The Craft Modpack
MC 1.7.10
MC 1.7.10
Description :
So what is the Craft Modpack i hear you ask? well its a blend of tech and magic created by myself (Mr G Reaper) for my upcoming lets plays, server and for those that like to play the game the way me and my co-host mr mole play...ie semi casually.
You will find a lot of mods in this pack all working together, for example there are dense ores of all mod ore types, theres only one type of ore in the world for each type. But that is true of many mod packs out there, so what makes mine different? Its the combination of mods not usually found in packs and custom configs that sets us apart (please note i say that not as a "we are better" just we are different), I have often found villages to be that small area you loot with out mercy then never visit again.... not so in the craft mod pack, we have "minecraft comes alive" you can marry the villagers, have kids with them, send them to do jobs and even lord over them as king!
There have been times i have started using one mod only to discover its difficulty has been ramped up or it has been nerfed beyond all reason, Since we are striving for a casual mod pack where you can just play i have tweaked a few of these mods accordingly. For example, we loved AE1 but AE2 added major power usage and channels, in our pack the channels are removed and the energy usuage has been balanced (a future patch will balance it further).
We are also planning to add flans mod to the pack in a future update, a mod i have not seen used often.
With all these mods added we also make sure the game runs smooth (as smooth as modded minecraft can be)
I have also added a few extra alarms to nuclear control 2 (license for the alarm sounds are included in the instance) so we have a few more to play with and just before your base goes into meltdown you can hear air raid sirens instead
Who am i?
So who is this Mr G Reaper? Im a gamer through and through and have been playing minecraft for many years, running servers and making personal modpacks for my mates for just as long lol. As such you can expect
Links:
Update Policy
I will try to ensure there is atleast one update a month, they will likely be more but that will be the minimum i will do providing there is content to update(for example as mods update to 1.8 many of the 1.7.10 mods will stop having updates, so 1.8 wont happen untill all 1.7.10 mods are 1.8)
If we have major bugs then i will prioritise an update with bugfixes when available.
I will also try my best to ensure no update breaks existing worlds (sometimes its needed as most of you know but its rare and i will do my best to ensure it will only happen in a last resort situation
Servers
A server pack is available from the launcher, we are running a server with it (not public at this time) with out any problems, i suggest adding Fastcraft (google fastcraft mod) to the server, which cant be added by default due to license rules and server tools (google server tools mod) both are server side , at admins discretion.
*IMPORTANT* ProjectE is on the list of mods, this is equivilent exchange 2, many consider this mod to be OP as it can generate items using condensers, I am not one of those people and it is added as this is ment for more casual playing. You can disable it by simply removing the mod from the mod folder. (emc values can be adjusted ingame, see custom emc cfg file for instructions.
Current Public servers running Craft modpack:
none as yet, leave a message with the details of your server and ill add it to the list!
How to get the pack:
The pack code is "craftmodpack"
1) load up feed the beast
2) click pack code and enter craftmodpack
3) click on 3rd party modpacks and scroll down to craft modpack
The mods
- Forge/FML by LexManos, cpw
- Advanced Generators by bdew
- Advanced Genetics Mod by ObsiLP
- AnimationAPI by thehippomaster21
- AOBD 2 by ganymedes01
- Applied Energistics by AlgorithX2
- Aroma1997Core by Aroma1997
- AromaBackup by Aroma1997
- Ars Magica 2 by Mithion
- AsieLib by asie
- Bdlib by bdew
- Better Title Screen by Girafi, amadornes
- BiblioCraft by Nuchaz
- Big Reactors by Erogenous Beef
- Binnie's Mods by Binnie
- Biomes O' Plenty by TDWP_FTW, Adubbz
- Blood Magic by WayofTime
- Botania by Vazkii
- Buildcraft by CovertJaguar, SirSengir, Krapht, cpw, spacetoad
- Cannibalism by SoaraZodia
- Carpenter's Blocks by Mineshopper
- Chisel by AUTOMATIC_MAIDEN
- Chisel Facades by Choonster
- ChocoCraft by ClientHax
- Clay Soldiers by SanAndreasP
- CodeChickenCore by Chickenbones
- CoFH Core by CoFH team
- CoFHLib by Team CoFH
- Compact Solars by cpw
- ComputerCraft by dan200
- Computronics by asie
- DecoCraft by RazzleberryFox
- DenseOres by RWTema
- DungeonPack by Stuuupiiid
- Ender Zoo by CrazyPants
- EnderIO by CrazyPants
- EnderStorage by Chickenbones
- Extra Cells by Leonelf
- Extra Utilities by RWTema
- ExtraTiC by Glassmaker
- Factorization by neptunepink
- Flans mod and official content packs by jamioflan
- FlatSigns by Myrathi
- Forbidden Magic by SpitefulFox
- Forestry by SirSengir
- Funky Locomotion by RWTema
- Galacticraft by Micdoodle8
- Hat Stand by iChun
- Hats by iChun
- iChunUtil by iChun
- IndustrialCraft 2 by IC2 Dev Team
- InfiniBows by Myrathi
- Inventory Tweaks by Kobata
- IronChests by cpw
- JABBA by ProfMobius
- JourneyMap by techbrew
- LanteaCraft by MichiyoRavencroft
- Magic Bees by MysteriousAges
- Mantle by mDiyo, progwml6
- MicdoodleCore by Micdoodle8
- Minechem by ljdp
- Minecraft Comes Alive by WildBamaBoy
- MineFactory Reloaded by skyboy026, powercrystals
- MineMenu by dmillerw
- MineTweaker by StanH
- MobiusCore by ProfMobius
- Modular Powersuits by MachineMuse
- Morph by iChun
- MrCrayfish's Furniture Mod by Mr_Crayfish
- Mystcraft by XCompWiz
- Natura by mDiyo
- NEI Addons by bdew
- NEI Integration by Tonius
- NoMoreRecipeConflicts by stimmedcow,GotoLink
- Not Enough Items by Chickenbones
- Not Enough Keys by Mr_okushama
- NotEnoughCodecs by Mikeemoo
- Nuclear Control by shedar
- Numina by MachineMuse
- Obsidiplates by Myrathi
- Open Modular Turrets by Keridos, UntouchedWagons
- OpenBlocks by Mikeemoo
- OpenComputers by Sangar
- OpenModsLib by Mikeemoo
- OpenPeripheral Core by Mikeemoo
- Peripherals++ by austinv11
- PneumaticCraft by MineMaarten
- Project Red by MrTJP, Chickenbones
- ProjectE by MozeIntel
- RadixCore by WildBamaBoy
- Railcraft by CovertJaguar
- Random Things by lumien
- Redstone Arsenal by TeamCoFH
- Ruins by AtomicStryker
- SanAndreasP Manager Pack by SanAndreasP
- Secret Rooms by AbrarSyed
- Security Craft by Geforce
- Solar Flux by Nauktis
- StartingInventory by bspkrs
- Steve's Carts 2 by Vswe
- Steve's Factory Manager by Vswe
- Sync by iChun
- Thaumcraft by Azanor
- Thaumcraft Extras by wasliebob
- Thaumic Energistics by Nividica
- Thaumic Exploration by Flaxbeard, nekosune
- Thaumic Tinkerer by pixlepix, nekosune, vazkii
- Thermal Expansion by CoFH team
- Thermal Foundation by TeamCoFH
- TiC Tooltips by squeek502
- Tinker's Construct by boni, mDiyo
- Tinker's Mechworks by mDiyo
- Translocators by Chickenbones
- Twilight Forest by Benimatic
- Waila by ProfMobius
- Waila Harvestability by squeek502
- Warp Book by panicnot42
- WaslieCore by wasliebob
- Wireless Redstone CBE by Chickenbones
- Witchery by Emoniph
Changelog
1.0.0
initial release
1.0.1
ae2 config adjusted to use less energy from all energy providers included in the pack
minechem machines adjusted to allow more energy storage (allowing for more things to be made with them)
flans mod added
-modern weapons content pack added
-simple addons pack added (needed by the modern weapons pack)
-titan content pack added
projectE added
thaumic energistics added
cannibalism mod added
Thaumcraft updated
botania updated
thaumic exploration updated
thaumic tinker updated
1.0.2
Galacticcraft added
pneumatic craft updated
tinker construct updated
enetbridge removed (caused log spam with enderio resulting in massive log files...it had to go)
ae2 updated
big reactors updated
binnie mod updated
blood magic updated
botania updated
carpenters blocks update
chisel updated
chisel facades added
peripherals++ added (permission note)
resonant induction added
enderIO updated
extra cells updated
inpurecore removed (by request)
lanteacraft updated
minechem updated
open blocks updated
open peripherals updated
minefactory reloaded updated
cofh core updatedthermal foundation updated
projecte updated
projecte emc values added to lots of ingame items (ballanced on recipies etc)
witchery updated
1.0.3
added dungeon pack
updated extracells
updated projectE
updated peripherals++
added solarflux
added modular turrets
updated forbidden magic
updated mine factory reloaded
updated waila harvestbility
updated waila
added chococraft
REMOVED resonant engine
REMOVED resonant induction (too unstable at this time)
updated nei
updated botania
updated biblocraft
added clay soldiers
updated opencomputers
added ruins
updated tinkerconstruct
added thaumcraftextras
added rotatable blocks
added arsmagica
added animation api
initial release
1.0.1
ae2 config adjusted to use less energy from all energy providers included in the pack
minechem machines adjusted to allow more energy storage (allowing for more things to be made with them)
flans mod added
-modern weapons content pack added
-simple addons pack added (needed by the modern weapons pack)
-titan content pack added
projectE added
thaumic energistics added
cannibalism mod added
Thaumcraft updated
botania updated
thaumic exploration updated
thaumic tinker updated
1.0.2
Galacticcraft added
pneumatic craft updated
tinker construct updated
enetbridge removed (caused log spam with enderio resulting in massive log files...it had to go)
ae2 updated
big reactors updated
binnie mod updated
blood magic updated
botania updated
carpenters blocks update
chisel updated
chisel facades added
peripherals++ added (permission note)
resonant induction added
enderIO updated
extra cells updated
inpurecore removed (by request)
lanteacraft updated
minechem updated
open blocks updated
open peripherals updated
minefactory reloaded updated
cofh core updatedthermal foundation updated
projecte updated
projecte emc values added to lots of ingame items (ballanced on recipies etc)
witchery updated
1.0.3
added dungeon pack
updated extracells
updated projectE
updated peripherals++
added solarflux
added modular turrets
updated forbidden magic
updated mine factory reloaded
updated waila harvestbility
updated waila
added chococraft
REMOVED resonant engine
REMOVED resonant induction (too unstable at this time)
updated nei
updated botania
updated biblocraft
added clay soldiers
updated opencomputers
added ruins
updated tinkerconstruct
added thaumcraftextras
added rotatable blocks
added arsmagica
added animation api
Known
well no one is perfect, usf's slip in.
1.0.0 : when inventory tweaks switches the item in your hand at the end of a stack, sometimes the new item is invisible, click the hotbar box or relog for it to re-appear (WORK AROUND : click the three dots at the top of the inventory screen and disable inventory tweaks auto-replace at end of stack option) (CLASSIFICATION : minor visual bug/annoyance )
1.0.2: crash when pressing "u" to see the uses of an item, this is due to a bug between the beta ae2 and opencomputers mods we use in the back, for now thier are two work arounds, if you dont use opencomputers then click edit modpack on the main ftb screen and disable open computers (server owners,
)
second work around is much better but a bit more complicated
go into your config folder and locate the opencomputers.cfg file, scroll down to modblacklist (line 420ish) and under Thaumcraft add appliedenergistics2
(this work around was provided by the developer with in a few minutes of posting the bug, god bless those developers!)(server owners, if you opt for this fix, which i recommend, you will need to edit the config server side too)
This will not be an issue in 1.0.3 (CLASSIFICATION : major bug, but semi easy fix )
1.0.0 : when inventory tweaks switches the item in your hand at the end of a stack, sometimes the new item is invisible, click the hotbar box or relog for it to re-appear (WORK AROUND : click the three dots at the top of the inventory screen and disable inventory tweaks auto-replace at end of stack option) (CLASSIFICATION : minor visual bug/annoyance )
1.0.2: crash when pressing "u" to see the uses of an item, this is due to a bug between the beta ae2 and opencomputers mods we use in the back, for now thier are two work arounds, if you dont use opencomputers then click edit modpack on the main ftb screen and disable open computers (server owners,
just delete opencomputers from the mods folder, make sure none of your players use it or you may have lynch squads after you!, when you reload your server it will detect the mods absense, type /fml confirm into the console when prompted to proceed the first time you reload
second work around is much better but a bit more complicated
go into your config folder and locate the opencomputers.cfg file, scroll down to modblacklist (line 420ish) and under Thaumcraft add appliedenergistics2
(this work around was provided by the developer with in a few minutes of posting the bug, god bless those developers!)(server owners, if you opt for this fix, which i recommend, you will need to edit the config server side too)
This will not be an issue in 1.0.3 (CLASSIFICATION : major bug, but semi easy fix )
Mod suggestions/feedback
Im happy to recieve suggestions and feedback(both possitive and within reason negative) I make no promises to add mods suggested but i do promise to look at every mod suggested (help me out and also link me to a mod spotlight for mods suggested)
Notes
well thats been a long original post lol, hope i have conveyed all the required info, but if anything is missed feel free to ask me. I would also love to see videos and images of the setups you make using my mod pack or even just a "yo, like your pack" it will make my day Enjoy
Upcoming changes/additions
more emc values added
possibly my own personal mod thats in the making (if its stable enough)
possibly my own personal mod thats in the making (if its stable enough)
NEEDED by me
I could really do with a banner for the ftb launcher and modpack icon, if some one gets some spare time and is willing to knock one up for me it will be greatly appreciated (you will be credited in the modpack and this post)
This post is a work of progress and images/videos will be added at a later date.
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