Previously on ScottulusMaximus...
http://forum.feed-the-beast.com/threads/how-a-buildcraft-refinery-should-look.34273/
Storage Room
Entrance to base, used LogiPipes exclusively as you can see, barrel room above:
TiC Room
Basic smeltery setup, capable of autocrafting clear glass.
Thaumcraft Room
Under the node, again pretty simple
Nexus
Main Processing Floor
Can see below to sub basement which I built to hide cables etc, aqueous accumulators supply water to wherever it's needed as you can see I needed a LOT of water, more later
Autocrafting
Just a few auto-crafting tables set up
The Basement
Thanks for holding on, now things start getting interesting...
Bottom right are IC2 machines fully overclocked for autocrafting, in the middle are the machines required to produce fuel for the GregTech Fusion Reactor(see interesting). Towards the back are simple coke ovens to make coke and creosote for 36HP boilers coming later.
GT blast furnaces, plate benders, assemblers and an Industrial Freezer. To the left is a bank of BioFuel Generators from forestry that I needed simply to deal with the amount of ethanol being produced by my SuperTree, again, more later
Across the top is where things start getting really crazy, those are IDSU's and superconductors above which are EV transformers dropping the voltage so the glass fibre can handle it... I have 7 IDSU's to handle the amount of power I'm generating and 26 EV transformers, more later
A simple big reactor(very early in mods development) and 2 IC2 nukes that are autorefilled etc. Also another look at the power input from the IDSU line.
Factorisation Solar Farm
Why? Cos I can...
Boilers in the centre column fed from water tesseract under, feeding into steam tesseract on top. No it's not efficient, yes it does look cool.
Engines contained in centre tower feeding into energy tesseract top and bottom:
GregTech Fusion Reactor
Deuterium and Tritium in the smaller tanks, excess plasma in that large tank. Plasma generators feed into transformers, glass fibre cable goes next door, more later (apologies for the holes in the floor, some boilers underneath went bang)
The reactor, that thing was a glorious pain in my Larseon's Biscuit to make...
Boiler Room
27(I think) 36HP boilers running on fuel, ethanol, coke, coal, peat and creosote... That's why I needed so much water. My goal here was to use as many different fuel types as possible.
Engine Room
I have honestly no idea how many engines. Each bank is independently controlled, can be shut off to send steam upstairs to Railcraft turbines, also automatically shut down once the energy cells are full. ALL power can be shut off from the main base using those wireless receivers above the tesseracts.
BC gate requires Signal from receiver(allows individual banks to be turned on and off) and blue pipe wire(signal from BC gates attached to energy cells to turn off when all are full) to activate engines.
Control Room
From here each bank of engines can be controlled as well as shutting them all down, if a bank is switched off then the steam is rerouted to turbines the floor above the engines.
http://forum.feed-the-beast.com/threads/how-a-buildcraft-refinery-should-look.34273/
PROUDLY BROUGHT TO YOU BY LARSEONS BISCUITS
Funnier Than You Think
Disclaimer: I do not claim any of these designs/builds as my own, a lot are, some aren't but I can't remember where I got them from... EnjoyFunnier Than You Think
Coming up today, I finally unveil my 1.5.2 world... For your enjoyment of course, not showing off at all I encourage you to go to the end, the "impressive" builds are towards the end including a GT Fusion Reactor, Factorisation Solar Farm and a Forestry SuperTree...The Box
Simple modular main base design, nothing exciting( I feel your pain, don't worry my 1.6.4 main base is something to behold). Only noteworthy part of this picture is the MASSIVE Thaumcraft node surrounded by full stat pure bees and crystals which was part of my ''final build'' plans, more on that later...
Storage Room
Entrance to base, used LogiPipes exclusively as you can see, barrel room above:
TiC Room
Basic smeltery setup, capable of autocrafting clear glass.
Thaumcraft Room
Under the node, again pretty simple
Nexus
Can see below to sub basement which I built to hide cables etc, aqueous accumulators supply water to wherever it's needed as you can see I needed a LOT of water, more later
Autocrafting
Just a few auto-crafting tables set up
The Basement
Thanks for holding on, now things start getting interesting...
Bottom right are IC2 machines fully overclocked for autocrafting, in the middle are the machines required to produce fuel for the GregTech Fusion Reactor(see interesting). Towards the back are simple coke ovens to make coke and creosote for 36HP boilers coming later.
GT blast furnaces, plate benders, assemblers and an Industrial Freezer. To the left is a bank of BioFuel Generators from forestry that I needed simply to deal with the amount of ethanol being produced by my SuperTree, again, more later
Across the top is where things start getting really crazy, those are IDSU's and superconductors above which are EV transformers dropping the voltage so the glass fibre can handle it... I have 7 IDSU's to handle the amount of power I'm generating and 26 EV transformers, more later
A simple big reactor(very early in mods development) and 2 IC2 nukes that are autorefilled etc. Also another look at the power input from the IDSU line.
THE POWAAAAH
Main power building in front, back right is my refinery setup(link top of page) and back left is my solar power.
Factorisation Solar Farm
Why? Cos I can...
Boilers in the centre column fed from water tesseract under, feeding into steam tesseract on top. No it's not efficient, yes it does look cool.
Engines contained in centre tower feeding into energy tesseract top and bottom:
GregTech Fusion Reactor
Deuterium and Tritium in the smaller tanks, excess plasma in that large tank. Plasma generators feed into transformers, glass fibre cable goes next door, more later (apologies for the holes in the floor, some boilers underneath went bang)
The reactor, that thing was a glorious pain in my Larseon's Biscuit to make...
Boiler Room
27(I think) 36HP boilers running on fuel, ethanol, coke, coal, peat and creosote... That's why I needed so much water. My goal here was to use as many different fuel types as possible.
Engine Room
I have honestly no idea how many engines. Each bank is independently controlled, can be shut off to send steam upstairs to Railcraft turbines, also automatically shut down once the energy cells are full. ALL power can be shut off from the main base using those wireless receivers above the tesseracts.
BC gate requires Signal from receiver(allows individual banks to be turned on and off) and blue pipe wire(signal from BC gates attached to energy cells to turn off when all are full) to activate engines.
Control Room
From here each bank of engines can be controlled as well as shutting them all down, if a bank is switched off then the steam is rerouted to turbines the floor above the engines.
CONTINUED BELOW...
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