In life you are faced with many questions. Who am I? How did I get here? What is my purpose? Who are my friends? etc. etc. And having many of these questions being left unanswered can drive a person insane, or in some cases plunge someone into a state of depression. And that is what this mod pack is loosely based off. Read the spoiler at the end of this thread for all inspiration and how it contributed to this idea.
Pack Code: LetItEnd
Map backup in case you lose it
Pack Code: LetItEnd
Map backup in case you lose it
Back story for the map:
You also do not start with any direction, you must find your own.
You know life gives you quests, but you must find the quests before you can embark upon any.
Backstory behind the quests and rewards:
e.g.
Why are you sad? Because I have no one to talk to
Why don't you have anyone to talk to? Because I pushed them all away
Why did you do that?...
As for the rewards each quest line will give you the option to directly get 2.5 hearts. This is due to the way interest is lost, and a common slang way of saying this is that you "lost your heart" at doing something. So each time you embark upon a quest line, you will first off receive a full heart for the first quest, then the second will give you 3/4, third 1/2 heart, fourth 1/4 heart, and every quest after that you won't receive hearts anymore. Although you may receive a rotten heart to symbolize how much you have come to hate the tasks you undertook.
Do you like the idea so far? Then you may want to download the map and mod pack:
Of course, there are a lot of mods that will be helpful when it comes to keeping you on the right path when it comes to completing this quest to overcome depression:
Applied Energistics 2
Automagy
Blood Magic
Blue Power
Botania
Buildcraft
Carpenter's Blocks
Compact Machines
Ender Storage
Ex Astris
Ex Nihilo
Extra Utilities
Flowing Flux
Forbidden Magic
Hardcore Questing Mod
Hunger Overhaul
In Game Wiki Mod
Inventory Tweaks
Iron Chests
JABBA
JordsUtils
Journey Map
Logistics Pipes
Mekanism
Minefactory Reloaded
Minetweaker
Mob Properties
Modtweaker
NEI
NEI Addons
OpenBlocks
OpenEye
Pam's HarvestCraft
PneumaticCraft
Sanguimancy
Small Boats
Solar Expansion
SolarFlux
Soul Shards Reborn
Steve's Workshop
Sync
Technomancy
Thaumcraft
Thaumic Energistics
Thaumic Tinkerer
Thermal Expansion
Thermal Foundation
Tinkers' Construct
Tinkers' Mechworks
Tinkers' Tooltips
Tree Ores
Tree Simulator 2014
Twilight Forest
WAILA
WItchery
YAMPST
Automagy
Blood Magic
Blue Power
Botania
Buildcraft
Carpenter's Blocks
Compact Machines
Ender Storage
Ex Astris
Ex Nihilo
Extra Utilities
Flowing Flux
Forbidden Magic
Hardcore Questing Mod
Hunger Overhaul
In Game Wiki Mod
Inventory Tweaks
Iron Chests
JABBA
JordsUtils
Journey Map
Logistics Pipes
Mekanism
Minefactory Reloaded
Minetweaker
Mob Properties
Modtweaker
NEI
NEI Addons
OpenBlocks
OpenEye
Pam's HarvestCraft
PneumaticCraft
Sanguimancy
Small Boats
Solar Expansion
SolarFlux
Soul Shards Reborn
Steve's Workshop
Sync
Technomancy
Thaumcraft
Thaumic Energistics
Thaumic Tinkerer
Thermal Expansion
Thermal Foundation
Tinkers' Construct
Tinkers' Mechworks
Tinkers' Tooltips
Tree Ores
Tree Simulator 2014
Twilight Forest
WAILA
WItchery
YAMPST
Changelog:
V1.3:
Mod updates, New quest rewards, FINALLY OUT OF BETA, and a few minor reward changes
V1.2:
Mod Updates
V1.1.0:
Updated all mods and forge
V0.1.1-V1.0.0:
A lot of small things I don't remember
V0.1.0:
Added to FTB launcher, for previous changelogs go here
Mod updates, New quest rewards, FINALLY OUT OF BETA, and a few minor reward changes
V1.2:
Mod Updates
V1.1.0:
Updated all mods and forge
V0.1.1-V1.0.0:
A lot of small things I don't remember
V0.1.0:
Added to FTB launcher, for previous changelogs go here
New recipes that NEI won't show:
//**Drying Rack Recipes**//
Birch Sapling = 1 string
Birch Sapling = 1 string
Known issues:
Quests do not show that they have had their reward claimed.
Fido cannot be made to stand up (the dog's a lazy **** if you ask me)
Fido cannot be made to stand up (the dog's a lazy **** if you ask me)
Playthroughs of the alpha version:
Special Thanks:
To all the people who are/have played through any of the alpha versions of the packs:
Mist13
The Mobius Archives
NoxyII
Primal Demon
Mist13
The Mobius Archives
NoxyII
Primal Demon
Inspiration for the pack:
Inspiration came from two fronts, the Minecraft community, and real life. I will start with naming names:
-Gideon Seymour and his amazing Running Red. This pack is an inspiration as it showed me that you can have a serious pack, one based around serious things, and still have it be fun.
-JadedCat and her Agrarian Skies pack. This pack just inspired me to poke fun at questing as a thing that makes you lose heart in the tasks you undertake, as some of the late game quests in AS make you lose heart
Now for the boring stuff:
For the past 4 years I have been suffering from depression, and also gone through many of the "side effects*" of depression, such as self harm and anorexia, which I thought could lead to certain "interesting" aspects for this map. Using Blood Magic's sacrifice system, which is essentially self harm, to gain stuff that would be simple in the eyes of most people, such as getting food.
At the onset of my depression food was not an issue, which is reflected in the map, you get given quite a lot of food, but as time went on I started to develop an eating disorder, and food started to become more of an issue, which is something that will be replicated in the pack, with the lack of access to grass, which you won't get until you start to get into Blood Magic, where you will have to pay for the privilege to eat by cutting yourself.
It is a very morbid idea, but I feel that making something based off of experience will turn out a lot better than if I was to try and do a pack based off of something I have never experience e.g. coping with the loss of a loved one.
Anyway, I went off on a bit of a tangent... to carry on with stuff that inspired aspects of this pack. After leaving school, I didn't keep in contact with anyone I went their with, as I either did not get along with them, or I didn't want to seem annoying. So I lost a lot of friendships like that, and it felt as if I was living on my own little island, with no one else.
When I get around to doing the nether part of the map, the place will seem more idyllic, because throughout the past few years the nether/hell/death has been an occasional thought of heaven. Somewhere where I would want to end up. But of course the more you get into it, the more you think "will it be better?".
And a final inspiration, the first optional quest reward, the golden lasso called Fido. I used the name Fido as it is a common dog name, but my dog is called Benji, and I have had him for about 6 years now. He's getting old, which pains me to say, but he is something that always manages to cheer me up, no matter how I feel. He is the most docile dog you'll ever meet, but he somehow was there for me, whenever I needed someone. So, I thought giving the player that option of having a companion to start out with would be a little comfort in the lonely world.
-Gideon Seymour and his amazing Running Red. This pack is an inspiration as it showed me that you can have a serious pack, one based around serious things, and still have it be fun.
-JadedCat and her Agrarian Skies pack. This pack just inspired me to poke fun at questing as a thing that makes you lose heart in the tasks you undertake, as some of the late game quests in AS make you lose heart
Now for the boring stuff:
For the past 4 years I have been suffering from depression, and also gone through many of the "side effects*" of depression, such as self harm and anorexia, which I thought could lead to certain "interesting" aspects for this map. Using Blood Magic's sacrifice system, which is essentially self harm, to gain stuff that would be simple in the eyes of most people, such as getting food.
At the onset of my depression food was not an issue, which is reflected in the map, you get given quite a lot of food, but as time went on I started to develop an eating disorder, and food started to become more of an issue, which is something that will be replicated in the pack, with the lack of access to grass, which you won't get until you start to get into Blood Magic, where you will have to pay for the privilege to eat by cutting yourself.
It is a very morbid idea, but I feel that making something based off of experience will turn out a lot better than if I was to try and do a pack based off of something I have never experience e.g. coping with the loss of a loved one.
Anyway, I went off on a bit of a tangent... to carry on with stuff that inspired aspects of this pack. After leaving school, I didn't keep in contact with anyone I went their with, as I either did not get along with them, or I didn't want to seem annoying. So I lost a lot of friendships like that, and it felt as if I was living on my own little island, with no one else.
When I get around to doing the nether part of the map, the place will seem more idyllic, because throughout the past few years the nether/hell/death has been an occasional thought of heaven. Somewhere where I would want to end up. But of course the more you get into it, the more you think "will it be better?".
And a final inspiration, the first optional quest reward, the golden lasso called Fido. I used the name Fido as it is a common dog name, but my dog is called Benji, and I have had him for about 6 years now. He's getting old, which pains me to say, but he is something that always manages to cheer me up, no matter how I feel. He is the most docile dog you'll ever meet, but he somehow was there for me, whenever I needed someone. So, I thought giving the player that option of having a companion to start out with would be a little comfort in the lonely world.
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