Magitek is a mod for Minecraft that adds technology to the game in a way that presents itself as magic, giving players the power to control and shape the world around them, as well as it's many creatures, as they see fit.
Successful technomancers can control the magical aspects, granting them powers to take down their enemies, or focus on the technological aspect of Magitek, granting them a near limitless source of power to fuel machines they can use to conquer the world. Only the truly powerful players can successfully harness both sides of magic, making them near godlike.
Of course, the player can choose either side of Magitek, each side making the opposite a bit easier to grasp than before. Machines lead to more power to use for spells, while rituals allow advanced items that help obtain the means to create more machines.
However, there is a place where magic and technology clash, forcing you to choose your side. The location of this place is known to few, all whom have dissapeared. Maybe, after some research, you might be able to find it's location.
So I've finally released Magitek Woohoo!
Here's a link to my website. Here's a link to the Curse page. It'll be upkept better than most wikis you'll find, and carry a bit more information as well as the current download. I'll eventually be moving it over to Curse, but for whatever reason you don't want to deal with them, my site will always have a Dropbox with the recent builds in it, including changelogs for every version.
Let's get a few items of business down before we get started.
0.1.0
- Added: Thermal Generator
- Added: Destruction Generator
- Added: Item Discharger
- Added: Mass Constructor
- Added: Altars now emit particle effects when destroying their items.
- Change: Deactivation Sigils now pick up any machine or generator.
- Change: Macht Crystals picked up with Deactivation Sigils will retain Macht stored.
- Change: Default range config changed.
- Change: Spells are now bound with sneak right clicking.
- Change: Spells can be cast by simply right clicking with a binder in hand.
- Change: Macht Crystal recoloring.
- Change: API for blocks that can transfer energy. May become config later.
- Change: All machines/generators can be turned off with redstone.
- Fix: Blocks now drop their inventories correctly.
- Fix: Inventories not working with automation.
- Fix: A rituals not outputting correctly.
- Initial Release
Modpacks
To be frank, do what you want, I just like a heads up. If you want to add it to a public pack without asking, go ahead, just don't expect me to be too friendly if you come asking for help because something broke. If you ask, I will help you as best I can. I respect people who respect me and my creations.
To be frank, do what you want, I just like a heads up. If you want to add it to a public pack without asking, go ahead, just don't expect me to be too friendly if you come asking for help because something broke. If you ask, I will help you as best I can. I respect people who respect me and my creations.
Liscence
Magitek is under the Creative Commons Liscence 1.0. Read abou it here.
On top of that, my github is here. The api is indeed functionally, but is not fully supported yet. It's very unstable and is likely to change. If you wish to use it for anything, please talk to me first. If you go about and start using my api without notifying me first, I will not help you when your mod breaks because you did something wrong.
Magitek is under the Creative Commons Liscence 1.0. Read abou it here.
On top of that, my github is here. The api is indeed functionally, but is not fully supported yet. It's very unstable and is likely to change. If you wish to use it for anything, please talk to me first. If you go about and start using my api without notifying me first, I will not help you when your mod breaks because you did something wrong.
So this is a discussion thread.
What would you like to see?
What should be changed/improved?
(More questions and stuff).
If you have any questions at all, do not refrain from asking.
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