Hello everyone.
My name is Jason McRay and I would like to present you: Infi-Tech Modpack, the highly modified and GregTech focused technical modpack (no magic involved). By „modified“ I dont mean modified by mods, but modified mods by mod. Confused?
Let me explain. In this modpack the big role is playing Minetweaker mod by StanH. It allows to change crafting recipes for most of the items, and also to tweak some machines outputs/inputs. that means, I tried to change a LOT of recipes to meet the GregTech standards about machines. Lot of machines now needs at least steel to craft, meaning the First steps in this modpack will require you to work on the Bronze Age. And also other higher tier stuff will require you to get into GT.
!!!WARNING!!!
This modpack doesnt support removing mods. If you will remove some mod it can break the rest of changed recipes.
Adding new mods should be fine, but its as well not recommended, because it can break the balance and the progression.
!!!WARNING!!!
Now the needed stuff:
Infinity Team Website: infinity-minecraft.co.uk
Pack code: 164infinity
Minecraft Version: 1.6.4
Issue tracker with changelog: https://github.com/JasonMcRay/InfiTech-1.6
Mod List:
ChangeLog:
How am I numbering versions:
Modpack highlights:
Not only GT is changing recipes, but also I am with the use of Minetweaker. Here are some examples:
Vanilla Enderchest = needs Teleporter, Obsidian plates and Enderium
Blast Furnace and Rolling machine from Railcraft aren’t craftable
Electrum Flux = needs Chemical Reactor, Blast Furnace and Vacuum Freezer
Qcraft dust is not by default generating in world. You use a recipe which is little bit more expensive
Same goes with Quantum Computers. Recipe to make them is harder then just few Iron Ingots.
Galacticraft Wafers = needs Assembly Machine (NEI is still showing the recipe with Circuit Fab, but since Circuit Fab is not craftable you need Assembly Machine)
Galacticraft compressed plates = needs Implosion Compressor (NEI is still showing the recipe with Ingot Compressor, but since that machine is not craftable you need Implosion Compressor)
Galacticraft Refinery, Compressor, El. Compressor and Circuit Fabricator are disabled.
Galacticraft wires can't transfer EU, or can't be used to power your IC2/GT machines
And lots more. And more can come throughout the time, because it would take a long time to make everything in-line on first try. So make sure to know how to use NEI or CraftGuide, you will need it!
Feel free to discuss the modpack in this thread but if you want to report some bug/crash use Issue Tracker, because it can be lost in the thread
Don’t post bugs when you tried to remove mods. Its not supported.
If you are having troubles ask in here and someone will probably answer
Do you have better idea on some recipes? Do you have a suggestion about some mod that can be added and you know it will not break the Balance and not create loops? Feel free to post in here or on Issue Tracker. Suggestions are welcome and really appriciated.
With that said, thank you all for checking it out, and I hope you will have a lot of fun and „rage“ with this new modpack: InfiTech
Take care,
and bye bye!
My name is Jason McRay and I would like to present you: Infi-Tech Modpack, the highly modified and GregTech focused technical modpack (no magic involved). By „modified“ I dont mean modified by mods, but modified mods by mod. Confused?
Let me explain. In this modpack the big role is playing Minetweaker mod by StanH. It allows to change crafting recipes for most of the items, and also to tweak some machines outputs/inputs. that means, I tried to change a LOT of recipes to meet the GregTech standards about machines. Lot of machines now needs at least steel to craft, meaning the First steps in this modpack will require you to work on the Bronze Age. And also other higher tier stuff will require you to get into GT.
!!!WARNING!!!
This modpack doesnt support removing mods. If you will remove some mod it can break the rest of changed recipes.
Adding new mods should be fine, but its as well not recommended, because it can break the balance and the progression.
!!!WARNING!!!
Now the needed stuff:
Infinity Team Website: infinity-minecraft.co.uk
Pack code: 164infinity
Minecraft Version: 1.6.4
Issue tracker with changelog: https://github.com/JasonMcRay/InfiTech-1.6
Mod List:
- Applied Energistics by AlgorithmX - http://ae1.ae-mod.info/
- AutoUtils by Automatic_Maiden - http://www.minecraftforum.net/topic/1749374-164smpforge-chisel/
- BiblioCraft by Nuchaz - http://www.bibliocraftmod.com/
- BiblioWoods BoP by Nuchaz - http://www.bibliocraftmod.com/ (disabled by Default)
- BiblioWoods Forestry by Nuchaz - http://www.bibliocraftmod.com/
- Big Reactors by ErogenousBeef - http://www.big-reactors.com/
- Biomes o Plenty by TDWP_FTW, Adubbz - http://www.reddit.com/r/biomesoplenty (disabled by Default)
- Buildcraft by CovertJaguar, SirSengir, Krapht, cpw, spacetoad - http://www.mod-buildcraft.com/
- Carpenter's Blocks by Mineshopper - http://www.minecraftforum.net/topic/1790919-17forge-carpenters-blocks-v314/
- Chicken Chunks by Chickenbones - http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/
- Chisel by Automatic_Maiden - http://www.minecraftforum.net/topic/1749374-164smpforge-chisel/
- CodeChickenCore by Chickenbones - http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/
- CoFH Core by CoFH team - http://teamcofh.com/
- Craft Guide by Uristqwerty - http://www.minecraftforum.net/topic/731133-172-craftguide-v1681/
- Custom Stuff 2 by CubeX2 - http://www.minecraftforum.net/topic/506109-172-cubex2s-mods-all-mods-available-for-172/#CustomStuff2
- DamageIndicators by rich1051414 - http://www.minecraftforum.net/topic...indicators-v311-rpg-ui-and-damage-amount-mod/
- denLib by denoflions - http://denoflionsx.info/
- EnderIO by CrazyPants - http://enderio.com/
- Extra Cells by Leonelf - http://www.minecraftforum.net/topic/1801643-ae-add-onm3gas-extracells-v-169b-and-200alpha/
- FMP Integration by wasliebob - http://www.minecraftforum.net/topic...ation-v12-fmp-addon-all-blocks-as-microblock/
- Forestry by SirSengir - http://forestry.sengir.net/wiki.new/doku.php
- Galacticraft by MicDoodle8 - http://micdoodle8.com/mods/galacticraft
- Galacticraft Planets by MicDoodle8 - http://micdoodle8.com/mods/galacticraft
- Gravi Suite by SeNtiMeL - http://forum.industrial-craft.net/index.php?page=Thread&threadID=6915
- GregTech by GregoriusT - http://forum.industrial-craft.net/index.php?page=Thread&threadID=7156&
- IC2 - Nuclear Control by Shedar - http://forum.industrial-craft.net/index.php?page=Thread&threadID=5915
- iChun Utilities by iChun - http://ichun.us/mods/ichun-util/
- Industrial Craft 2 by IC2 Dev Team - http://forum.industrial-craft.net/index.php?page=Index
- Infini Bows by Myrathi - http://forum.feed-the-beast.com/threads/myrathis-mod-compendium.18505/
- Inventory Tweaks by Kobata - http://www.minecraftforum.net/topic/1720872-172-inventory-tweaks-157-march-14/
- Iron Chest by cpw - http://www.minecraftforum.net/topic...e-universalironchests-50-minecraft-15-update/
- Jabba by ProfMobius - http://www.mobiusstrip.eu/
- Logistic Pipes by davboecki, AartBluestoke, ArtForz, GUIpsp, theZorro266 - http://www.minecraftforum.net/topic/1831791-16xbuildcraft-logistics-pipes/
- MicDoodleCore by MicDoodle8 - http://micdoodle8.com/mods/galacticraft
- MineTweaker by StanH - http://minetweaker.powerofbytes.com/
- Mobius Core by ProfMobius - http://www.mobiusstrip.eu/
- Modular Powersuits by machinemuse - http://machinemuse.net/
- NEI Addons by BDew - http://bdew.net/neiaddons/
- NEI Plugins by mistaqur - https://bitbucket.org/mistaqur/nei_plugins/wiki/Home
- Not Enough Items by Chickenbones - http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/
- Numina by machinemuse - http://machinemuse.net/
- Obsidi Plates by Myrathi - http://forum.feed-the-beast.com/threads/myrathis-mod-compendium.18505/
- OpenEye by Mikeemoo - http://openeye.openmods.info/
- Opis by ProfMobius - http://www.mobiusstrip.eu/
- Plugins for Forestry by denoflions - http://denoflionsx.info/
- ProjectRed Core by MrTJP, Chickenbones - http://projectredwiki.com/wiki/Main_Page
- ProjectRed Integration by MrTJP, Chickenbones - http://projectredwiki.com/wiki/Main_Page
- ProjectRed Lightning by MrTJP, Chickenbones - http://projectredwiki.com/wiki/Main_Page
- qCraft by dan200 - http://qcraft.org/
- Railcraft by CovertJaguar - http://www.railcraft.info/
- Redstone Arsenal by CoFH team - http://teamcofh.com/
- Secret Rooms Mod by AbrarSyed - http://www.minecraftforum.net/topic/546192-172v463secretroomsmodsmpforge-hidden-trapped-chests/
- Switches by Myrathi - http://forum.feed-the-beast.com/threads/myrathis-mod-compendium.18505/
- Sync by iChun - http://ichun.us/mods/sync/
- Translocator by Chickenbones - http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/
- WR - CBE by Chickenbones - http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/
- Waila by ProfMobius - http://www.mobiusstrip.eu/
- Xact by Xhamolk_ - http://www.minecraftforum.net/topic/1551715-xact-xhamolk-s-advanced-crafting-table-mc-164/
- IC2FixesGT by Hunterz - http://forum.industrial-craft.net/index.php?page=Thread&threadID=10433
- Underground Biomes by Grom PE, Exterminator Jeff - http://www.minecraftforum.net/topic/1593704-16x15x147-underground-biomes-forge-smp-compatible/
2.1.6
- Updated Logisticpipes to 0.7.4.dev.292
- Updated Galacticraft to 2.0.14.1091
- AE Grind stone uses ore dictionary for stone
- Barrels from Plugins for Forestry are disabled, due to duplication exploit
- ProjectRed Coils are now crafted in Wiremill instead of using Draw Plate.
- Disabled Draw Plate from PrRed
- Changed the GC power generation/conversion ratios
- Final tweak for BigReactors (fuel consumption lowered, recipes are more friendly)
- Cooling Core can be crafted with other 60k coolant cells (oreDictionaried)
- And few minor bug fixes
2.1.5
- Updated Carpenter's Blocks to 2.1.2
- Updated Extra Cells to 1.6.9e
- Updated Galacticraft (all 3 modules) to 2.0.14.1090
- Updated LogisticsPipes to 0.7.4.dev.290
- Updated Sync to 2.2.3
- Buttons can be crafted again
- Button Panel can be now crafted again with Assembling Machine
- Energy Storage Crafting recipe now wants ANY wood planks instead of only OAK
- Moved GT and IC2 related "mine-tweaks" to separate config (industry.cfg), extras.cfg is now mostly for recipe fixes and misc stuff
- Rebalanced BR power production: Bit nerfed power production and more fuel usage to balance it with "cheap" recipe
- EU can now be transfered on Aluminium Wires but be carefull. Carefull GT/IC2 machines can blow up.
- Conversion ratio for RF <> EU is used universal: 4RF = 1EU
- BigReactor recipe tweaks (BRs pushed to Chrometanium Age)
- Pattern Storage now can be crafted using Mining Laser with any charge.
- And few more bugfixes
2.1.4
- Updated Big Reactors to 0.3.4A2
- Updated Galacticraft (all 3 modules) to 2.0.14.1086
- Updated LogisticsPipes to 0.7.4.dev.279
- Updated MobiusCore to 1.2.2
- Updated FMP Integration to 1.2.4
- Unified Flour to AE version
- Unified Sulfur to RC version
- Fixed recipe for PneumaticCraft Kinetic Compressor
- Lowered fuel usage of Big Reactors
- Added recipes to EnderIO Alloy Smelter to be in-par with GT Alloy Smelter
- Fixed crafting of Tinted Glass Panes
- Fixed exploit with smelting Iron Nuggets -> Steel Nuggets
- Fixed Plugins for Forestry Barrel recipe (and tweaked it a bit)
2.1.3
- Updated Extra Cells to 1.6.9d
- Updated Galacticraft (all 3 modules) to 2.0.13.1080
- Updated Jabba to 1.1.4
- Updated OpenEye to 0.6
- Added Bibliowoods [ExtraBiomesXL]
- Added Statues
- Added Hats
- Added PneumaticCraft
- Added more ores to IC2 Miner whitelist
- Water is no longer infinite with sourceblocks
- Recipes in PneumaticCraft tweaked
- Changed Recipe for EnderIO capacitors (Basic and Dual-layered)
- NEI in utility mode by default after each update
- Yellorite ore inside SAGMill will produce Yellorium dust instead of Uranium Dust
- Electrical Steel can't be made with AE Silicon. EnderIO silicon is needed.
- Conduit probe can't be made with AE Silicon. EnderIO silicon is needed.
- Powered light can't be made with AE Silicon. EnderIO silicon is needed.
- EnderIO Alloy Smelter will no longer work as regular furance, to prevent exploits.
2.0.2
- Updated FMP Integration to 1.2.3
- Updated Galacticraft (all 3 modules) to 2.0.13.1072
- Updated LogisticsPipes to 0.7.4.dev.241
- Updated Sync to 2.2.2
2.0.1 - WARNING, WORLD RESET NEEDED
- Added ExtrabiomesXL
- Boosted generation of Nickel: Its now generating 1 cluster per 12 chunks
- Activated ore generation of IC2 copper and tin
- Ore Density of IC2 ores has been dropped from 1.5 to 0.8
- ID of MPS tinker table and lux capacitor changed
1.0.9
- Fixed Minetweaker not working properly on servers
- Updated Logisticpipes to 0.7.4.dev.292
- Updated Galacticraft to 2.0.14.1091
- AE Grind stone uses ore dictionary for stone
- Barrels from Plugins for Forestry are disabled, due to duplication exploit
- ProjectRed Coils are now crafted in Wiremill instead of using Draw Plate.
- Disabled Draw Plate from PrRed
- Changed the GC power generation/conversion ratios
- Final tweak for BigReactors (fuel consumption lowered, recipes are more friendly)
- Cooling Core can be crafted with other 60k coolant cells (oreDictionaried)
- And few minor bug fixes
2.1.5
- Updated Carpenter's Blocks to 2.1.2
- Updated Extra Cells to 1.6.9e
- Updated Galacticraft (all 3 modules) to 2.0.14.1090
- Updated LogisticsPipes to 0.7.4.dev.290
- Updated Sync to 2.2.3
- Buttons can be crafted again
- Button Panel can be now crafted again with Assembling Machine
- Energy Storage Crafting recipe now wants ANY wood planks instead of only OAK
- Moved GT and IC2 related "mine-tweaks" to separate config (industry.cfg), extras.cfg is now mostly for recipe fixes and misc stuff
- Rebalanced BR power production: Bit nerfed power production and more fuel usage to balance it with "cheap" recipe
- EU can now be transfered on Aluminium Wires but be carefull. Carefull GT/IC2 machines can blow up.
- Conversion ratio for RF <> EU is used universal: 4RF = 1EU
- BigReactor recipe tweaks (BRs pushed to Chrometanium Age)
- Pattern Storage now can be crafted using Mining Laser with any charge.
- And few more bugfixes
2.1.4
- Updated Big Reactors to 0.3.4A2
- Updated Galacticraft (all 3 modules) to 2.0.14.1086
- Updated LogisticsPipes to 0.7.4.dev.279
- Updated MobiusCore to 1.2.2
- Updated FMP Integration to 1.2.4
- Unified Flour to AE version
- Unified Sulfur to RC version
- Fixed recipe for PneumaticCraft Kinetic Compressor
- Lowered fuel usage of Big Reactors
- Added recipes to EnderIO Alloy Smelter to be in-par with GT Alloy Smelter
- Fixed crafting of Tinted Glass Panes
- Fixed exploit with smelting Iron Nuggets -> Steel Nuggets
- Fixed Plugins for Forestry Barrel recipe (and tweaked it a bit)
2.1.3
- Updated Extra Cells to 1.6.9d
- Updated Galacticraft (all 3 modules) to 2.0.13.1080
- Updated Jabba to 1.1.4
- Updated OpenEye to 0.6
- Added Bibliowoods [ExtraBiomesXL]
- Added Statues
- Added Hats
- Added PneumaticCraft
- Added more ores to IC2 Miner whitelist
- Water is no longer infinite with sourceblocks
- Recipes in PneumaticCraft tweaked
- Changed Recipe for EnderIO capacitors (Basic and Dual-layered)
- NEI in utility mode by default after each update
- Yellorite ore inside SAGMill will produce Yellorium dust instead of Uranium Dust
- Electrical Steel can't be made with AE Silicon. EnderIO silicon is needed.
- Conduit probe can't be made with AE Silicon. EnderIO silicon is needed.
- Powered light can't be made with AE Silicon. EnderIO silicon is needed.
- EnderIO Alloy Smelter will no longer work as regular furance, to prevent exploits.
2.0.2
- Updated FMP Integration to 1.2.3
- Updated Galacticraft (all 3 modules) to 2.0.13.1072
- Updated LogisticsPipes to 0.7.4.dev.241
- Updated Sync to 2.2.2
2.0.1 - WARNING, WORLD RESET NEEDED
- Added ExtrabiomesXL
- Boosted generation of Nickel: Its now generating 1 cluster per 12 chunks
- Activated ore generation of IC2 copper and tin
- Ore Density of IC2 ores has been dropped from 1.5 to 0.8
- ID of MPS tinker table and lux capacitor changed
1.0.9
- Fixed Minetweaker not working properly on servers
a.b.xy
a - Major release, will change only when some big change is added which will not work, or will work incorrectly on old worlds (like MC version update, or massive world generation) - NEW WORLD REQUIRED
b - Minor release, This will change when something is being addded/removed (mostly worlgen stuff like ores) - NEW WORLD NOT NEEDED, BUT NEW STUFF WILL PROBABLY NOT SPAWN IN ALREADY GENERATED CHUNKS
xy - hotfix versions, just hotfixes, that should not affect the world too much
a - Major release, will change only when some big change is added which will not work, or will work incorrectly on old worlds (like MC version update, or massive world generation) - NEW WORLD REQUIRED
b - Minor release, This will change when something is being addded/removed (mostly worlgen stuff like ores) - NEW WORLD NOT NEEDED, BUT NEW STUFF WILL PROBABLY NOT SPAWN IN ALREADY GENERATED CHUNKS
xy - hotfix versions, just hotfixes, that should not affect the world too much
Modpack highlights:
Not only GT is changing recipes, but also I am with the use of Minetweaker. Here are some examples:
Vanilla Enderchest = needs Teleporter, Obsidian plates and Enderium
Blast Furnace and Rolling machine from Railcraft aren’t craftable
Electrum Flux = needs Chemical Reactor, Blast Furnace and Vacuum Freezer
Qcraft dust is not by default generating in world. You use a recipe which is little bit more expensive
Same goes with Quantum Computers. Recipe to make them is harder then just few Iron Ingots.
Galacticraft Wafers = needs Assembly Machine (NEI is still showing the recipe with Circuit Fab, but since Circuit Fab is not craftable you need Assembly Machine)
Galacticraft compressed plates = needs Implosion Compressor (NEI is still showing the recipe with Ingot Compressor, but since that machine is not craftable you need Implosion Compressor)
Galacticraft Refinery, Compressor, El. Compressor and Circuit Fabricator are disabled.
Galacticraft wires can't transfer EU, or can't be used to power your IC2/GT machines
And lots more. And more can come throughout the time, because it would take a long time to make everything in-line on first try. So make sure to know how to use NEI or CraftGuide, you will need it!
Feel free to discuss the modpack in this thread but if you want to report some bug/crash use Issue Tracker, because it can be lost in the thread
Don’t post bugs when you tried to remove mods. Its not supported.
If you are having troubles ask in here and someone will probably answer
Do you have better idea on some recipes? Do you have a suggestion about some mod that can be added and you know it will not break the Balance and not create loops? Feel free to post in here or on Issue Tracker. Suggestions are welcome and really appriciated.
With that said, thank you all for checking it out, and I hope you will have a lot of fun and „rage“ with this new modpack: InfiTech
Take care,
and bye bye!
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