Any bugs found with this pack can be posted here: http://forum.feed-the-beast.com/threads/banished-bugs.125730/
This pack development is accredited to my ever so useful beta testers. My greatest thanks goes out to GustoniaEagle, Mechalith, ConfigsPlease, Franklin413, 0Bheka0, Turmfalke2, and anyone else I may have missed! You guys rock!
Now on the Curse launcher.
Description: The High Court declared me a danger to the Society of Magic. A traitor. Destroyer. Arrogant beast. They didn't think I could do it, corrupt magic. It was actually quite easy, as it seems that magic has an equally strong dark side that we seemingly choose to ignore in the forsaken mentality of ethics. I turned the purest of substances into the darkest of evil...the taint. At the beginning this held valuable research. I was known as one of the greatest researchers of the time. Until someone let it loose. It was a simple mistake really, you forget to switch the valve as you head off for the night and you wake up to a broken jar with the specimen nowhere in sight. A simple mistake. It wasn't long before the council heard of my mistake, and punishment came swiftly. Had they given me time to find a cure, I may not be in this mess. Instead of giving humanity a chance, the council created a dimension solely as my jail. While I am unsure of the ability to escape, I will survive.
Banished will feature a few key distinctions from other packs:
Heavy use of the HQM Reputation system. Slaying certain types of mobs grants you "dark power" which can be spent on early game items ranging from a sapling to entire ars magica spells. Specific quest chains will have their own dark power uses such as AM2 bosses, aura nodes, or thaumcraft bosses.
You are living in a caveworld through the caveworld mod. The cave world dimension adds in huge cave systems, 200 block high chaos ravines, major veins and mineshafts. You will also find that biomes exist in the cave world as each biome has its own respective top block. Mesa biomes will have hardened clay, hell biomes will hold netherack and quartz ore, tainted biomes will have fibrous taint and regular biomes will have a top block of grass.
Early game progression tree through Aura Cascade. Banished will use Aura Cascade as the core mod that is used to progress through other mods, and even a great focus on the mod itself. Aura cascade adds in tons of items that are very helpful in a cave world such as a way to teleport between layers of terrain, spawning passive mobs, or even mining with explosions. This mod is fantastic and I know that an HQM quest line will really showcase the mod to its full potential.
The pack focuses on the trifecta of magic mods, Botania, Am2, and Thaumcraft. Much like Hubris in that there will be quest lines for each mod, however this time it is much more condensed from Hubris. Very useful for players who have little to no knowledge of magic mods while having enough advanced material for magic experts.
The use of the mod Silent Gems. This is a mod that adds in an interesting tool customization as each gem has its own advantage and disadvantage. It also adds in special items that grant passive potion effects for a limited time. More information can be found in game or here http://www.curse.com/mc-mods/minecraft/220311-silents-gems
EE3. Banished will be using Pahimar's EE3 (accessible mid-game) as a new form of magic. I have tried to balance this out as much as possible, and there are currently no easy-cheesy free EMC methods that wouldn't take a bit of complex set-up or late game items. I have also added in EMC values for items such as thaumcraft shards and Silent Gems items. However, as the nature of EMC and mod interaction, I am sure I have missed a few cheaty ways(which can be reported in the github below). Server owners can adjust EMC values through the world data folder if necessary.
A few minor key points:
- Banished will be using the Vanilla food system. I feel it is time we take a step back from food grinding and look at the core features of a pack. Survival by food is important and thematic, however it is simply overdone.
- The performance is slightly better than what Hubris was. You may experience lag spikes while generating new chunks due to the many falling blocks, however you shouldn't suffer from creeping performance issues.
- This pack is great for small servers, but will take a little bit of tweaking for large public servers. I have included an item that grants 5 reputation on consume. This is intended for server owners if they experience issues and have to reset their HQM data, they can give this item out as a way to progress through the book again.
Mod list
- Accidentally Circumstantial Events by Zavvias
- AnimationAPI by thehippomaster21
- AOBD 2 by ganymedes01
- Aroma1997Core by Aroma1997
- AromaBackup by Aroma1997
- Ars Magica 2 by Mithion
- Aura Cascade by Pixlepix
- Automagy by Tuhljin
- Baubles by Azanor
- BetterFPS Mod by Guichaguri
- BiblioCraft by Nuchaz
- BiomeTweaker by Superckl
- Botania by Vazkii
- bspkrsCore by bspkrs
- Carpenter's Blocks by Mineshopper
- Caveworld by Kegare
- Chisel 2 by Cricket
- CodeChickenCore by Chickenbones
- CodeChickenLib by Chickenbones
- CoFH Core by CoFH team
- CustomItems by Otho_
- DenseOres by RWTema
- Doom Like Dungeons by BlackJar72
- Dynamic Lights by AtomicStryker
- Epic Siege Mod by Funwayguy
- Equivalent Exchange 3 by Pahimar
- FastCraft by Player
- Forbidden Magic by SpitefulFox
- Gravestone Mod by NightKosh
- Hardcore Questing Mode by lorddusk, Newcastlegeek, Vswe - Granted
- Inventory Tweaks by Kobata
- IronChests by cpw, progwml6
- IvToolkit by Ivorius
- JABBA by ProfMobius
- JourneyMap by techbrew - Granted
- LaunchGUI by TehNut
- Lockdown by Adubbz
- Lycanite's Mobs by Lycanite
- Mine & Blade Battlegear 2 by Mine_and_Blade_Admin
- MineTweaker by StanH
- Mob Inhibitors by yarrim
- ModTweaker by jaredlll08
- Natural Absorption by FatherToast
- NEI Addons by bdew
- NEI Integration by Tonius
- Nodal Mechanics by Shukaro
- Not Enough Items by Chickenbones
- Perfect Spawn by Lumien
- Random Things by Lumien
- Resource Loader by Lumien231
- Silent gems by SilentChaos512
- Special Mobs by FatherToast
- Sprinkles For Vanilla by Vikestep
- Squidless by hilburn
- StartingInventory by bspkrs
- Storage Drawers by jaquadro
- Tainted Magic by yorkeMC
- Thaumcraft by Azanor
- Thaumcraft Mob Aspects by iguana_man
- Thaumcraft NEI Plugin by DjGiannuzz
- Thaumic Exploration by Flaxbeard, nekosune
- Thaumic Horizons by TheKentington
- Thaumic Infusion by Th3DrunkenMafia
- Thaumic Tinkerer by pixlepix, nekosune, Vazkii
- Traveller's Gear by Dawn_1006
- Utility Mobs by FatherToast
- Waila by ProfMobius
- Waila Harvestability by squeek502
- WildCaves 3 by Alexmania
- Witching Gadgets by BlueSunrize
- Yampst by bilde2910
Version 1.4.0
Version 1.2.4 - Now Listed
Version 1.3.0
Version 1.2.3
Version 1.2.0
Version 1.1.4 - I hate myself update.
Version 1.1.3 - Late game DP usage
Version 1.1.2 - Less death than before!
Version 1.1.1 - Slightly less death
Version 1.1.0 - Even more death!
Version 1.0.2
Version 1.0.0
- Updated the following mods: Botania, Automagy, Epic Siege Mod, Forbidden Magic, HQM, Special Mobs, Tainted Magic, Lycanites Mobs
- Updated forge to 1614
- Removed lycanites events
- Increased wither skeleton spawn rates from 9% to 12%
- Mobs should spawn further away from you. Sorry fam.
- Added clarification on gaia guardian spawning. It can be spawned, I tested it.
- You can now obtain wither skulls as a Dark Power reward
- Updated Template
- Updated Aroma Core
- Updated Botania
- Updated Bibliocraft
- Updated Carpenters Blocks
- Updated Special Mobs
- Updated Thaumic Infusion
- Diamond armor/swords are now only one durability. This is to create an incentive for late game armor through a magic mod.
- Buffed Shadow Mobs: Chupacobra and Phantoms now do more damage and are tankier.
- Nerfed early game dark power gain. Also rebalanced.
- Nerfed access to EE3 - now requires manasteel and an aura cascade gem instead of just an ingot.
- More botania quests
- Template should now properly spawn you in a new world on recreation.
- Updated Botania
- Updated Epic Siege Mod
- Updated Thaumic Infusion
- Updated Aura Cascade
- Purple Fantasy Blocks are no longer worth 29k EMC >_>
- Nature Guardian/Lightning Guardian spawn egg quests now actually give you spawn eggs...
- Can now obtain Kami/TT shards.
- Nearby mobs should no longer cancel sleep.
- Obsidian quest repeatable
- Updated: COFH Core
- Botania
- Bibliocraft
- Thaumic Infusions
- Thaumic Horizons
- Storage Drawers
- NEI Integration
- NEI Addons
- Lycanites Mobs
- Forbidden Magic
- Epic Siege Mod(less lag!)
- Another One Bites the Dust
- Doom Like Dungeons
- Chisel 2
- No more free obsidian.
- More fuzzy detection
- Projectile Light Spell and a mining quarry spell have been added to the dark power list,.
- Can now obtain soul bound books for dark power
- Can now obtain Affinity: None books with dark power, this is used to reset your affinities from AM2 if you don't like them.
- Mob inhibitors added - dark power obtainable only. These will stop mobs from spawning in a 10 block radius of a cube wherever you place them. Thanks @Lethosos
- Added a clock to beginning quests for primitive day tracking
- Changed all botania items to fuzzy detection - should fix them not detecting properly.
- Essence for dark power quest has been nerfed.
- Updated Automagy and Botania
- Updated scripts folder to reflect the removal of recipes for mob inhibitors.
- Mobs will no longer intentionally grief chests or beds.
- Breaching Creepers disabled.
- Can now obtain obsidian with dark power.
- Sugar cane no longer requires the seed quest
- More documentation across the board
- No longer need iron helmet or boots, just leggings and chest.
- Disabled derpy irrelevant events.
- Added Dynamic Lighting - Can be disabled client side with no issue.
- You will now receive a ton more dark power for completing the base quests - enough to get a spell or two.
- Clink mob quest.
- Mobs now spawn super often every 8th day instead of every day. On the 8th day they ignore light levels.
- You now have 7 days before More Spawning kicks in when mobs can spawn 8 blocks from you rather than 24.
- Zombies now require proper tools to grief and can no longer break obsidian.
- Phantoms no longer spawn when trying to use the bed.
- Clarified how to use the bed.
- Geonach no longer spawn from breaking rocks, they naturally spawn underground now.
- EMC Value for Vinteum - This will not apply to existing worlds. See the FAQ on how to update your EMC values.
- Template updated - you should have a random world every time you go through the portal.
- Added Aroma Backup
- You will now actually find mobs! \o/ In fact, hordes of mobs. Epic siege mod has been added back and you will no longer be stumbling in the dark looking for mobs to slay for that delicious dark power.
- Dark power has been revamped. You now must only kill one of each mob and the rep reward has been reduced to compensate. This is to fix the awkward half completion of multiple quests at the same time.
- Geonach and Phantom now have quests!
- Fixed the botania line demanding a mana pool before you actually have mana.
- Less stalactites and stalagmites
- More cobwebs!
- Updated Aura Cascade
- Removed Recurrent Complex - This was not used.
- Slightly buffed silent gems, lapis, clay and diamond spawn rates. Clay has a higher rate of spawn across the board through height 0 - 225. Lapis, diamond and Silent Gems can now spawn slightly higher in the world than their vanilla defaults.
- Spell book quest is now instant cool down than one time completion.
- Clarified that you must close and reopen your book to register the reputation.
- Disabled easy find in the Doom Like Dungeons, it was breaking bedrock. Thanks @karmarcharger
- Spell book quest now has a reputation task. @ConfigsPlease was right all along!
- Disabled Aquamarine tools from Caveworld mod. They still exist in silent gems.
- Fixed the golemancers bell quest.
- Mobs and animals now aggressively spawn a minimum of 8 blocks away from a player instead of the vanilla default of 24. Thanks @VikeStep
- Hopefully fixed the server files world?
Released!
Lets Play Series
Servers!
By Mikhaila666: Banished.lolnet.co.nz
banished.nolagservers.com
banished.the-beast-unleashed.com
SRV records don't seem to work for 100% of people so if the above sends you to the wrong server use the port directly instead:
the-beast-unleashed.com:25566
banished.nolagservers.com
banished.the-beast-unleashed.com
SRV records don't seem to work for 100% of people so if the above sends you to the wrong server use the port directly instead:
the-beast-unleashed.com:25566
FAQ
THIS PACK IS HARD
It isn't meant to be easy. It is balanced and constructed to fill a base defense niche with difficult PvE from the packs reputation system. Feel free to disable Epic Siege Mod or tweak the lycanites configs if you feel it is too difficult for you.
My EMC values didn't update on this patch!
Unfortunately EE3 handles EMC values by world data so updating the EMC values in the template does not update to your world. However, you can manually update them if necessary. Go to the template folder - Data - EE3 - Energy Values. Now go to your save world to data and replace the Energy Values folder with the new one and you are good to go. Take a backup of the world before doing this.
How do I get X resource?
First, consult NEI. Second, consult the quest book. If what you need is a mod specific world-gen, chances are the pack already has it added, but here is a quick list.
Clay is found randomly in stone, grass or hardened clay.
Dyes can be obtained by using growth spells on grass or bone meal.
Any kind of wood is obtained in the quest book.
Hell biomes naturally spawn in the world including nether quartz.
Sky biomes also naturally spawn, however this will soon be replaced.
It isn't meant to be easy. It is balanced and constructed to fill a base defense niche with difficult PvE from the packs reputation system. Feel free to disable Epic Siege Mod or tweak the lycanites configs if you feel it is too difficult for you.
My EMC values didn't update on this patch!
Unfortunately EE3 handles EMC values by world data so updating the EMC values in the template does not update to your world. However, you can manually update them if necessary. Go to the template folder - Data - EE3 - Energy Values. Now go to your save world to data and replace the Energy Values folder with the new one and you are good to go. Take a backup of the world before doing this.
How do I get X resource?
First, consult NEI. Second, consult the quest book. If what you need is a mod specific world-gen, chances are the pack already has it added, but here is a quick list.
Clay is found randomly in stone, grass or hardened clay.
Dyes can be obtained by using growth spells on grass or bone meal.
Any kind of wood is obtained in the quest book.
Hell biomes naturally spawn in the world including nether quartz.
Sky biomes also naturally spawn, however this will soon be replaced.
Please PM me if you create a lets-play series, I would love to list it on this thread!
Any bugs found with this pack can be posted here: http://forum.feed-the-beast.com/threads/banished-bugs.125730/
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