting CPU's in my AE crafting cube) and power drained to zero...

I suspect, that if an IC2 machine has 'zero' power when the AE system needs to make a crafting request, the ME Interface will report that it is not available/ready to make the crafting request, and the autocrafting request will never be satisfied.. resulting in a freeze.

I have removed most of the overclockers to ensure I never exceed 75% of max power output from my two Steam Turbing Housings (Railcraft) and so far.. so good, it's been ticking along very happily. I have 6 more medium voltage solar array's to build!

I am seeing a consistent pattern in the crafting monitor and the AE auto build system is now behaving very predictably. So I guess the rule is watch the power drain/load on your machines AND ensure that no one machine becomes a bottleneck with more than 64 pending requests.

This is good fun, despite the hickups, it's a mamoth AE auto build job for just one block :)

But what a block! 2048 EU per tick! Hmmm... yummy.

Come on big cube (pats the AE assembly cube thing), you can do it!

2014-04-09_23.17.56.png

-Wuffle
 

Zaflis

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You should put 1 MFSU before the ME controller as a buffer, not letting anything else to draw power from it. Because it is important that ME system stays 100% online.
 
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GoldenGamerUK

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No problem... :)

I think I found another issue, I can't prove for 100% that this is an actual issue but thought i'd post it here.

I found that even after fiddling with overclocker upgrades that my AE build was freezing or becomming 'stuck', after cancelling and resubmitting the job I went and had a look at the machine room.. at one point in time every machine was on (I have 20 crafting CPU's in my AE crafting cube) and power drained to zero...

I suspect, that if an IC2 machine has 'zero' power when the AE system needs to make a crafting request, the ME Interface will report that it is not available/ready to make the crafting request, and the autocrafting request will never be satisfied.. resulting in a freeze.

I have removed most of the overclockers to ensure I never exceed 75% of max power output from my two Steam Turbing Housings (Railcraft) and so far.. so good, it's been ticking along very happily. I have 6 more medium voltage solar array's to build!

I am seeing a consistent pattern in the crafting monitor and the AE auto build system is now behaving very predictably. So I guess the rule is watch the power drain/load on your machines AND ensure that no one machine becomes a bottleneck with more than 64 pending requests.

This is good fun, despite the hickups, it's a mamoth AE auto build job for just one block :)

But what a block! 2048 EU per tick! Hmmm... yummy.

Come on big cube (pats the AE assembly cube thing), you can do it!

View attachment 10573

-Wuffle
Hmmm, it does seem that your machines that you are using do cause a slight pain when autocrafting with ic2 machines, I'm gonna go the mfr rubber and Thermal expansion furnace route when autocrafting and see if I have any troubles, I think that will be after the base will get finished! (It looks like the back end of a dog right now!!)
 
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WuffleFluffy

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You should put 1 MFSU before the ME controller as a buffer, not letting anything else to draw power from it. Because it is important that ME system stays 100% online.

Thanks for the tip :) The idea of an energy buffer is a good one, I really should have put something like that in front of the P2P ME block that feeds the IC2 machine room.

I am lucky that the ME system itself is not being powered by the EU generated by the steam turbine housings, the HP Boilers are also powering a bank of Steam Dynamo's for RF power, the RF power (Coming via a resonant energy cell) is being used to run the ME controller and the MFR machines outside handling all of the farming etc.

EU is being exclusively used to power the IC2 machines in the machine room :)

But, advice taken, I'll go craft (manually) an MFSU and use that as a EU buffer for the IC2 machines! Thanks.

-Wuffle
 

malicious_bloke

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The overclocker power drain thing might be a good shout. I'm going to try adding a bunch of storage upgrades (assuming they still exist in the new version) and see what happens.
 
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Shevron

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Especially since the new IC2 machines seem to intermittently have a bug with AE autocrafting.

OK it's pretty much just the metal former and only when it's set to cutting mode, but just occasionally when I'm making a large batch of something that calls for tin or copper cables it'll get halfway through the stack and then stick unexpectedly. Nothing in the machines blocking input, no shortage of materials, it just sort of stops.

Cancelling the job and restarting seems to fix it but not sure why it was happening in the first place. Wouldn't want to sit through 512 of the same job if it was doing that all the time...

Aha! So I'm not alone!

I've been banging my head on the keyboard for 2 days trying to figure out what was wrong. I taught my AE how to make 64k cells, and it randomly keeps getting stuck on crafting and cooking processors. Stopping and restarting the job fixes it - but man it's annoying considering how many steps and processors a 64k cell involves. I'll try interfacing it with a redstone furnace instead then. Screw IC2.
 
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malicious_bloke

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Aha! So I'm not alone!

I've been banging my head on the keyboard for 2 days trying to figure out what was wrong. I taught my AE how to make 64k cells, and it randomly keeps getting stuck on crafting and cooking processors. Stopping and restarting the job fixes it - but man it's annoying considering how many steps and processors a 64k cell involves. I'll try interfacing it with a redstone furnace instead then. Screw IC2.

If you want to make processors the unbuggy way you can make the assembly table from buildcraft. Stick a bunch of lasers round it and an ME interface underneath. It can take a bit longer (especially the diamond ones) but the animation is cool and i've never seen it get stuck once.
 
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WuffleFluffy

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Success!

2014-04-10_21.43.00.png

I left it last night with about 75% of the production to go, and my AE system happily spent all night working away and crafted up my first High Voltage Solar Array :)

Mind you, it certainly chewed through the resources to do so, very happy with how AE and IC2 are working together, it was probably many thousands of separate crafting jobs involving half a dozen separate machines and they got it done :)

Now, time to hook this source of mighty power up to my IC2 machine room via an MFSU and crank out more of these things!

As per advice I have received here, I auto crafted an MFSU as an energy buffer for my IC2 machines.

2014-04-10_22.24.14.png

I am making extensive use of the Applied Energistics P2P module, these things are FANTASTIC! I love'em.

You can create point to point tunnels across your ME network for fluids, power, red stone and items (But I don't think RF power can be transported, only EU power, which is a shame).

Not only that, you can create multiple P2P tunnels terminating or originating from the one P2P module, so incorporating the MFSU into the network was easy, no need for expensive re-cabling.

Here is my happy little High Voltage Array, on my roof :)

2014-04-10_22.32.01.png

I'll need to get more mining done though, this thing chewed up a LOT of iron!

-Wuffle
 
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WuffleFluffy

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Just one final thing on this thread, i can confirm from my own observations that an IC2 machine that is not 100% fully charged with power will not be available for crafting to an ME interface that is connected to it until the machine is restored to 100% power.

For example, lets assume I am AE crafting a circuit that needs to make insulated copper wires, which need rubber to be combined with uninsulated copper wire.

If the power supply of my IC2 extractor is less than 100%, the ME interface connected to the IC2 extractor will not seek to complete the request for a unit of rubber.

This will result in the AE auto crafting seemingly 'freezing', I also suspect that there might be a time-out issue involved as well as if I restore power to the IC2 extractor (for this example) within a minute or two the frozen AE auto craft will resume and complete, but if i leave it for say.. ten minutes.. then restoring power will not work and the job has to be resubmitted.
 

malicious_bloke

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Interesting. So what's the solution?

Every overclocked IC2 machine in the ME setup gets given its own MFSU maybe? 2048eu/t dedicated supply should be enough, you'd think
 
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WuffleFluffy

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I think it's just a case of working out what the total draw is if all the machines were active at once and making sure that there's enough power, making sure that no machine gets too backlogged..I suspect the same thing would happen with the RF powered machines, but because IC2 machines can be overclocked and upgraded they get worked the hardest.

In my really simple setup shown below, the extractor (Top left machine) is actually the most buffed of the IC2 machines in terms of overclocker upgrades, the rest of the machines actually do OK with only 2 or three overclocker modules.

2014-04-10_23.58.42.png 2014-04-11_00.00.07.png

:) Hope this helps

-Wuffle