Since there won't be an official config for the v0.7 beta pack I plan on working on one myself for people to use and would like some input on what biomes people would want left in or taken out. I have an idea for a few of them, but since I plan this as a general config the more input I get the better.
For starters, any biome that has items for BoP achieves will be left in. This includes Origin Valley, Pasture, and Promised Lands biomes. There are other biomes included in the list, but there are several that work towards the same achievement (such as getting red rock, moss, and ash).
Generally, I don't plan on removing any biomes that add something unique or useful, such as volcanos, the dead lands, magic forest, badlands, ominous forest, as well as many others. However, here are a few I plan on removing and why.
Arctic: This is a relatively flat snow biome with no life. Snow biomes in general can be annoying, but this one is simply unlivable at the start of the game and any other snow biome can be made to look like it.
Polar: An ice ocean. Annoying to navigate unless you like running on ice for a bit and only adds what the borders of snow biomes already have, just larger.
Marsh: Very little useful plants and hard to navigate, just like EBXL's version. At least it doesn't have the same issues, but it doesn't add anything but annoyance due to how it's laid out.
Steppe: A mixture of grass and sand and that's about it. Basically a sandy plains biome with no trees.
Grassland: This is apparently a kickback to old version swamps and from what I've seen has very little in the ways of plants, making it mostly a plains type biome with lots of water.
Moore: As the description on the forum page for it puts it: "A dreary, mountainous landscape with lots of ponds and mud."
The following biomes I've been debating on but I am unsure on: Quagmire, as it's relatively large and muddy and that's about it. Dunes, as it's a mountainous desert with no cacti. Glacier, basically a mountainous snow biome where there seems to be little life. Edit: Finally found a sludgepit that had life in it!
For the biomes I plan on disabling, if people want them I can leave them enabled, and I'm open for suggestions on any other biomes people either want disabled or enabled. I don't plan on disabling the wasteland biome, however, due to it having its own feature of cracked sand as well as it being a good place to get liquid poison (which in 0.6 was able to be picked up and placed again with buckets, unlike in some earlier versions).
Other than just disabling or keeping some biomes enabled, I'm also up for suggestions on adding villages to certain biome types. As it stands right now, 44/80 or so biomes have village generation turned off. All of the biomes in the list above that I plan on removing are included, but some others that might work well with villages that don't have them are Timber (could be a logging village in dying woods), Wasteland (a village that survived after a horrible incident destroyed the landscape), Hot Springs (a hot springs village :X), Cherryblossom Grove (a village amongst the blossoming cherry trees) and Swampland (because they have villages in vanilla).
As mentioned before, any feedback will be appreciated and I plan on doing a config with biome changes and one that only has id changes so there are no conflicting ids.
For starters, any biome that has items for BoP achieves will be left in. This includes Origin Valley, Pasture, and Promised Lands biomes. There are other biomes included in the list, but there are several that work towards the same achievement (such as getting red rock, moss, and ash).
Generally, I don't plan on removing any biomes that add something unique or useful, such as volcanos, the dead lands, magic forest, badlands, ominous forest, as well as many others. However, here are a few I plan on removing and why.
Arctic: This is a relatively flat snow biome with no life. Snow biomes in general can be annoying, but this one is simply unlivable at the start of the game and any other snow biome can be made to look like it.
Polar: An ice ocean. Annoying to navigate unless you like running on ice for a bit and only adds what the borders of snow biomes already have, just larger.
Marsh: Very little useful plants and hard to navigate, just like EBXL's version. At least it doesn't have the same issues, but it doesn't add anything but annoyance due to how it's laid out.
Steppe: A mixture of grass and sand and that's about it. Basically a sandy plains biome with no trees.
Grassland: This is apparently a kickback to old version swamps and from what I've seen has very little in the ways of plants, making it mostly a plains type biome with lots of water.
Moore: As the description on the forum page for it puts it: "A dreary, mountainous landscape with lots of ponds and mud."
The following biomes I've been debating on but I am unsure on: Quagmire, as it's relatively large and muddy and that's about it. Dunes, as it's a mountainous desert with no cacti. Glacier, basically a mountainous snow biome where there seems to be little life. Edit: Finally found a sludgepit that had life in it!
For the biomes I plan on disabling, if people want them I can leave them enabled, and I'm open for suggestions on any other biomes people either want disabled or enabled. I don't plan on disabling the wasteland biome, however, due to it having its own feature of cracked sand as well as it being a good place to get liquid poison (which in 0.6 was able to be picked up and placed again with buckets, unlike in some earlier versions).
Other than just disabling or keeping some biomes enabled, I'm also up for suggestions on adding villages to certain biome types. As it stands right now, 44/80 or so biomes have village generation turned off. All of the biomes in the list above that I plan on removing are included, but some others that might work well with villages that don't have them are Timber (could be a logging village in dying woods), Wasteland (a village that survived after a horrible incident destroyed the landscape), Hot Springs (a hot springs village :X), Cherryblossom Grove (a village amongst the blossoming cherry trees) and Swampland (because they have villages in vanilla).
As mentioned before, any feedback will be appreciated and I plan on doing a config with biome changes and one that only has id changes so there are no conflicting ids.