I put this thread together to highlight was has been added to each modpack and what was added to the mods in their most recent updates. Please ignore the poll above, I am definitely continuing this page, however it will be moved to the Modpack Updates section from now on, so make sure you watch out for that section if you want to be notified for further updates.
PLEASE NOTE! there is other updates on this post here
All Packages:
Forge by LexManos: 6.5.0.489 to 6.6.0.499
NotEnoughItems by Chicken_Bones: 1.4.5.0 to 1.4.5.1
CodeChickenCore by Chicken_Bones: 0.7.0.2 to 0.7.1.0
Buildcraft by Sengir: A-3.3.0 to A-3.4.1
Forestry by Sengir: A-1.7.0.1 to A-1.7.0.5
IronChest by cpw: 4.5.2.213 to 4.5.4.217
NEIPlugins by mistaqur: 1.0.4.1 to 1.0.4.5
Omnitools by Team CoFH: 2.2.5 to 3.0.1
Railcraft by CovertJaguar: 6.13.1.0 to 6.14.0.0
StevesCarts by Vswe: 2.0.0.a42 to 2.0.0.a45
PLEASE NOTE! there is other updates on this post here
All Packages:
Forge by LexManos: 6.5.0.489 to 6.6.0.499
Updated to FML v1.4.7-4.7.3.519
Updated to Minecraft v1.4.7
New:
Updated to Minecraft v1.4.7
New:
- Seperation of enchantment vs enchanting table and anvil
- Chunk compression moved to network threads, should increase server performance on multi-core servers.
- New 'Server Stopped' event
- New Hooks to allow more control of mob spawning
- Potatoe and Carrot support for IPlantable
- Fixed vanilla fireworks bug
- Fixes a vanilla bug where the player view would dip when stepping between certain blocks
- Fixed bug in Event system causing lists to be rebuilt constantly.
- Fixed issue with Efficancy enchatment when connected to vanilla servers.
- Fix mobs spawning on inverted slabs/stairs
- Fixed a few CME exceptions in vanilla MC.
Unknown update changes, NEI page shows only changes from 1.4.4 to 1.4.5, please post information on forum with information if you have it
Unknown update changes, CCC page shows latest version as 0.7.0.2, please post information on forum with information if you have it
Updated to MC 1.4.7
- Changed: Filler function to stop its use asa mining tool. Empties from the top down, items dropped from it only last a second. (cpw)
- Changed: Gates and pipe wires now available earlier for other mods. (Flow86)
- Changed: Pipes now replace grass, vines, etc. when placed. (tcooc)
- Changed: onInventoryChanged() now called when adding to an IInventory. (MrTJP)
- Bugfix: Fixed issues with the hopper and NBT data. (CovertJaguar)
- Bugfix: Fixed NBT data not synching in diamond pipe gui.
- Bugfix: Pipe items should now display smoother. (aznhe21)
- Bugfix: Filler flatten now works above 128 height. (DeliciousJaffa)
- Bugfix: Stacked tanks will not store different liquids anymore. (kemurphy)
#1.7.0.5
- Bugfix: (IMPORTANT! UPDATE!) Fixed an issue that caused leaves not to remove the associated TileEntity, clogging up the save and provoking hard-to-trace bugs.
#1.7.0.4
- Changed: Reduced the bandwith used by leaves on trees generated by forestry by about 87 %. This should also fix disconnect.overflow in high density forests in SMP.
- Bugfix: Fixed an issue that caused fruits (cherries, walnuts, chestnuts) to not spawn correctly, generating phantom fruits.
- Bugfix: Fixed an exploit that allowed bees to be duplicated via backpacks.
- Bugfix: Fixed a crash in relation to RP2's fake player.
- Bugfix: Blacklist config is now read before registering mutations and should work correctly.
- Bugfix: Fixed an issue that caused bees to render incorrectly in the stationary analyzer.
- Bugfix: Fixed a crash related to using the wrong locale for lower casing identifiers.
- Bugfix: Fixed incorrect bee rendering in apiarist's pipe. (Again.)
- Bugfix: Fixed a duplication bug on apiaries with BC pipes.
#1.7.0.2
- Bugfix: Random SMP crash when cycling through items in hand and opening backpack gui.
- Bugfix: Fixed a crash when putting cans into a RP2 deployer.
- Bugfix: Fixed the issue that caused specimen in bee- and treealyzer to require a second click for analyzation. (h/t Xhamolk for finding the source of the bug.)
- Bugfix: Letters can only be written to if they are unstacked.
- Bugfix: Letters will now correctly be lodged irrespective of casing of recipient's name.
- Bugfix: Cherry trees are now correctly named "Hill Cherry", not "Wild Cherry".
- Bugfix: Fixed bonemeal not being consumed on use on saplings.
- Bugfix: Possibly improved sapling stacking.
- Bugfix: (IMPORTANT! UPDATE!) Fixed an issue that caused leaves not to remove the associated TileEntity, clogging up the save and provoking hard-to-trace bugs.
#1.7.0.4
- Changed: Reduced the bandwith used by leaves on trees generated by forestry by about 87 %. This should also fix disconnect.overflow in high density forests in SMP.
- Bugfix: Fixed an issue that caused fruits (cherries, walnuts, chestnuts) to not spawn correctly, generating phantom fruits.
- Bugfix: Fixed an exploit that allowed bees to be duplicated via backpacks.
- Bugfix: Fixed a crash in relation to RP2's fake player.
- Bugfix: Blacklist config is now read before registering mutations and should work correctly.
- Bugfix: Fixed an issue that caused bees to render incorrectly in the stationary analyzer.
- Bugfix: Fixed a crash related to using the wrong locale for lower casing identifiers.
- Bugfix: Fixed incorrect bee rendering in apiarist's pipe. (Again.)
- Bugfix: Fixed a duplication bug on apiaries with BC pipes.
#1.7.0.2
- Bugfix: Random SMP crash when cycling through items in hand and opening backpack gui.
- Bugfix: Fixed a crash when putting cans into a RP2 deployer.
- Bugfix: Fixed the issue that caused specimen in bee- and treealyzer to require a second click for analyzation. (h/t Xhamolk for finding the source of the bug.)
- Bugfix: Letters can only be written to if they are unstacked.
- Bugfix: Letters will now correctly be lodged irrespective of casing of recipient's name.
- Bugfix: Cherry trees are now correctly named "Hill Cherry", not "Wild Cherry".
- Bugfix: Fixed bonemeal not being consumed on use on saplings.
- Bugfix: Possibly improved sapling stacking.
Unkown update changes, changelog only shows major updates, any information on what was updated would be nice
Support for Following:
- Buildcraft 3.3.0
- Show assembly table recipes and Combustion Engine fuels and coolants.
- IndustrialCraft2 1.112 Open Beta
- Added tooltip that show how many EU you can get from burn item in Generator (can be disabled in NEI options).
- Warning: this plugin uses client-side IC2 config option "energyGeneratorBase", server can have different value.
- It's also show recipe of UU-Matter in Mass Fabricator.
- Railcraft 6.14.0
- Forestry 1.7.0.3
- This plugin show squeezer, centrifuge, carpenter, fermenter, moistener, still and thermionic fabricator recipes.
- Forge 6.5.0+
- This plugin is add ability to see all possible containers for each liquids. Also you can see their names in Liquid Dictionary, check if item registred in Ore Dictionary and browse Ore Dictionary (but it disabled by default, you need activate this ability in NEI options).
Version 3.0.1 Fixes a Lexicon Dupe Bug
Version 3.0.0 adds portable functionality to the Lexicon and changes the mechanics up a bit.
To create the Block version of the Lexicon, create the Plinth and then place the Lexicon on top of it. To use the Lexicon directly from inventory, Sneak + Right Click.
Sneak + Right Clicking the Lexicon Block will remove the book and leave the Plinth behind. Another Sneak + Right Click will remove the Plinth as well.
Version 3.0.0 also changes how valid conversions are detemined - either a whitelist or blacklist model is used, and can be chosen in the config file. A default list will be generated if one is not present - you may then alter this list as you see fit for your own server.
Version 3.0.0 adds portable functionality to the Lexicon and changes the mechanics up a bit.
Sneak + Right Clicking the Lexicon Block will remove the book and leave the Plinth behind. Another Sneak + Right Click will remove the Plinth as well.
Version 3.0.0 also changes how valid conversions are detemined - either a whitelist or blacklist model is used, and can be chosen in the config file. A default list will be generated if one is not present - you may then alter this list as you see fit for your own server.
- Omniwrench won't remove safes with items in them and can now pick up MFFS Secure Storage (Dropping Items inside of them). Thanks to BalanceSeeker for finding this change
New Features:
- NEW: Added Trackman's Backpack, for holding all your Track/Minecart related stuff. Only available if Forestry is installed. Big thanks to Sengir for the API.
- NEW: Added Engineer's Overalls. Texture provided courtesy of the user, 'Foreplaying'.
- NEW: Added Villager Detector. *Railcraft Inc. does not condone the enslavement of Villagers for breeding and/or other nefarious purposes.
- NOTE: The Villager Detector currently only works with vanilla Villagers, mod added Villagers will be supported in a later update.
- NEW: Added a means to make Steel if the Blast Furnace is disabled. You need to break an Iron Ingot into Iron Nuggets and cook those in a Furnace to get Steel Nuggets.
- NEW: Added Creosote Cell (IC2 container).
- NEW: Explicitly defined BC Facades for Infernal Brick, Sandy Brick, Steel Blocks, and Concrete Blocks.
- CHANGE: Advanced Detector redesigned, it now has filter slots that you can put specific minecarts in.
- CHANGE: Coal made from UU-Matter can no longer be used in Coke Ovens.
- CHANGE: World Anchors loading fewer than 9 chunks, because they are paired with a Sentinel, now use less fuel.
- CHANGE: Tweaked Sandy Brick to Coke Oven Brick recipe, it should now have the same cost as directly crafting Coke Oven Brick.
- CHANGE: Controller Boxes can now send the OFF aspect.
- FIX: Fixed a bug in the Pairing network code that broke the Tuning Aura for addons.
- FIX: Fixed a bug with RP Liquid Pipes and Liquid Fueled Boilers.
New Features include
- Recipes using saplings and dyes now also work with non-vanilla types.
- Recipes using wood or planks now work with non-vanilla types.
- Fixed the issue with the dark interfaces.