Having Issues Installing? Try select a different download server under the advanced options of the launcher.
If things seem a little wonky after updating from a previous version, try doing a Force Update (under options on the launcher)
FAQ can be found in the second post of the thread - just scroll down a bit
Public Discord Server Join Link: https://discordapp.com/invite/0121vm4KdAElL0MPd
Introduction:
Let me introduce you all to the modpack I've been working on - Regrowth.
It's a HQM driven pack where you find yourself in a desolate wasteland, lacking in natural growth and sparse of materials except for a few boulders and dead, charred trees. You'll quickly discover the depths of the earth to be barren as well, devoid of any form of ore. You will need to find a way to start restoring the presence of nature back to the world, and in doing so find yourself a way to start producing the materials you'll need to produce a thriving industry.
The pack is heavily adjusted to be a more cohesive experience through the usage of minetweaker and modtweaker, with just over 1000 lines of scripts at the time of writing this.
A large part of the idea behind the pack came from a couple of "what if?"s. Specifically, the pack was designed to be without ore, but while still having a world to work with. The other was to do so without the use of something like Ex Nihilo, finding a way to unlock access to resources for the player with the standard mods that exist in the pack.
Regrowth is now on the FTB launcher as a listed Third Party pack!!!
HaighYorkie has done a great spotlight on the pack, highlighting some of the key points of it, well worth checking out
Mod List:
Google Doc
Repository of scripts:
Github
Screenshots:
Fancy new title screen of the pack
Just an average world at creation
Check out the videos section for more media
Videos:
Changelogs:
People/Credits etc:
- Myself, maker of the pack
- @HeilMewTwo - Tester/Progression Breaker, also was a great help in finding some of the mods I needed to fill roles in the pack.
- Almsivi - Pack Art, Pack tester. Check out her blog of art stuff, she takes commisions - link
- @Vaygrim - The voice behind the HQM intro for the pack
- @Vswe - For Making Steve's Barren Lands specifically for this pack
- Other early pack testers including cublikefoot and AstroBotanist
If things seem a little wonky after updating from a previous version, try doing a Force Update (under options on the launcher)
FAQ can be found in the second post of the thread - just scroll down a bit
Public Discord Server Join Link: https://discordapp.com/invite/0121vm4KdAElL0MPd
Introduction:
Let me introduce you all to the modpack I've been working on - Regrowth.
It's a HQM driven pack where you find yourself in a desolate wasteland, lacking in natural growth and sparse of materials except for a few boulders and dead, charred trees. You'll quickly discover the depths of the earth to be barren as well, devoid of any form of ore. You will need to find a way to start restoring the presence of nature back to the world, and in doing so find yourself a way to start producing the materials you'll need to produce a thriving industry.
The pack is heavily adjusted to be a more cohesive experience through the usage of minetweaker and modtweaker, with just over 1000 lines of scripts at the time of writing this.
A large part of the idea behind the pack came from a couple of "what if?"s. Specifically, the pack was designed to be without ore, but while still having a world to work with. The other was to do so without the use of something like Ex Nihilo, finding a way to unlock access to resources for the player with the standard mods that exist in the pack.
Regrowth is now on the FTB launcher as a listed Third Party pack!!!
HaighYorkie has done a great spotlight on the pack, highlighting some of the key points of it, well worth checking out
Mod List:
Google Doc
Repository of scripts:
Github
Screenshots:
Fancy new title screen of the pack
Just an average world at creation
Check out the videos section for more media
Videos:
Changelogs:
Full running changelog, including for versions in development can be viewed here
1.0.2
Mod Changes:
- Updated AcademyCraft to 1.0.6
- Updated Agricraft to 1.5.0-unofficialbugfix
- Updated Better Builder's Wands to 0.8.1
- Updated Buildcraft to 7.1.19
- Updated Carpenter's Blocks to 3.3.8.1
- Updated ClimateControl to 0.8.2
- Updated EnderCore to 0.2.0.39_beta
- Updated Forestry to 4.2.16.64
- Updated Gadomancy to 1.0.7.3
- Updated Storage Drawers to 1.10.
- Updated WAILA Plugins to 0.2.0-25
Config Changes:
- Bibliocraft
- Add a few more witchery fume type items as compatible with the potion shelf
- Crafting Tweaks
- Disabled CT on the BC autoworktable
- Forge Microblocks
- Added various EBXL blocks as microblock capable
- Minetweaker Scripts
- Added analyzed 1/1/1 osmium seeds as an option for use in the imag seed recipe
Quest Changes:
- Fix Quests "Power Store" and "Getting a Power-Up" for Energy Cubes not detecting since fixing the recipe output in 1.0.1
- Fix a few typos
Notes:
- This Agricraft version fixes the ability to shear crops that produce dyes to get the full flower (incl cactus), and allows Essence Dust seeds to be bonemealable as intended
- but it is an unofficial build, so report bugs directly to me or Mordenkainen, NOT InfinityRaider
1.0.1 Last Bugfixes..?
1.0.0 - It's HERE :O
0.9.1 - AKA the "OMFG THINGS BROKE HALP!" bug fix update
0.9.0
0.8.8
0.8.7
0.8.6
0.8.5
0.8.4
0.8.3
0.8.2
0.8.1
1.0.2
Mod Changes:
- Updated AcademyCraft to 1.0.6
- Updated Agricraft to 1.5.0-unofficialbugfix
- Updated Better Builder's Wands to 0.8.1
- Updated Buildcraft to 7.1.19
- Updated Carpenter's Blocks to 3.3.8.1
- Updated ClimateControl to 0.8.2
- Updated EnderCore to 0.2.0.39_beta
- Updated Forestry to 4.2.16.64
- Updated Gadomancy to 1.0.7.3
- Updated Storage Drawers to 1.10.
- Updated WAILA Plugins to 0.2.0-25
Config Changes:
- Bibliocraft
- Add a few more witchery fume type items as compatible with the potion shelf
- Crafting Tweaks
- Disabled CT on the BC autoworktable
- Forge Microblocks
- Added various EBXL blocks as microblock capable
- Minetweaker Scripts
- Added analyzed 1/1/1 osmium seeds as an option for use in the imag seed recipe
Quest Changes:
- Fix Quests "Power Store" and "Getting a Power-Up" for Energy Cubes not detecting since fixing the recipe output in 1.0.1
- Fix a few typos
Notes:
- This Agricraft version fixes the ability to shear crops that produce dyes to get the full flower (incl cactus), and allows Essence Dust seeds to be bonemealable as intended
- but it is an unofficial build, so report bugs directly to me or Mordenkainen, NOT InfinityRaider
1.0.1 Last Bugfixes..?
Mod Changes:
- Updated Accidentally Circumstantial Events to 1.12.10
- Updated Buildcraft to 7.1.18
- Updated ChiselFacades to 2.11-cricket
- Updated EnderCore to 2.0.38_beta
- Updated ExtrabiomesXL to 3.16.4
- Updated StorageDrawers to 1.10.2
Config Changes:
- ClimateControl
- Seemingly fixed the TC biomes spawning. Here's hoping. (Though I also nuked the trees and grass from them with BT, so even if they do spawn now, the only gain is mossy cobble)
- Forge Microblocks
- Readd Mariculture Limestone to list of blocks able to be cut into microblocks
- Garden Stuff
- Disable Compost being usable as bonemeal, as it has unintended capability of working on magical crops
- Magic Bees
- Buffed Hiveacynth Princess rates
- Minetweaker Scripts
- Fixed not updating energy cubes recipe output to match the way energy data is now stored on the item
Quest Changes:
- Fix gas tanks in "Getting Gassy" and "More Power!!"
- Fix task "Larvae" in "Brave New World" being a crafting task - is now correctly a detection task
- Fixed detection of Hohlraum in "Fusion Ignition 2"
- Updated Accidentally Circumstantial Events to 1.12.10
- Updated Buildcraft to 7.1.18
- Updated ChiselFacades to 2.11-cricket
- Updated EnderCore to 2.0.38_beta
- Updated ExtrabiomesXL to 3.16.4
- Updated StorageDrawers to 1.10.2
Config Changes:
- ClimateControl
- Seemingly fixed the TC biomes spawning. Here's hoping. (Though I also nuked the trees and grass from them with BT, so even if they do spawn now, the only gain is mossy cobble)
- Forge Microblocks
- Readd Mariculture Limestone to list of blocks able to be cut into microblocks
- Garden Stuff
- Disable Compost being usable as bonemeal, as it has unintended capability of working on magical crops
- Magic Bees
- Buffed Hiveacynth Princess rates
- Minetweaker Scripts
- Fixed not updating energy cubes recipe output to match the way energy data is now stored on the item
Quest Changes:
- Fix gas tanks in "Getting Gassy" and "More Power!!"
- Fix task "Larvae" in "Brave New World" being a crafting task - is now correctly a detection task
- Fixed detection of Hohlraum in "Fusion Ignition 2"
1.0.0 - It's HERE :O
Mod Changes:
- Added Better Builder's Wands version 0.6.1
- Added Binnie Patcher version 1.8
- Added Mousetweaks version 2.4.4
- Added Squidless version 0.6.1
- Removed Bibliowoods Forestry edition as it has not updated to support Forestry 4 so most recipes are broken
- Updated Minecraft Forge to 10.13.4.1614
- Updated AcademyCraft to 1.0.4
- Updated Accidentally Circumstantial Events to 1.12.9
- Updated Agricraft to 1.5.0
- Updated Automagy to 0.28.2
- Updated Bibliocraft to 1.11.5
- Updated BiomeTweaker to 2.0.182
- Updated BlockProperties to 0.1.5
- Updated Blood Arsenal to 1.2-5
- Updated Blood Magic to 1.3.3-17
- Updated Botania to 1.8-249
- Updated Buildcraft to 7.1.16
- Updated Buildcraft Compat to 7.1.5
- Updated Carpenter's Blocks to 3.3.8
- Updated ClimateControl to 0.6beta59
- Updated CoFHCore to 3.1.3-327
- Updated CraftingTweaks to 1.0.82
- Updated CreeperCollateral to 1.0.0B3-15
- Updated EnderCore to 0.2.0.36_beta
- Updated Enhanced Inventories to 1.1.10
- Updated ExtraTiC to 1.4.6
- Updated Forbidden magic to 0.575
- Updated Forestry to 4.2.15.63
- Updated Gadomancy to 1.0.7.2
- Updated Gravestone to 2.16.1
- Updated Iguana Tinker's Tweaks to 2.1.6
- Updated JABBA to 1.2.2
- Updated LambdaLib to 1.2.3
- Updated Magic Bees to 2.4.3
- Updated Mekanism + Generators to 9.1.0.281
- Updated Minetweaker to 3.0.10B
- Updated MobProperties to 1.0.2
- Updated Modtweaker to 0.9.6
- Updated NEI to 1.0.5.120
- Updated NEI Addons to 1.12.14.40
- Updated NEI Integration to 1.1.2
- Updated Nether Ores to 2.3.1-22
- Updated Railcraft to 9.12.2.0
- Updated Sanguimancy to 1.1.9-35
- Updated Storage Drawers to 1.10.1
- Updated Storage Drawers: Forestry Pack to 1.1.2
- Updated Storage Drawers: Misc Pack to 1.1.2
- Updated Storage Drawers: Natura Pack to 1.1.1
- Updated TC Inventory Scanning to 1.0.11
- Updated WAILA Plugins to 0.2.0-23
- Updated YuutoLib to 1.0.3
Config Changes:
- AcademyCraft
- Now that we're on a version where this config is a thing; disabled the AC ores
- Better Builder's Wands
- Disabled the Stone Builder's Wand - makes it so the earliest one is iron.
- Block Properties
- Made the actual end portal block breakable
- Blood Arsenal
- Fix Potion ID conflicts
- Forestry
- Updated Bee flowers to prevent invalid metadata EBXL flowers from being available, and add a few things as valid jungle, cacti and mushroom flowers
- Forge
- Disabled Splash loading screen - fixes Unicode issues on Macs
- Iguana Tinker's Tweaks
- Lowered Harvest Level of Netherrack TiC tools to Flint level
- MobProperties
- Fixed bug that was stopping mysterious maps from dropping from regular zombies and skeletons
- Added mysterious map and torn page drops to Mekanism's baby skeletons
- Also significantly buffed Mysterious Map drop rates. Should be more likely to just stumble upon them now
- Ruins
- Fixed Dupe bug from using the End Portal Placer
- Thaumcraft
- Changed research back to normal mode, like it was supposed to be to begin with
- Minetweaker Scripts
- Removed temporary magic bees recipe fixes, as they've been fixed in the mod itself now
- Added Essence based recipe for Red Sand
- Tweak Natura Pylon recipe so it no longer blocks dream world progression (including updating Page in Lexica Botania)
- Changed relevant recipes for new things from Mek 9
- Allow osmium to work in compacting drawers
- blacklist oredict conversion of oredict keys prefixed with "crop" in storage drawers (ie. snowballs and icy needles won't convert any longer)
- Added recipes for verious flowers to be able to be made to appropriate floral powders with the pestle and mortar
- Manually readded mana conjuration recipes for redstone and glowstone that were being removed by an overzealous script
- Changed recipe for RF Carts, Loaders and Unloaders to use osmium rather than lead
- Updated mekanism scripts to reflect change in the way energy tablets store data (the change had broken all recipes involving them)
- Tweak recipes for Tier upgrade installers (previously factory installers), factories, gas tanks, fluid tanks and energy cubes to bring them to consistency since the installers now work on energy cubes
- Change recipe for Traveller's Gear gold ring to avoid conflict with Garden Stuff gold chain link
- Remove recipes for AutoChisel and its upgrades as its bugged and unusable
Quest Changes:
- Changed task type of "living in the Matrix" in "Imag-ine a better system" to detection rather than crafting, so that the constraint plates will be detected
- Added missing rewards to quests "Good Ol' Consumerism" and "Technological Abilities"
- Hopefully resolve issues with detecting the Alfheim knowledge Lexica in "Another Side Another Story"
- Add cooldown time to mysterious map quests so they don't instantly disappear again after being completed
- Add quest for master infusion stone (finally)
- Rearranged quest chapter "The Encoding of the World"
- Added ten more bee related quests
- Removed references to shearing crops from relevant quests, as this feature is bugged until next Agricraft release
- Added MisakaCloud Terminal as reward for "Imag Seeds" quest
- Changed the "EVAPORATE" quest to no longer include advanced solar panels, and instead have a task about the Heat system added in Mek 9
- Added Muffling Upgrades as an extra reward for quest "1-Up"
- Updated description of quest "Technological Abilities" to include the newly added 4th ability tree
- Added quest for the iron Builder's Wand
- Update text in "It's Essential" to not mention the old way of making the regular mana pool
- Fixed Broken Rewards for "Imag-ine a Better You", "App Store" and "Progress Tracker"
- Added Rewards of High Voltage Magnetic Coil and a choice of Ability Induction Factors to quests "Technological Abilities" and "Imag-ine an Even Better You" to allow 2 opportunities to outright choose which skill tree you get
- Added Better Builder's Wands version 0.6.1
- Added Binnie Patcher version 1.8
- Added Mousetweaks version 2.4.4
- Added Squidless version 0.6.1
- Removed Bibliowoods Forestry edition as it has not updated to support Forestry 4 so most recipes are broken
- Updated Minecraft Forge to 10.13.4.1614
- Updated AcademyCraft to 1.0.4
- Updated Accidentally Circumstantial Events to 1.12.9
- Updated Agricraft to 1.5.0
- Updated Automagy to 0.28.2
- Updated Bibliocraft to 1.11.5
- Updated BiomeTweaker to 2.0.182
- Updated BlockProperties to 0.1.5
- Updated Blood Arsenal to 1.2-5
- Updated Blood Magic to 1.3.3-17
- Updated Botania to 1.8-249
- Updated Buildcraft to 7.1.16
- Updated Buildcraft Compat to 7.1.5
- Updated Carpenter's Blocks to 3.3.8
- Updated ClimateControl to 0.6beta59
- Updated CoFHCore to 3.1.3-327
- Updated CraftingTweaks to 1.0.82
- Updated CreeperCollateral to 1.0.0B3-15
- Updated EnderCore to 0.2.0.36_beta
- Updated Enhanced Inventories to 1.1.10
- Updated ExtraTiC to 1.4.6
- Updated Forbidden magic to 0.575
- Updated Forestry to 4.2.15.63
- Updated Gadomancy to 1.0.7.2
- Updated Gravestone to 2.16.1
- Updated Iguana Tinker's Tweaks to 2.1.6
- Updated JABBA to 1.2.2
- Updated LambdaLib to 1.2.3
- Updated Magic Bees to 2.4.3
- Updated Mekanism + Generators to 9.1.0.281
- Updated Minetweaker to 3.0.10B
- Updated MobProperties to 1.0.2
- Updated Modtweaker to 0.9.6
- Updated NEI to 1.0.5.120
- Updated NEI Addons to 1.12.14.40
- Updated NEI Integration to 1.1.2
- Updated Nether Ores to 2.3.1-22
- Updated Railcraft to 9.12.2.0
- Updated Sanguimancy to 1.1.9-35
- Updated Storage Drawers to 1.10.1
- Updated Storage Drawers: Forestry Pack to 1.1.2
- Updated Storage Drawers: Misc Pack to 1.1.2
- Updated Storage Drawers: Natura Pack to 1.1.1
- Updated TC Inventory Scanning to 1.0.11
- Updated WAILA Plugins to 0.2.0-23
- Updated YuutoLib to 1.0.3
Config Changes:
- AcademyCraft
- Now that we're on a version where this config is a thing; disabled the AC ores
- Better Builder's Wands
- Disabled the Stone Builder's Wand - makes it so the earliest one is iron.
- Block Properties
- Made the actual end portal block breakable
- Blood Arsenal
- Fix Potion ID conflicts
- Forestry
- Updated Bee flowers to prevent invalid metadata EBXL flowers from being available, and add a few things as valid jungle, cacti and mushroom flowers
- Forge
- Disabled Splash loading screen - fixes Unicode issues on Macs
- Iguana Tinker's Tweaks
- Lowered Harvest Level of Netherrack TiC tools to Flint level
- MobProperties
- Fixed bug that was stopping mysterious maps from dropping from regular zombies and skeletons
- Added mysterious map and torn page drops to Mekanism's baby skeletons
- Also significantly buffed Mysterious Map drop rates. Should be more likely to just stumble upon them now
- Ruins
- Fixed Dupe bug from using the End Portal Placer
- Thaumcraft
- Changed research back to normal mode, like it was supposed to be to begin with
- Minetweaker Scripts
- Removed temporary magic bees recipe fixes, as they've been fixed in the mod itself now
- Added Essence based recipe for Red Sand
- Tweak Natura Pylon recipe so it no longer blocks dream world progression (including updating Page in Lexica Botania)
- Changed relevant recipes for new things from Mek 9
- Allow osmium to work in compacting drawers
- blacklist oredict conversion of oredict keys prefixed with "crop" in storage drawers (ie. snowballs and icy needles won't convert any longer)
- Added recipes for verious flowers to be able to be made to appropriate floral powders with the pestle and mortar
- Manually readded mana conjuration recipes for redstone and glowstone that were being removed by an overzealous script
- Changed recipe for RF Carts, Loaders and Unloaders to use osmium rather than lead
- Updated mekanism scripts to reflect change in the way energy tablets store data (the change had broken all recipes involving them)
- Tweak recipes for Tier upgrade installers (previously factory installers), factories, gas tanks, fluid tanks and energy cubes to bring them to consistency since the installers now work on energy cubes
- Change recipe for Traveller's Gear gold ring to avoid conflict with Garden Stuff gold chain link
- Remove recipes for AutoChisel and its upgrades as its bugged and unusable
Quest Changes:
- Changed task type of "living in the Matrix" in "Imag-ine a better system" to detection rather than crafting, so that the constraint plates will be detected
- Added missing rewards to quests "Good Ol' Consumerism" and "Technological Abilities"
- Hopefully resolve issues with detecting the Alfheim knowledge Lexica in "Another Side Another Story"
- Add cooldown time to mysterious map quests so they don't instantly disappear again after being completed
- Add quest for master infusion stone (finally)
- Rearranged quest chapter "The Encoding of the World"
- Added ten more bee related quests
- Removed references to shearing crops from relevant quests, as this feature is bugged until next Agricraft release
- Added MisakaCloud Terminal as reward for "Imag Seeds" quest
- Changed the "EVAPORATE" quest to no longer include advanced solar panels, and instead have a task about the Heat system added in Mek 9
- Added Muffling Upgrades as an extra reward for quest "1-Up"
- Updated description of quest "Technological Abilities" to include the newly added 4th ability tree
- Added quest for the iron Builder's Wand
- Update text in "It's Essential" to not mention the old way of making the regular mana pool
- Fixed Broken Rewards for "Imag-ine a Better You", "App Store" and "Progress Tracker"
- Added Rewards of High Voltage Magnetic Coil and a choice of Ability Induction Factors to quests "Technological Abilities" and "Imag-ine an Even Better You" to allow 2 opportunities to outright choose which skill tree you get
0.9.1 - AKA the "OMFG THINGS BROKE HALP!" bug fix update
Mod Changes:
- Added Java Version Checker version Java8Checker v2.0
- makes the new requirement for java 8 more apparent
- Downgraded AcademyCraft to pre2_1
- Downgraded LambdaLib to 1.0
- Updated Carpenter's Blocks to 3.3.8_dev_r7
Config Changes:
- Minetweaker Scripts
- Manually set the soil of Water Artichoke to water pads, since that being the default got lost somewhere with agricraft 1.4.6
- Added a mutation to get Garden Stuff's Candelilla seeds - will probably change soil to sand once there isn't a bug preventing me from doing so
- Added a missing comma in the agricraft.zs file, the absence of which had screwed up custom soil requirements and mutations.
- Added a second copy of the imag seed recipe in the metallurgic infuser, so analyzed, 10/10/10 osmium seeds can be used as input.
- Could technically make it work with every single combination of stats, but it would require adding a copy of the recipe for every single possible combination.
Quest Changes:
- Changed the reward from quest "Meddling with nodes" to not be quite so ridiculously OP/broken. Now also includes a hint as what Growing nodes are capable of.
- Added Java Version Checker version Java8Checker v2.0
- makes the new requirement for java 8 more apparent
- Downgraded AcademyCraft to pre2_1
- Downgraded LambdaLib to 1.0
- Updated Carpenter's Blocks to 3.3.8_dev_r7
Config Changes:
- Minetweaker Scripts
- Manually set the soil of Water Artichoke to water pads, since that being the default got lost somewhere with agricraft 1.4.6
- Added a mutation to get Garden Stuff's Candelilla seeds - will probably change soil to sand once there isn't a bug preventing me from doing so
- Added a missing comma in the agricraft.zs file, the absence of which had screwed up custom soil requirements and mutations.
- Added a second copy of the imag seed recipe in the metallurgic infuser, so analyzed, 10/10/10 osmium seeds can be used as input.
- Could technically make it work with every single combination of stats, but it would require adding a copy of the recipe for every single possible combination.
Quest Changes:
- Changed the reward from quest "Meddling with nodes" to not be quite so ridiculously OP/broken. Now also includes a hint as what Growing nodes are capable of.
0.9.0
Mod Changes:
- Added AcademyCraft version 1.0pre3
- Added Gadomancy version 1.0.5
- Added LambdaLib version 1.1.0
- Added TC Inventory Scanning version 1.0.8
- Updated Minecraft Forge to 10.13.4.1558
- Updated ACE to 1.11.0
- Updated Agricraft to 1.4.6-hotfix
- Updated Arcane Arteries to 0.8.2
- Updated Automagy to 0.27.1
- Update Botania to 1.8-248
- Updated Craftingtweaks to 1.0.62
- Updated Gravestone to 2.16.0
Config Changes:
- Agricraft
- Added new custom crop for Imag materials from AcademyCraft
- Quadrum
- Added new Imag Essence
- Minetweaker Scripts
- Add recipes using imag essence
- Add recipe for making imag seeds
- Add Crucible furnace and Smeltery melting recipes for imag essence
- Tweak a few AcademyCraft recipes to better amalgamate it into the pack
- Made Imag seeds require tilled garden soil as soil
Quest Changes:
- Changed detection of village scrolls in "Honorary Villager" to fuzzy detection, fixes it not working with non norman scrolls
- Changed task type of "Filling the Hohlraum" in "Fusion Ignition 2" to detection rather than crafting - woops
- Changed detection of Ritual Diviner in quest "Mighty Rites" to NBT independent
- Updated info on spawning Millenaire villages to include the fact that the gold block needs to be sitting on a block of dirt
- Added 10 quests covering AcademyCraft
- Added 3 quests for tier 4 Blood magic - more will be added at some point
- Added 2 new quests detailing returning to the outerlands through Gadomancy
- Added AcademyCraft version 1.0pre3
- Added Gadomancy version 1.0.5
- Added LambdaLib version 1.1.0
- Added TC Inventory Scanning version 1.0.8
- Updated Minecraft Forge to 10.13.4.1558
- Updated ACE to 1.11.0
- Updated Agricraft to 1.4.6-hotfix
- Updated Arcane Arteries to 0.8.2
- Updated Automagy to 0.27.1
- Update Botania to 1.8-248
- Updated Craftingtweaks to 1.0.62
- Updated Gravestone to 2.16.0
Config Changes:
- Agricraft
- Added new custom crop for Imag materials from AcademyCraft
- Quadrum
- Added new Imag Essence
- Minetweaker Scripts
- Add recipes using imag essence
- Add recipe for making imag seeds
- Add Crucible furnace and Smeltery melting recipes for imag essence
- Tweak a few AcademyCraft recipes to better amalgamate it into the pack
- Made Imag seeds require tilled garden soil as soil
Quest Changes:
- Changed detection of village scrolls in "Honorary Villager" to fuzzy detection, fixes it not working with non norman scrolls
- Changed task type of "Filling the Hohlraum" in "Fusion Ignition 2" to detection rather than crafting - woops
- Changed detection of Ritual Diviner in quest "Mighty Rites" to NBT independent
- Updated info on spawning Millenaire villages to include the fact that the gold block needs to be sitting on a block of dirt
- Added 10 quests covering AcademyCraft
- Added 3 quests for tier 4 Blood magic - more will be added at some point
- Added 2 new quests detailing returning to the outerlands through Gadomancy
0.8.8
Mod Changes:
- Revert Agricraft to 1.4.5 after accidental update to 1.4.6-pre
- Update Botania to 1.8-245
- Update Crafting tweaks to 1.0.57
- Update Garden Stuff to 1.7.0
Config Changes:
- Arcane Arteries
- Disable the daggers of sacrifice (mob sacrifice), possibly temporary, possibly permanently
- Minetweaker Scripts
- Update Magic Bees recipes that were using mana petals. Will be swapped out for the proper ones once MB updates
Quest Changes:
- Changed task for imbued slates in "Give it a Glow" to detection rather than crafting
- Revert Agricraft to 1.4.5 after accidental update to 1.4.6-pre
- Update Botania to 1.8-245
- Update Crafting tweaks to 1.0.57
- Update Garden Stuff to 1.7.0
Config Changes:
- Arcane Arteries
- Disable the daggers of sacrifice (mob sacrifice), possibly temporary, possibly permanently
- Minetweaker Scripts
- Update Magic Bees recipes that were using mana petals. Will be swapped out for the proper ones once MB updates
Quest Changes:
- Changed task for imbued slates in "Give it a Glow" to detection rather than crafting
0.8.7
Mod Changes:
- Updated Accidentally Circumstantial Events to 1.10.0
- Updated Botania to 1.8-244
- Carpenter's Blocks to 3.3.8_dev_r6
- Fixes the crash from flux goo with Routable Fluids enabled
- Updated Forbidden Magic to 0.572
- Updated HQM to 4.4.4
- Updated Similsax Transtructers to 1.7.10.15
- Updated Storage Drawers to 1.7.5
- Updated Storage Drawers: Forestry Pack to 1.1.0
- Updated Storage Drawers: Misc Pack to 1.1.0
- Updated Storage Drawers: Natura Pack to 1.1.0
- Updated WAILA Harvestability to 1.1.6
Config Changes:
- Traveller's Gear
- Hide crafting grid
- Minetweaker Scripts
- Change display name of millenaire's grapes to "Wine Grapes" to differentiate them from the magic crops grapes
- Mob Properties
- Added torn pages as rare drop from zombies, skeletons, spiders and creepers. The quest book lies no more.
Quest Changes:
- Updated quest "Spreading the love" to reflect new changes in Botania
- Added 8 more Millenaire quests
- Added quests for Seed Storage and Clippers
- Fixed Hohlraum and DT-Fuel tasks in "Fusion Ignition 2"
- Added 7 more Blood Magic quests
- Updated Accidentally Circumstantial Events to 1.10.0
- Updated Botania to 1.8-244
- Carpenter's Blocks to 3.3.8_dev_r6
- Fixes the crash from flux goo with Routable Fluids enabled
- Updated Forbidden Magic to 0.572
- Updated HQM to 4.4.4
- Updated Similsax Transtructers to 1.7.10.15
- Updated Storage Drawers to 1.7.5
- Updated Storage Drawers: Forestry Pack to 1.1.0
- Updated Storage Drawers: Misc Pack to 1.1.0
- Updated Storage Drawers: Natura Pack to 1.1.0
- Updated WAILA Harvestability to 1.1.6
Config Changes:
- Traveller's Gear
- Hide crafting grid
- Minetweaker Scripts
- Change display name of millenaire's grapes to "Wine Grapes" to differentiate them from the magic crops grapes
- Mob Properties
- Added torn pages as rare drop from zombies, skeletons, spiders and creepers. The quest book lies no more.
Quest Changes:
- Updated quest "Spreading the love" to reflect new changes in Botania
- Added 8 more Millenaire quests
- Added quests for Seed Storage and Clippers
- Fixed Hohlraum and DT-Fuel tasks in "Fusion Ignition 2"
- Added 7 more Blood Magic quests
0.8.6
Config Changes:
- Agricraft
- re-enable resource crops, specifically to resolve the issue caused by the way the launcher handles old configs
- disabled agricraft villager
- Minetweaker Scripts
- hide resource crops in NEI
- Added Mekanism Crusher recipe for Ender Dust from AE
- Agricraft
- re-enable resource crops, specifically to resolve the issue caused by the way the launcher handles old configs
- disabled agricraft villager
- Minetweaker Scripts
- hide resource crops in NEI
- Added Mekanism Crusher recipe for Ender Dust from AE
0.8.5
Mod Changes:
- Updated Agricraft to 1.4.5
- Updated Automagy to 0.27
- Updated BiomeTweaker to 2.0.161
- Updated Blood Arsenal to 1.2-4
- Updated Botania to 1.7-237
- This fixes the crash from putting induction casing in the crafting grid
- Updated Buildcraft to 7.1.14
- Updated Buildcraft Compat to 7.1.3
- Updated Forbidden Magic to 0.571
- Updated Gravestone to 1.15.2
- Updated HQM to 4.4.3a
- Updated Storage Drawers to 1.7.2
- This fixes the render bug from Mariculture tanks in Drawers
- Updated Storage Drawers: Misc Pack to 1.0.2
Config Changes:
- ACE
- Made End Portal Placer not require being clicked on a block
- Fixed Mysterious Maps not functioning at all
- Minetweaker Scripts
- Revert changed Crafting Unit recipe, as plans changed and am not intending to completely overhaul AE recipes anymore
- Made recipes for Mekanism upgrades significantly cheaper. For the amount of them likely wanting to be made, they were waaay too expensive
- Fixed IBF still having a recipe to make TiC steel ingots and blocks directly from iron (i.e. these cheaty recipes are gone now)
- Added Metallurgic Infuser recipe for wrought iron. Wish I hade a way to incorporate the sand part of the bloomery recipe, but this is best option currently
Quest Changes:
- Fusion Reactor Quests!
- Couple more bee quests
- Updated Agricraft to 1.4.5
- Updated Automagy to 0.27
- Updated BiomeTweaker to 2.0.161
- Updated Blood Arsenal to 1.2-4
- Updated Botania to 1.7-237
- This fixes the crash from putting induction casing in the crafting grid
- Updated Buildcraft to 7.1.14
- Updated Buildcraft Compat to 7.1.3
- Updated Forbidden Magic to 0.571
- Updated Gravestone to 1.15.2
- Updated HQM to 4.4.3a
- Updated Storage Drawers to 1.7.2
- This fixes the render bug from Mariculture tanks in Drawers
- Updated Storage Drawers: Misc Pack to 1.0.2
Config Changes:
- ACE
- Made End Portal Placer not require being clicked on a block
- Fixed Mysterious Maps not functioning at all
- Minetweaker Scripts
- Revert changed Crafting Unit recipe, as plans changed and am not intending to completely overhaul AE recipes anymore
- Made recipes for Mekanism upgrades significantly cheaper. For the amount of them likely wanting to be made, they were waaay too expensive
- Fixed IBF still having a recipe to make TiC steel ingots and blocks directly from iron (i.e. these cheaty recipes are gone now)
- Added Metallurgic Infuser recipe for wrought iron. Wish I hade a way to incorporate the sand part of the bloomery recipe, but this is best option currently
Quest Changes:
- Fusion Reactor Quests!
- Couple more bee quests
0.8.4
Mod Changes:
- Updated Botania to 1.7-230
- Updated Buildcraft to 7.1.13
- Updated Gravestone to 2.15.1
- Updated Storage Drawers: Forestry Pack to 1.0.5
- Updated Storage Drawers: Misc pack to 1.0.1
- Updated Storage Drawers: Natura pack to 1.0.4
- Updated WAILA harvestability to 1.1.5
Config Changes:
- AE2
- Reduced Power usage from 5x to 3x default
- Agricraft
- Regenerated configs and fixed settings to what they should be
- Minetweaker Scripts
- Fixed Pestle & Mortar dupe
- Fixed Recipe for the AE Presses only accepting fully repaired chisel
Quest Changes:
- More mekanism quests
- Updated Botania to 1.7-230
- Updated Buildcraft to 7.1.13
- Updated Gravestone to 2.15.1
- Updated Storage Drawers: Forestry Pack to 1.0.5
- Updated Storage Drawers: Misc pack to 1.0.1
- Updated Storage Drawers: Natura pack to 1.0.4
- Updated WAILA harvestability to 1.1.5
Config Changes:
- AE2
- Reduced Power usage from 5x to 3x default
- Agricraft
- Regenerated configs and fixed settings to what they should be
- Minetweaker Scripts
- Fixed Pestle & Mortar dupe
- Fixed Recipe for the AE Presses only accepting fully repaired chisel
Quest Changes:
- More mekanism quests
0.8.3
Mod Changes:
- Added Block Properties version 0.1.2
- Change Aquatweaks to disabled by default
- Was causing quite a few issues, but don't want to outright remove it
- Updated ACE to 1.9.0
- Updated Agricraft to 1.4.3
- This fixes the issues with essence seed changes not applying, and with Golems behaving weirdly with crops.
- Updated Arcane Arteries to 0.7.2
- Updated Bibliocraft to 1.11.3
- Updated Blood Arsenal to 1.2-3
- Updated Botania to 1.7-228
- Updated Buildcraft to 7.1.12
- Updated Buildcraft Compat to 7.1.2
- Updated CraftingTweaks to 1.0.47
- Updated Enhanced Inventories to 1.1.8
- Updated Gravestone to 2.13.0
- Updated HQM to 4.3.2
- Updated Magic Bees to 2.3.6
- Updated Mantle to 0.3.2b
- Updated ModTweaker to 0.9.4
- Updated Natura to 2.2.1a2
- Updated NEI to 1.0.5.118
- Updated Railcraft to 9.8.0.0
- Updated Similsax Transtructors to 1.7.10.13
- Updated Storage Drawers to 1.6.2
- Updated Tinker's Construct to 1.8.8
- Updated Traveller's Gear to 1.16.6
- Updated WAILA harvestability to 1.1.3
- Updated Witching Gadgets to 1.1.10
Config Changes:
- ACE
- Added World Load message about pressing H to open the Enchiridion in game wiki
- Added functionality of spawning end portal structure with the end portal placer
- Block Properties
- Make End Portal Frame block breakable
- Blood Arsenal
- Disabled Glass Pains
- Enchiridion 2
- First work on adding information to the wiki
- Ender Zoo
- Disabled Khendrel Khegt/Dire Slime - I finally got sick enough of them
- INpure Core
- Script to readd mek stuff in NEI - should fix the inconsistency associated with using MT to do it before (any script reload would result in the machines disappearing from NEI)
- Forestry
- Add EBXL flowers as valid flowers for bees
- Millenaire
- Fixed Client and Server configs for Millenaire not matching
- MobProperties
- Remove iron and add mysterious maps to drops from vanilla zombies to TC angry and furious zombies
- Quadrum
- Fix cobblestone variants dropping cobble with invalid metadata
- Added end portal placer, prevents issues with frame block orientation
- Minetweaker Scripts
- Allow Titanium and rutile to be cast into nuggets on TiC casting table
- Allow melting down of titanium tool parts to molten titanium
- Add smelting recipe for nether sulfur to 6 sulfur dust since sulfur ore seems to have gone AWOL
- Fix Natura oredicts and make barley compostable (jriwanek)
- Make belladonna, water artichoke, mandrake, wormwood and wolfsbane compostable
- Fix Chainmail armour melting down into more iron than it cost to make
- Wheat and Barley Flour now requires Mortar and Pestle to make - fixes recipe conflict for Wheat -> Seeds
- Made ender essence -> portal frame recipe now create the End Portal Placer instead
- Added tooltip to End Portal Placer describing what it does
- Added tooltip to Mysterious maps regarding needing to be right clicked to activate the treasure hunt properly
- Added all the other Mariculture Limestone variants to the limestone chisel group
- Made Nether Saltpeter ore smelt into 6 Saltpeter (dust item) rather than 2 Saltpeter ore. Puts it in line with the previous changes to Nether Sulfur
- Comment out the NEI.addEntry() stuff for mek - moved to INpureCore
Quest Changes:
- "End of the Line" quest now looks for the ender portal placer rather than 12 portal frame blocks
- Added new resource conditional for Osmium ore
- First Mekanism quests
- Added Block Properties version 0.1.2
- Change Aquatweaks to disabled by default
- Was causing quite a few issues, but don't want to outright remove it
- Updated ACE to 1.9.0
- Updated Agricraft to 1.4.3
- This fixes the issues with essence seed changes not applying, and with Golems behaving weirdly with crops.
- Updated Arcane Arteries to 0.7.2
- Updated Bibliocraft to 1.11.3
- Updated Blood Arsenal to 1.2-3
- Updated Botania to 1.7-228
- Updated Buildcraft to 7.1.12
- Updated Buildcraft Compat to 7.1.2
- Updated CraftingTweaks to 1.0.47
- Updated Enhanced Inventories to 1.1.8
- Updated Gravestone to 2.13.0
- Updated HQM to 4.3.2
- Updated Magic Bees to 2.3.6
- Updated Mantle to 0.3.2b
- Updated ModTweaker to 0.9.4
- Updated Natura to 2.2.1a2
- Updated NEI to 1.0.5.118
- Updated Railcraft to 9.8.0.0
- Updated Similsax Transtructors to 1.7.10.13
- Updated Storage Drawers to 1.6.2
- Updated Tinker's Construct to 1.8.8
- Updated Traveller's Gear to 1.16.6
- Updated WAILA harvestability to 1.1.3
- Updated Witching Gadgets to 1.1.10
Config Changes:
- ACE
- Added World Load message about pressing H to open the Enchiridion in game wiki
- Added functionality of spawning end portal structure with the end portal placer
- Block Properties
- Make End Portal Frame block breakable
- Blood Arsenal
- Disabled Glass Pains
- Enchiridion 2
- First work on adding information to the wiki
- Ender Zoo
- Disabled Khendrel Khegt/Dire Slime - I finally got sick enough of them
- INpure Core
- Script to readd mek stuff in NEI - should fix the inconsistency associated with using MT to do it before (any script reload would result in the machines disappearing from NEI)
- Forestry
- Add EBXL flowers as valid flowers for bees
- Millenaire
- Fixed Client and Server configs for Millenaire not matching
- MobProperties
- Remove iron and add mysterious maps to drops from vanilla zombies to TC angry and furious zombies
- Quadrum
- Fix cobblestone variants dropping cobble with invalid metadata
- Added end portal placer, prevents issues with frame block orientation
- Minetweaker Scripts
- Allow Titanium and rutile to be cast into nuggets on TiC casting table
- Allow melting down of titanium tool parts to molten titanium
- Add smelting recipe for nether sulfur to 6 sulfur dust since sulfur ore seems to have gone AWOL
- Fix Natura oredicts and make barley compostable (jriwanek)
- Make belladonna, water artichoke, mandrake, wormwood and wolfsbane compostable
- Fix Chainmail armour melting down into more iron than it cost to make
- Wheat and Barley Flour now requires Mortar and Pestle to make - fixes recipe conflict for Wheat -> Seeds
- Made ender essence -> portal frame recipe now create the End Portal Placer instead
- Added tooltip to End Portal Placer describing what it does
- Added tooltip to Mysterious maps regarding needing to be right clicked to activate the treasure hunt properly
- Added all the other Mariculture Limestone variants to the limestone chisel group
- Made Nether Saltpeter ore smelt into 6 Saltpeter (dust item) rather than 2 Saltpeter ore. Puts it in line with the previous changes to Nether Sulfur
- Comment out the NEI.addEntry() stuff for mek - moved to INpureCore
Quest Changes:
- "End of the Line" quest now looks for the ender portal placer rather than 12 portal frame blocks
- Added new resource conditional for Osmium ore
- First Mekanism quests
0.8.2
Mod Changes:
- Downgraded Minetweaker to 3.0.9C
- Updated Bibliocraft to 1.11.1
- Updated Blood Arsenal to 1.2-2
- Updated Crafting Tweaks to 1.0.32
Config Changes:
- LaunchGUI
- Updated the launch gui text to be less outdated
- Millenaire
- Added Trade for Witching Gadgets' "Powerless Pearl" (can be infused to make a primordial pearl) for 3 denier or, requiring reputation Friend of the Village
- Minetweaker Scripts
- Fixed Borked slab recipes from 0.8.1
Quest Changes:
- Fixed detection of Tainted Blood Pendant in "Archer's Momento"
- Fixed detection of Incense stick in "Smells like Power"
- Fixed location detection of "The End of the Line"
- Removed references to Resolute ivy from "Joining the Ivy league" since it doesn't work with gravestones
- Fixed detection of Thaumaturges Razor in "Of Blood and Blades"
- Fixed a bunch of typos
Note: Known issues from 0.8.0 that are not fixed in this version
- Agricraft:
- Seed Tier override isn't being applied properly so Essence Seeds are growing slower than intended and can't currently be bonemealed - fixed in next version of Agricraft
- Golems are breaking empty crop sticks and high tier seeds when not fully grown - fixed in next version of Agricraft
- Downgraded Minetweaker to 3.0.9C
- Updated Bibliocraft to 1.11.1
- Updated Blood Arsenal to 1.2-2
- Updated Crafting Tweaks to 1.0.32
Config Changes:
- LaunchGUI
- Updated the launch gui text to be less outdated
- Millenaire
- Added Trade for Witching Gadgets' "Powerless Pearl" (can be infused to make a primordial pearl) for 3 denier or, requiring reputation Friend of the Village
- Minetweaker Scripts
- Fixed Borked slab recipes from 0.8.1
Quest Changes:
- Fixed detection of Tainted Blood Pendant in "Archer's Momento"
- Fixed detection of Incense stick in "Smells like Power"
- Fixed location detection of "The End of the Line"
- Removed references to Resolute ivy from "Joining the Ivy league" since it doesn't work with gravestones
- Fixed detection of Thaumaturges Razor in "Of Blood and Blades"
- Fixed a bunch of typos
Note: Known issues from 0.8.0 that are not fixed in this version
- Agricraft:
- Seed Tier override isn't being applied properly so Essence Seeds are growing slower than intended and can't currently be bonemealed - fixed in next version of Agricraft
- Golems are breaking empty crop sticks and high tier seeds when not fully grown - fixed in next version of Agricraft
0.8.1
Mod Changes:
- Added AquaTweaks version 1.0
- Added Storage Drawers: Misc Pack
- Storage drawer variants for EBXL, TC and Witchery woods
- Updated Bibliocraft to 1.11.0
- Updated Blood Arsenal to 1.2-1
- Updated Botania to 1.7-221
- Updated Buildcraft to 7.0.23
- Updated Buildcraft Compat to 7.0.12
- Updated Carpenter's Blocks to 3.3.7
- Updated Chisel to 2.5.1.44
- Updated ClimateControl to 0.4.beta28
- Updated Crafting Tweaks to 1.0.23
- Updated Enhanced Inventories to 1.1.6
- Updated Garden Stuff to 1.6.8
- This makes the Bloomery furnace automation friendly
- Updated Forestry to 3.6.6.24
- Updated Mantle to 0.3.2a
- This should've been in 0.8.0, but apparently I missed it - woops.
- Updated Magic Bees to 2.3.5
- Updated Minetweaker to 3.0.10
- Updated Modtweaker to 0.9.3
- Updated Storage Drawers to 1.6.1
- Updated Storage Drawers: Forestry pack to 1.0.3
- Updated Storage Drawers: Natura pack to 1.0.3
- Updated YuutoLib to 1.0.2
Config Changes:
- Biometweaker
- Reduce spawn weights of undead pets and direwolves by about half
- Prevented undead pets and direwolves from being able to spawn in the nether, end and outer lands
- CoFH Core
- Toned down the spawn rates of the dead grasses to be a bit more in line with versions prior to 0.8
- EnderCore
- Disabled OreDict tooltips
- EnderZoo
- Lowered chance for Khndrel Keght/Dire Slime to spawn when digging dirt without a shovel to 10%
- MobProperties
- Add brakes to undead cats and dogs, reducing their movement speed by 50%. They now move at about the speed of baby zombies
- Quadrum
- Added dummy item "Any Sapling" to use in quest "You Sap" to give better indication of it accepting any sapling
- Changed name of dead wood item to dead wood planks - I finally got sick of people not realizing they're planks
- Resource Loader
- Removed old botania textures, reduces the download size of the pack slightly
- Minetweaker Scripts
- Manually Re-add Certus essence -> quartz recipe since it seemingly went missing between versions
- Allow red, brown and vishroom mushroom spores to grow in any light level
- Change recipe using ender essence to make the end portal frame rather than the end portal block
- Fixed Nether Osmium Ore giving Rutile in the Blast furnace (big thanks to secondadvent for this)
- Add research and Infusion recipe to corrupt a jarred node into a sinister node
- Added research and Infusion recipes for the crimson rites book and the eldritch obelisk placer (normally creative only item)
- Remove need for Water Artichoke to have a water block nearby now that water pads are a thing
- Add smelting recipe for Aluminum ore -> ingot
- Fixed wood slab shenanigans
Quest Changes:
- Fix Detection of Sanguine Scientiem and Delving into the Darkness
- Fix task for sacrificial knife being a crafting task instead of a detection task
- Expanded the Botania quest line a bit
- Replaced oak sapling with dummy "Any Sapling" item in quest "You Sap"
- Added Companions scrolls as quest rewards for a few different quests. They are also still available as dungeon loot too
- Split "How the World Changes" into two chapters: "How the World Grows" for the first half, and "How the World Changes" for the second half
- This is should help a little with the fps lag from viewing the witchery quests caused by collective nested prerequisites for quests.
- Fix detection of thaumium bossed silverwood scepter in "Of Staves and Scepters"
- Added quests for the creation of Sinister nodes, void metal and the crimson rites book
- Added a few more quests to blood magic, covering Arcane Arteries addon and up to around tier 2
- Added quests covering the Outer Lands from Thaumcraft
- Added the first quest for Millenaire
- Added a quest about Similsax Transtructors
- Changed rewards for "Wicked Shrubbery" quest
Note: Known issues from 0.8.0 that are not fixed in this version
- Agricraft:
- Seed Tier override isn't being applied properly so Essence Seeds are growing slower than intended and can't currently be bonemealed - fixed in next version of Agricraft
- Golems are breaking empty crop sticks and high tier seeds when not fully grown - fixed in next version of Agricraft
- Added AquaTweaks version 1.0
- Added Storage Drawers: Misc Pack
- Storage drawer variants for EBXL, TC and Witchery woods
- Updated Bibliocraft to 1.11.0
- Updated Blood Arsenal to 1.2-1
- Updated Botania to 1.7-221
- Updated Buildcraft to 7.0.23
- Updated Buildcraft Compat to 7.0.12
- Updated Carpenter's Blocks to 3.3.7
- Updated Chisel to 2.5.1.44
- Updated ClimateControl to 0.4.beta28
- Updated Crafting Tweaks to 1.0.23
- Updated Enhanced Inventories to 1.1.6
- Updated Garden Stuff to 1.6.8
- This makes the Bloomery furnace automation friendly
- Updated Forestry to 3.6.6.24
- Updated Mantle to 0.3.2a
- This should've been in 0.8.0, but apparently I missed it - woops.
- Updated Magic Bees to 2.3.5
- Updated Minetweaker to 3.0.10
- Updated Modtweaker to 0.9.3
- Updated Storage Drawers to 1.6.1
- Updated Storage Drawers: Forestry pack to 1.0.3
- Updated Storage Drawers: Natura pack to 1.0.3
- Updated YuutoLib to 1.0.2
Config Changes:
- Biometweaker
- Reduce spawn weights of undead pets and direwolves by about half
- Prevented undead pets and direwolves from being able to spawn in the nether, end and outer lands
- CoFH Core
- Toned down the spawn rates of the dead grasses to be a bit more in line with versions prior to 0.8
- EnderCore
- Disabled OreDict tooltips
- EnderZoo
- Lowered chance for Khndrel Keght/Dire Slime to spawn when digging dirt without a shovel to 10%
- MobProperties
- Add brakes to undead cats and dogs, reducing their movement speed by 50%. They now move at about the speed of baby zombies
- Quadrum
- Added dummy item "Any Sapling" to use in quest "You Sap" to give better indication of it accepting any sapling
- Changed name of dead wood item to dead wood planks - I finally got sick of people not realizing they're planks
- Resource Loader
- Removed old botania textures, reduces the download size of the pack slightly
- Minetweaker Scripts
- Manually Re-add Certus essence -> quartz recipe since it seemingly went missing between versions
- Allow red, brown and vishroom mushroom spores to grow in any light level
- Change recipe using ender essence to make the end portal frame rather than the end portal block
- Fixed Nether Osmium Ore giving Rutile in the Blast furnace (big thanks to secondadvent for this)
- Add research and Infusion recipe to corrupt a jarred node into a sinister node
- Added research and Infusion recipes for the crimson rites book and the eldritch obelisk placer (normally creative only item)
- Remove need for Water Artichoke to have a water block nearby now that water pads are a thing
- Add smelting recipe for Aluminum ore -> ingot
- Fixed wood slab shenanigans
Quest Changes:
- Fix Detection of Sanguine Scientiem and Delving into the Darkness
- Fix task for sacrificial knife being a crafting task instead of a detection task
- Expanded the Botania quest line a bit
- Replaced oak sapling with dummy "Any Sapling" item in quest "You Sap"
- Added Companions scrolls as quest rewards for a few different quests. They are also still available as dungeon loot too
- Split "How the World Changes" into two chapters: "How the World Grows" for the first half, and "How the World Changes" for the second half
- This is should help a little with the fps lag from viewing the witchery quests caused by collective nested prerequisites for quests.
- Fix detection of thaumium bossed silverwood scepter in "Of Staves and Scepters"
- Added quests for the creation of Sinister nodes, void metal and the crimson rites book
- Added a few more quests to blood magic, covering Arcane Arteries addon and up to around tier 2
- Added quests covering the Outer Lands from Thaumcraft
- Added the first quest for Millenaire
- Added a quest about Similsax Transtructors
- Changed rewards for "Wicked Shrubbery" quest
Note: Known issues from 0.8.0 that are not fixed in this version
- Agricraft:
- Seed Tier override isn't being applied properly so Essence Seeds are growing slower than intended and can't currently be bonemealed - fixed in next version of Agricraft
- Golems are breaking empty crop sticks and high tier seeds when not fully grown - fixed in next version of Agricraft
People/Credits etc:
- Myself, maker of the pack
- @HeilMewTwo - Tester/Progression Breaker, also was a great help in finding some of the mods I needed to fill roles in the pack.
- Almsivi - Pack Art, Pack tester. Check out her blog of art stuff, she takes commisions - link
- @Vaygrim - The voice behind the HQM intro for the pack
- @Vswe - For Making Steve's Barren Lands specifically for this pack
- Other early pack testers including cublikefoot and AstroBotanist
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