I didn't find an existing thread that discussed the Big Reactor mod in general, so I'm making one. However, if there is one, please point me to it and I'll close this one with a link to that one.
I'll start the discussion off by saying that Big Reactors is a great mod that has uses in almost any mod-pack. It has fairly low entry requirements : less than a stack of Yellorium Ingots, and it scales up very well throughout the game all the way to end-game.
It has also been designed very well on purpose and/or on accident to *not* have a 1 design that's best in every situation, thus avoiding the cookie-cutter / recipe trap that takes the fun out of many mods. You can tinker endlessly with your reactor and Steam Turbine to get the best design that's right for *you*.
On the downside, with the default configs, Yellorium burn rate may be too efficient for some. Also, requiring huge quantities of cyanite to make Steam Turbine makes the transition to actively-cooled reactors too big/huge for some. Once you get an MFR Laser or similar auto-fuel obtainer up and running, there's really no incentive to make the reactor even more efficient, which is a shame, because the Steam Turbine is very fun.
In the end-game, here's what I find fun about the mod, to name a few:
I'll start the discussion off by saying that Big Reactors is a great mod that has uses in almost any mod-pack. It has fairly low entry requirements : less than a stack of Yellorium Ingots, and it scales up very well throughout the game all the way to end-game.
It has also been designed very well on purpose and/or on accident to *not* have a 1 design that's best in every situation, thus avoiding the cookie-cutter / recipe trap that takes the fun out of many mods. You can tinker endlessly with your reactor and Steam Turbine to get the best design that's right for *you*.
On the downside, with the default configs, Yellorium burn rate may be too efficient for some. Also, requiring huge quantities of cyanite to make Steam Turbine makes the transition to actively-cooled reactors too big/huge for some. Once you get an MFR Laser or similar auto-fuel obtainer up and running, there's really no incentive to make the reactor even more efficient, which is a shame, because the Steam Turbine is very fun.
In the end-game, here's what I find fun about the mod, to name a few:
- Countless reactor designs to tinker with
- Balancing steam production with steam usage with coils with blades may not be trivial
- Can power the Steam Turbine with *any* steam producer
- Relatively low client and server footprint
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