If you have been keeping tabs on the RED thread and the WNIMMT threads you hopefully have stumbled upon my latest modding endeavors: Attained Drops. I feel bad for hijacking the RED thread for all of my personal questions/discussion so I started this thread.
Info on the mod can be found here: http://minecraft.curseforge.com/mc-mods/225308-attained-drops
Some items I wish to inquire/seek advice on:
Info on the mod can be found here: http://minecraft.curseforge.com/mc-mods/225308-attained-drops
Some items I wish to inquire/seek advice on:
- Should wither skulls/nether stars/dragon eggs be grown in any way shape or form - they would not follow the mechanic for the current drops, and it would likely either be nether star or wither skulls. Something of adequate difficulty/grindiness would be achieved.
- Should the ability to bonemeal the plant and cause a bulb to sprout be default on or off. Currently you can grow the plant to the complete stages with bonemeal but the bulbs are unaffected by bonemealing. This would mean a fairly easy cyclical action on producing bonemeal as one of the bulbs drops bones...
- What are some good ways that drops could be attained in peaceful? This is something I think I want to tackle but am not sure of a good method of doing well. Worldgen is big thing, long to implement and more world-breaking per update than just losing a couple of plants but I am interested in the concept. It has been suggested by @NJM1564 is a biome that has plants and medium that would produce drops that would otherwise be mob drops - bone trees and such. Other ideas are random dungeon loot, and possibly a plant of some sorts that very slowly produces all of the drops, possibly consuming soul sand in order to do so.
- Any feedback on current game elements/default config values.